mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-23 22:37:55 +02:00
Implemented connection of match server to global lobby
This commit is contained in:
82
server/GlobalLobbyProcessor.cpp
Normal file
82
server/GlobalLobbyProcessor.cpp
Normal file
@@ -0,0 +1,82 @@
|
||||
/*
|
||||
* GlobalLobbyProcessor.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "GlobalLobbyProcessor.h"
|
||||
|
||||
#include "CVCMIServer.h"
|
||||
#include "../lib/CConfigHandler.h"
|
||||
|
||||
GlobalLobbyProcessor::GlobalLobbyProcessor(CVCMIServer & owner)
|
||||
: owner(owner)
|
||||
, networkClient(owner.networkHandler->createClientTCP(*this))
|
||||
{
|
||||
std::string hostname = settings["lobby"]["hostname"].String();
|
||||
int16_t port = settings["lobby"]["port"].Integer();
|
||||
networkClient->start(hostname, port);
|
||||
logGlobal->info("Connecting to lobby server");
|
||||
}
|
||||
|
||||
void GlobalLobbyProcessor::onDisconnected(const std::shared_ptr<INetworkConnection> & connection)
|
||||
{
|
||||
throw std::runtime_error("Lost connection to a lobby server!");
|
||||
}
|
||||
|
||||
void GlobalLobbyProcessor::onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<uint8_t> & message)
|
||||
{
|
||||
JsonNode json(message.data(), message.size());
|
||||
|
||||
if(json["type"].String() == "loginFailed")
|
||||
return receiveLoginFailed(json);
|
||||
|
||||
if(json["type"].String() == "loginSuccess")
|
||||
return receiveLoginSuccess(json);
|
||||
|
||||
throw std::runtime_error("Received unexpected message from lobby server: " + json["type"].String());
|
||||
}
|
||||
|
||||
void GlobalLobbyProcessor::receiveLoginFailed(const JsonNode & json)
|
||||
{
|
||||
throw std::runtime_error("Failed to login into a lobby server!");
|
||||
}
|
||||
|
||||
void GlobalLobbyProcessor::receiveLoginSuccess(const JsonNode & json)
|
||||
{
|
||||
// no-op, wait just for any new commands from lobby
|
||||
logGlobal->info("Succesfully connected to lobby server");
|
||||
}
|
||||
|
||||
void GlobalLobbyProcessor::onConnectionFailed(const std::string & errorMessage)
|
||||
{
|
||||
throw std::runtime_error("Failed to connect to a lobby server!");
|
||||
}
|
||||
|
||||
void GlobalLobbyProcessor::onConnectionEstablished(const std::shared_ptr<INetworkConnection> &)
|
||||
{
|
||||
logGlobal->info("Connection to lobby server established");
|
||||
|
||||
JsonNode toSend;
|
||||
toSend["type"].String() = "serverLogin";
|
||||
toSend["accountID"] = settings["lobby"]["accountID"];
|
||||
toSend["accountCookie"] = settings["lobby"]["accountCookie"];
|
||||
sendMessage(toSend);
|
||||
}
|
||||
|
||||
void GlobalLobbyProcessor::sendMessage(const JsonNode & data)
|
||||
{
|
||||
std::string payloadString = data.toJson(true);
|
||||
|
||||
// FIXME: find better approach
|
||||
uint8_t * payloadBegin = reinterpret_cast<uint8_t *>(payloadString.data());
|
||||
uint8_t * payloadEnd = payloadBegin + payloadString.size();
|
||||
|
||||
std::vector<uint8_t> payloadBuffer(payloadBegin, payloadEnd);
|
||||
|
||||
networkClient->sendPacket(payloadBuffer);
|
||||
}
|
||||
Reference in New Issue
Block a user