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https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
Implemented connection of match server to global lobby
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@@ -8,7 +8,7 @@
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*
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*/
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#include "StdInc.h"
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#include <boost/program_options.hpp>
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#include "CVCMIServer.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/campaign/CampaignState.h"
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@@ -21,7 +21,6 @@
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#include "../lib/spells/CSpellHandler.h"
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#include "../lib/CCreatureHandler.h"
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#include "zlib.h"
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#include "CVCMIServer.h"
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#include "../lib/StartInfo.h"
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#include "../lib/mapping/CMapHeader.h"
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#include "../lib/rmg/CMapGenOptions.h"
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@@ -34,6 +33,7 @@
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#include "../lib/VCMI_Lib.h"
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#include "../lib/VCMIDirs.h"
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#include "CGameHandler.h"
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#include "GlobalLobbyProcessor.h"
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#include "processors/PlayerMessageProcessor.h"
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#include "../lib/mapping/CMapInfo.h"
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#include "../lib/GameConstants.h"
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@@ -53,6 +53,7 @@
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#include <boost/uuid/uuid.hpp>
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#include <boost/uuid/uuid_io.hpp>
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#include <boost/uuid/uuid_generators.hpp>
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#include <boost/program_options.hpp>
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#include "../lib/gameState/CGameState.h"
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@@ -165,6 +166,7 @@ CVCMIServer::CVCMIServer(boost::program_options::variables_map & opts)
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networkHandler = INetworkHandler::createHandler();
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networkServer = networkHandler->createServerTCP(*this);
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networkServer->start(port);
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establishOutgoingConnection();
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logNetwork->info("Listening for connections at port %d", port);
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}
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@@ -172,9 +174,6 @@ CVCMIServer::~CVCMIServer() = default;
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void CVCMIServer::onNewConnection(const std::shared_ptr<INetworkConnection> & connection)
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{
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if (activeConnections.empty())
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establishOutgoingConnection();
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if(state == EServerState::LOBBY)
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{
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activeConnections.push_back(std::make_shared<CConnection>(connection));
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@@ -195,16 +194,6 @@ void CVCMIServer::onPacketReceived(const std::shared_ptr<INetworkConnection> & c
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pack->visit(visitor);
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}
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void CVCMIServer::onConnectionFailed(const std::string & errorMessage)
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{
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//TODO: handle failure to connect to lobby
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}
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void CVCMIServer::onConnectionEstablished(const std::shared_ptr<INetworkConnection> &)
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{
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//TODO: handle connection to lobby - login?
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}
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void CVCMIServer::setState(EServerState value)
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{
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state = value;
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@@ -262,14 +251,8 @@ void CVCMIServer::onTimer()
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void CVCMIServer::establishOutgoingConnection()
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{
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if(!cmdLineOptions.count("lobby"))
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return;
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std::string hostname = settings["lobby"]["hostname"].String();
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int16_t port = settings["lobby"]["port"].Integer();
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outgoingConnection = networkHandler->createClientTCP(*this);
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outgoingConnection->start(hostname, port);
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if(cmdLineOptions.count("lobby"))
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lobbyProcessor = std::make_unique<GlobalLobbyProcessor>(*this);
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}
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void CVCMIServer::prepareToRestart()
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