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Fix build
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@@ -505,7 +505,7 @@ void CGameStateCampaign::generateCampaignHeroesToReplace()
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if (!gameState->players.at(placeholder->getOwner()).isHuman())
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if (!gameState->players.at(placeholder->getOwner()).isHuman())
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continue;
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continue;
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CGHeroInstance * hero = campaignState->crossoverDeserialize(*nodeListIter, gameState->map.get());
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auto hero = campaignState->crossoverDeserialize(*nodeListIter, gameState->map.get());
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nodeListIter++;
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nodeListIter++;
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logGlobal->info("Hero crossover: Loading placeholder as %d (%s)", hero->getHeroType(), hero->getNameTranslated());
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logGlobal->info("Hero crossover: Loading placeholder as %d (%s)", hero->getHeroType(), hero->getNameTranslated());
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@@ -101,7 +101,7 @@ std::vector<const CGHeroInstance *> TavernHeroesPool::getHeroesFor(PlayerColor c
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for(const auto & slot : currentTavern)
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for(const auto & slot : currentTavern)
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{
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{
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assert(slot.hero != nullptr);
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assert(slot.hero.hasValue());
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if (slot.player == color)
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if (slot.player == color)
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result.push_back(owner->getMap().tryGetFromHeroPool(slot.hero));
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result.push_back(owner->getMap().tryGetFromHeroPool(slot.hero));
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}
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}
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