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Backpack limit part4 (Using cheats, buying)

This commit is contained in:
SoundSSGood 2023-03-20 01:18:32 +02:00
parent ca5c9910a4
commit 9f8aa25297
15 changed files with 83 additions and 74 deletions

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@ -211,8 +211,8 @@ public:
void removeAfterVisit(const CGObjectInstance * object) override {};
bool swapGarrisonOnSiege(ObjectInstanceID tid) override {return false;};
void giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) override {};
bool giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos) override {return false;};
bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) override {return false;}
bool giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos) override {return false;}
void putArtifact(const ArtifactLocation & al, const CArtifactInstance * a) override {};
void removeArtifact(const ArtifactLocation & al) override {};
bool moveArtifact(const ArtifactLocation & al1, const ArtifactLocation & al2) override {return false;};

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@ -646,7 +646,7 @@ CArtifactsOfHero::~CArtifactsOfHero()
if(!curHero->artifactsTransitionPos.empty())
{
auto artPlace = getArtPlace(
ArtifactUtils::getArtifactDstPosition(curHero->artifactsTransitionPos.begin()->artifact->artType->getId(), curHero));
ArtifactUtils::getArtAnyPosition(curHero, curHero->artifactsTransitionPos.begin()->artifact->artType->getId()));
if(artPlace)
{
assert(artPlace->ourOwner);

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@ -806,7 +806,8 @@ void CMarketplaceWindow::makeDeal()
if(!sliderValue)
return;
int leftIdToSend = -1;
madeTransaction = true;
int leftIdToSend = hLeft->id;
switch (mode)
{
case EMarketMode::CREATURE_RESOURCE:
@ -815,22 +816,29 @@ void CMarketplaceWindow::makeDeal()
case EMarketMode::ARTIFACT_RESOURCE:
leftIdToSend = hLeft->getArtInstance()->id.getNum();
break;
case EMarketMode::RESOURCE_ARTIFACT:
if(!ArtifactUtils::isPossibleToGetArt(hero, ArtifactID(hRight->id)))
{
LOCPLINT->showInfoDialog("no available slots");
madeTransaction = false;
}
break;
default:
leftIdToSend = hLeft->id;
break;
}
if(madeTransaction)
{
if(slider)
{
LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->getValue()*r1, hero);
LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->getValue() * r1, hero);
slider->moveTo(0);
}
else
{
LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero);
}
madeTransaction = true;
}
hLeft = nullptr;
hRight = nullptr;
selectionChanged(true);

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@ -843,7 +843,7 @@ void CExchangeController::moveArtifact(
{
auto srcLocation = ArtifactLocation(source, srcPosition);
auto dstLocation = ArtifactLocation(target,
ArtifactUtils::getArtifactDstPosition(source->getArt(srcPosition)->artType->getId(), target));
ArtifactUtils::getArtAnyPosition(target, source->getArt(srcPosition)->artType->getId()));
cb->swapArtifacts(srcLocation, dstLocation);
}

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@ -185,7 +185,7 @@ bool CArtifact::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, b
assert(constituents);
for(const auto art : *constituents)
{
auto possibleSlot = ArtifactUtils::getArtifactDstPosition(art->getId(), &fittingSet);
auto possibleSlot = ArtifactUtils::getArtAnyPosition(&fittingSet, art->getId());
if(ArtifactUtils::isSlotEquipment(possibleSlot))
{
fittingSet.setNewArtSlot(possibleSlot, nullptr, true);
@ -1091,7 +1091,7 @@ void CCombinedArtifactInstance::putAt(ArtifactLocation al)
const bool suggestedPosValid = ci.art->canBePutAt(suggestedPos);
if(!(inActiveSlot && suggestedPosValid)) //there is a valid suggestion where to place lock
ci.slot = ArtifactUtils::getArtifactDstPosition(ci.art->artType->getId(), al.getHolderArtSet());
ci.slot = ArtifactUtils::getArtAnyPosition(al.getHolderArtSet(), ci.art->artType->getId());
assert(ArtifactUtils::isSlotEquipment(ci.slot));
al.getHolderArtSet()->setNewArtSlot(ci.slot, ci.art, true); //sets as lock
@ -1522,7 +1522,7 @@ void CArtifactFittingSet::putArtifact(ArtifactPosition pos, CArtifactInstance *
{
for(auto & part : dynamic_cast<CCombinedArtifactInstance*>(art)->constituentsInfo)
{
const auto slot = ArtifactUtils::getArtifactDstPosition(part.art->artType->getId(), this);
const auto slot = ArtifactUtils::getArtAnyPosition(this, part.art->artType->getId());
assert(slot != ArtifactPosition::PRE_FIRST);
// For the ArtFittingSet is no needed to do figureMainConstituent, just lock slots
this->setNewArtSlot(slot, part.art, true);
@ -1559,7 +1559,7 @@ ArtBearer::ArtBearer CArtifactFittingSet::bearerType() const
return this->Bearer;
}
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtifactDstPosition(const ArtifactID & aid, const CArtifactSet * target)
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid)
{
const auto * art = aid.toArtifact();
for(const auto & slot : art->possibleSlots.at(target->bearerType()))
@ -1567,6 +1567,12 @@ DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtifactDstPosition(const Artifac
if(art->canBePutAt(target, slot))
return slot;
}
return getArtBackpackPosition(target, aid);
}
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid)
{
const auto * art = aid.toArtifact();
if(art->canBePutAt(target, GameConstants::BACKPACK_START))
{
return GameConstants::BACKPACK_START;
@ -1649,9 +1655,10 @@ DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target,
return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
}
DLL_LINKAGE bool ArtifactUtils::isPossibleToGetArt(const CArtifactSet * target, const ArtifactID & aid)
DLL_LINKAGE bool ArtifactUtils::isPossibleToGetArt(const CArtifactSet * target, const ArtifactID & aid, ArtifactPosition slot)
{
const auto slot = getArtifactDstPosition(aid, target);
if(slot == ArtifactPosition::FIRST_AVAILABLE)
slot = getArtAnyPosition(target, aid);
if(isSlotEquipment(slot) || (isSlotBackpack(slot) && isBackpackFreeSlots(target)))
return true;
else

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@ -380,7 +380,8 @@ protected:
namespace ArtifactUtils
{
// Calculates where an artifact gets placed when it gets transferred from one hero to another.
DLL_LINKAGE ArtifactPosition getArtifactDstPosition(const ArtifactID & aid, const CArtifactSet * target);
DLL_LINKAGE ArtifactPosition getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid);
DLL_LINKAGE ArtifactPosition getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid);
// TODO: Make this constexpr when the toolset is upgraded
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & unmovableSlots();
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & constituentWornSlots();
@ -389,7 +390,8 @@ namespace ArtifactUtils
DLL_LINKAGE bool isSlotBackpack(const ArtifactPosition & slot);
DLL_LINKAGE bool isSlotEquipment(const ArtifactPosition & slot);
DLL_LINKAGE bool isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots = 1);
DLL_LINKAGE bool isPossibleToGetArt(const CArtifactSet * target, const ArtifactID & aid);
DLL_LINKAGE bool isPossibleToGetArt(const CArtifactSet * target, const ArtifactID & aid,
ArtifactPosition slot = ArtifactPosition::FIRST_AVAILABLE);
}
VCMI_LIB_NAMESPACE_END

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@ -1594,7 +1594,7 @@ void CGameState::giveCampaignBonusToHero(CGHeroInstance * hero)
case CScenarioTravel::STravelBonus::SPELL_SCROLL:
{
CArtifactInstance * scroll = CArtifactInstance::createScroll(SpellID(curBonus->info2));
const auto slot = ArtifactUtils::getArtifactDstPosition(scroll->artType->getId(), hero);
const auto slot = ArtifactUtils::getArtAnyPosition(hero, scroll->artType->getId());
if(ArtifactUtils::isSlotEquipment(slot) || ArtifactUtils::isSlotBackpack(slot))
scroll->putAt(ArtifactLocation(hero, slot));
else
@ -1692,10 +1692,8 @@ void CGameState::initStartingBonus()
CGHeroInstance *hero = elem.second.heroes[0];
if(!giveHeroArtifact(hero, toGive->getId()))
{
logGlobal->error("Cannot give starting artifact - no free slots!");
}
}
break;
}
}
@ -2818,7 +2816,7 @@ bool CGameState::giveHeroArtifact(CGHeroInstance * h, const ArtifactID & aid)
CArtifact * const artifact = VLC->arth->objects[aid]; //pointer to constant object
CArtifactInstance * ai = CArtifactInstance::createNewArtifactInstance(artifact);
map->addNewArtifactInstance(ai);
auto slot = ArtifactUtils::getArtifactDstPosition(aid, h);
auto slot = ArtifactUtils::getArtAnyPosition(h, aid);
if(ArtifactUtils::isSlotEquipment(slot) || ArtifactUtils::isSlotBackpack(slot))
{
ai->putAt(ArtifactLocation(h, slot));

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@ -109,8 +109,8 @@ public:
virtual void removeAfterVisit(const CGObjectInstance *object) = 0; //object will be destroyed when interaction is over. Do not call when interaction is not ongoing!
virtual void giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, ArtifactPosition pos) = 0;
virtual bool giveHeroArtifact(const CGHeroInstance *h, const CArtifactInstance *a, ArtifactPosition pos) = 0; //pos==-1 - first free slot in backpack=0; pos==-2 - default if available or backpack
virtual bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) = 0;
virtual bool giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos) = 0;
virtual void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) = 0;
virtual void removeArtifact(const ArtifactLocation &al) = 0;
virtual bool moveArtifact(const ArtifactLocation &al1, const ArtifactLocation &al2) = 0;

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@ -238,7 +238,6 @@ void CBank::doVisit(const CGHeroInstance * hero) const
iw.components.emplace_back(Component::EComponentType::ARTIFACT, elem, 0, 0);
loot << "%s";
loot.addReplacement(MetaString::ART_NAMES, elem);
if(ArtifactUtils::isPossibleToGetArt(hero, elem))
cb->giveHeroNewArtifact(hero, VLC->arth->objects[elem], ArtifactPosition::FIRST_AVAILABLE);
}
//display loot

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@ -248,7 +248,6 @@ void CGPandoraBox::giveContentsAfterExp(const CGHeroInstance *h) const
cb->giveResources(h->getOwner(), resources);
for(const auto & elem : artifacts)
if(ArtifactUtils::isPossibleToGetArt(h, elem))
cb->giveHeroNewArtifact(h, VLC->arth->objects[elem],ArtifactPosition::FIRST_AVAILABLE);
iw.components.clear();

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@ -870,7 +870,6 @@ void CGSeerHut::completeQuest (const CGHeroInstance * h) const //reward
cb->changeSecSkill(h, SecondarySkill(rID), rVal, false);
break;
case ARTIFACT:
if(ArtifactUtils::isPossibleToGetArt(h, VLC->arth->objects[rID]->getId()))
cb->giveHeroNewArtifact(h, VLC->arth->objects[rID],ArtifactPosition::FIRST_AVAILABLE);
break;
case SPELL:

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@ -1322,7 +1322,7 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
iw.text << message;
else
{
iw.text.addTxt(MetaString::ADVOB_TXT, 135);
iw.text.addTxt(MetaString::ADVOB_TXT,135);
iw.text.addReplacement(MetaString::SPELL_NAME, spellID);
}
}

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@ -4007,7 +4007,7 @@ bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID
std::vector<BulkMoveArtifacts::LinkedSlots> & slots) -> void
{
assert(artifact);
auto dstSlot = ArtifactUtils::getArtifactDstPosition(artifact->artType->getId(), &artFittingSet);
auto dstSlot = ArtifactUtils::getArtAnyPosition(&artFittingSet, artifact->artType->getId());
if(dstSlot != ArtifactPosition::PRE_FIRST)
{
artFittingSet.putArtifact(dstSlot, static_cast<ConstTransitivePtr<CArtifactInstance>>(artifact));
@ -4208,7 +4208,6 @@ bool CGameHandler::buyArtifact(const IMarket *m, const CGHeroInstance *h, Res::E
COMPLAIN_RET("Cannot find selected artifact on the list");
sendAndApply(&saa);
giveHeroNewArtifact(h, VLC->arth->objects[aid], ArtifactPosition::FIRST_AVAILABLE);
return true;
}
@ -6838,7 +6837,11 @@ bool CGameHandler::giveHeroArtifact(const CGHeroInstance * h, const CArtifactIns
if(pos == ArtifactPosition::FIRST_AVAILABLE)
{
al.slot = ArtifactUtils::getArtifactDstPosition(a->artType->getId(), h);
al.slot = ArtifactUtils::getArtAnyPosition(h, a->artType->getId());
}
else if(pos == GameConstants::BACKPACK_START)
{
al.slot = ArtifactUtils::getArtBackpackPosition(h, a->artType->getId());
}
else
{
@ -6846,15 +6849,12 @@ bool CGameHandler::giveHeroArtifact(const CGHeroInstance * h, const CArtifactIns
al.slot = pos;
}
if(ArtifactUtils::isSlotEquipment(al.slot) || ArtifactUtils::isSlotBackpack(al.slot))
{
if(ArtifactUtils::isPossibleToGetArt(h, a->artType->getId(), al.slot))
putArtifact(al, a);
return true;
}
else
{
return false;
}
return true;
}
void CGameHandler::putArtifact(const ArtifactLocation &al, const CArtifactInstance *a)
@ -6865,36 +6865,31 @@ void CGameHandler::putArtifact(const ArtifactLocation &al, const CArtifactInstan
sendAndApply(&pa);
}
bool CGameHandler::giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * art)
bool CGameHandler::giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos)
{
COMPLAIN_RET_FALSE_IF(art->possibleSlots.at(ArtBearer::HERO).empty(), "Not a hero artifact!");
assert(artType);
if(pos != ArtifactPosition::FIRST_AVAILABLE && pos != GameConstants::BACKPACK_START)
COMPLAIN_RET_FALSE_IF(!artType->canBePutAt(h, pos, false), "Cannot put artifact in that slot!");
ArtifactPosition slot = art->possibleSlots.at(ArtBearer::HERO).front();
CArtifactInstance * newArtInst = nullptr;
if(artType->canBeDisassembled())
newArtInst = new CCombinedArtifactInstance();
else
newArtInst = new CArtifactInstance();
COMPLAIN_RET_FALSE_IF(nullptr != h->getArt(slot, false), "Hero already has artifact in slot");
giveHeroNewArtifact(h, art, slot);
return true;
}
void CGameHandler::giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, ArtifactPosition pos)
{
CArtifactInstance *a = nullptr;
if (!artType->constituents)
newArtInst->artType = artType; // *NOT* via settype -> all bonus-related stuff must be done by NewArtifact apply
if(giveHeroArtifact(h, newArtInst, pos))
{
a = new CArtifactInstance();
NewArtifact na;
na.art = newArtInst;
sendAndApply(&na); // -> updates a!!!, will create a on other machines
return true;
}
else
{
a = new CCombinedArtifactInstance();
delete newArtInst;
return false;
}
a->artType = artType; //*NOT* via settype -> all bonus-related stuff must be done by NewArtifact apply
NewArtifact na;
na.art = a;
sendAndApply(&na); // -> updates a!!!, will create a on other machines
COMPLAIN_RET_IF(!giveHeroArtifact(h, a, pos), "Cannot put artifact in that slot!");
}
void CGameHandler::setBattleResult(BattleResult::EResult resultType, int victoriusSide)
@ -7044,8 +7039,11 @@ void CGameHandler::handleCheatCode(std::string & cheat, PlayerColor player, cons
cheated = true;
if (!hero) return;
///Give hero all artifacts except war machines, spell scrolls and spell book
for (int g = 7; g < VLC->arth->objects.size(); ++g) //including artifacts from mods
giveHeroNewArtifact(hero, VLC->arth->objects[g], ArtifactPosition::PRE_FIRST);
for(int g = 7; g < VLC->arth->objects.size(); ++g) //including artifacts from mods
{
if(ArtifactUtils::isPossibleToGetArt(hero, VLC->arth->objects[g]->getId()))
giveHeroNewArtifact(hero, VLC->arth->objects[g], ArtifactPosition::FIRST_AVAILABLE);
}
}
else if (cheat == "vcmiglorfindel" || cheat == "vcmilevel")
{

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@ -175,8 +175,7 @@ public:
void removeAfterVisit(const CGObjectInstance *object) override;
bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * art);
void giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, ArtifactPosition pos) override;
bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos = ArtifactPosition::FIRST_AVAILABLE) override;
bool giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos) override;
void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) override;
void removeArtifact(const ArtifactLocation &al) override;

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@ -64,8 +64,8 @@ public:
void removeAfterVisit(const CGObjectInstance *object) override {} //object will be destroyed when interaction is over. Do not call when interaction is not ongoing!
void giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, ArtifactPosition pos) override {}
bool giveHeroArtifact(const CGHeroInstance *h, const CArtifactInstance *a, ArtifactPosition pos) override {} //pos==-1 - first free slot in backpack=0; pos==-2 - default if available or backpack
bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) override {return false;}
bool giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos) override {return false;}
void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) override {}
void removeArtifact(const ArtifactLocation &al) override {}
bool moveArtifact(const ArtifactLocation &al1, const ArtifactLocation &al2) override {return false;}