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Fix: use LIBRARY instead of VLC
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@@ -10,7 +10,8 @@
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#include "StdInc.h"
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#include "TextOperations.h"
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#include "texts/CGeneralTextHandler.h"
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#include "../GameLibrary.h"
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#include "../texts/CGeneralTextHandler.h"
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#include "Languages.h"
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#include "CConfigHandler.h"
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@@ -304,7 +305,7 @@ DLL_LINKAGE std::string TextOperations::getLocaleName()
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{
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try
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{
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const std::string localeName = Languages::getLanguageOptions(VLC->generaltexth->getPreferredLanguage()).localeName;
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const std::string localeName = Languages::getLanguageOptions(LIBRARY->generaltexth->getPreferredLanguage()).localeName;
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if(localeName.empty())
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throw std::runtime_error("Locale name is empty, will use fallback option.");
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@@ -9,9 +9,6 @@
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*/
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#pragma once
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#include "../../lib/texts/Languages.h"
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#include "../../lib/VCMI_Lib.h"
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VCMI_LIB_NAMESPACE_BEGIN
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/// Namespace that provides utilities for unicode support (UTF-8)
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