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code review
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@@ -542,8 +542,8 @@ void CSDL_Ext::putPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x,
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CSDL_Ext::putPixelWithoutRefresh(ekran, x, y, R, G, B, A);
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}
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template<int bpp>
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void loopOverPixel(SDL_Surface * surf, const Rect & rect, std::function<void(int &r, int &g, int &b)> func)
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template<typename Functor>
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void loopOverPixel(SDL_Surface * surf, const Rect & rect, Functor functor)
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{
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uint8_t * pixels = static_cast<uint8_t*>(surf->pixels);
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@@ -556,24 +556,23 @@ void loopOverPixel(SDL_Surface * surf, const Rect & rect, std::function<void(int
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for (uint8_t * pixel = pixel_from; pixel < pixel_dest; pixel += surf->format->BytesPerPixel)
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{
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int r = Channels::px<bpp>::r.get(pixel);
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int g = Channels::px<bpp>::g.get(pixel);
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int b = Channels::px<bpp>::b.get(pixel);
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int r = Channels::px<4>::r.get(pixel);
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int g = Channels::px<4>::g.get(pixel);
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int b = Channels::px<4>::b.get(pixel);
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func(r, g, b);
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functor(r, g, b);
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Channels::px<bpp>::r.set(pixel, r);
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Channels::px<bpp>::g.set(pixel, g);
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Channels::px<bpp>::b.set(pixel, b);
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Channels::px<4>::r.set(pixel, r);
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Channels::px<4>::g.set(pixel, g);
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Channels::px<4>::b.set(pixel, b);
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}
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}
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});
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}
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template<int bpp>
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void CSDL_Ext::convertToGrayscaleBpp(SDL_Surface * surf, const Rect & rect )
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void CSDL_Ext::convertToGrayscale(SDL_Surface * surf, const Rect & rect )
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{
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loopOverPixel<bpp>(surf, rect, [](int &r, int &g, int &b){
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loopOverPixel(surf, rect, [](int &r, int &g, int &b){
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int gray = static_cast<int>(0.299 * r + 0.587 * g + 0.114 * b);
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r = gray;
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g = gray;
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@@ -581,19 +580,9 @@ void CSDL_Ext::convertToGrayscaleBpp(SDL_Surface * surf, const Rect & rect )
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});
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}
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void CSDL_Ext::convertToGrayscale( SDL_Surface * surf, const Rect & rect )
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void CSDL_Ext::convertToH2Scheme(SDL_Surface * surf, const Rect & rect )
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{
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switch(surf->format->BytesPerPixel)
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{
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case 3: convertToGrayscaleBpp<3>(surf, rect); break;
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case 4: convertToGrayscaleBpp<4>(surf, rect); break;
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}
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}
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template<int bpp>
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void CSDL_Ext::convertToH2SchemeBpp(SDL_Surface * surf, const Rect & rect )
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{
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loopOverPixel<bpp>(surf, rect, [](int &r, int &g, int &b){
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loopOverPixel(surf, rect, [](int &r, int &g, int &b){
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double gray = 0.3 * r + 0.59 * g + 0.11 * b;
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double factor = 2.0;
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@@ -608,15 +597,6 @@ void CSDL_Ext::convertToH2SchemeBpp(SDL_Surface * surf, const Rect & rect )
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});
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}
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void CSDL_Ext::convertToH2Scheme( SDL_Surface * surf, const Rect & rect )
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{
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switch(surf->format->BytesPerPixel)
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{
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case 3: convertToH2SchemeBpp<3>(surf, rect); break;
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case 4: convertToH2SchemeBpp<4>(surf, rect); break;
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}
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}
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void CSDL_Ext::blitSurface(SDL_Surface * src, const Rect & srcRectInput, SDL_Surface * dst, const Point & dstPoint)
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{
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SDL_Rect srcRect = CSDL_Ext::toSDL(srcRectInput);
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