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Mostly done .BIK video handling (WIN only).
Refactoring.
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@@ -1630,10 +1630,6 @@ void CAdvMapInt::select(const CArmedInstance *sel )
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else
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paths.erase(h);
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}
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else
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{
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terrain.currentPath;
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}
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}
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townList.draw(screen);
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heroList.draw(screen);
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