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Renamed & unified OBJECT_CONSTRUCTION macro set
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@@ -447,7 +447,7 @@ void TeamAlignmentsWidget::checkTeamCount()
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TeamAlignments::TeamAlignments(RandomMapTab & randomMapTab)
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: CWindowObject(BORDERED)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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OBJECT_CONSTRUCTION;
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widget = std::make_shared<TeamAlignmentsWidget>(randomMapTab);
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pos = widget->pos;
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@@ -501,7 +501,7 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
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center(pos);
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OBJ_CONSTRUCTION;
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OBJECT_CONSTRUCTION;
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// Window should have X * X columns, where X is max players allowed for current settings
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// For random player count, X is 8
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@@ -529,7 +529,7 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
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players.push_back(std::make_shared<CToggleGroup>([&, totalPlayers, plId](int sel)
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{
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variables["player_id"].Integer() = plId;
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OBJ_CONSTRUCTION_TARGETED(players[plId].get());
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OBJECT_CONSTRUCTION_TARGETED(players[plId].get());
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for(int teamId = 0; teamId < totalPlayers; ++teamId)
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{
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auto button = std::dynamic_pointer_cast<CToggleButton>(players[plId]->buttons[teamId]);
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@@ -549,7 +549,7 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
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}
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}));
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OBJ_CONSTRUCTION_TARGETED(players.back().get());
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OBJECT_CONSTRUCTION_TARGETED(players.back().get());
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for(int teamId = 0; teamId < totalPlayers; ++teamId)
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{
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