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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-26 03:52:01 +02:00

Gui for hero invite

This commit is contained in:
Laserlicht 2024-01-20 04:32:59 +01:00
parent 4813179abb
commit a0098eb065
4 changed files with 85 additions and 12 deletions

View File

@ -232,6 +232,8 @@
"vcmi.heroWindow.openBackpack.hover" : "Open artifact backpack window",
"vcmi.heroWindow.openBackpack.help" : "Opens window that allows easier artifact backpack management.",
"vcmi.tavernWindow.inviteHero" : "Invite hero",
"vcmi.commanderWindow.artifactMessage" : "Do you want to return this artifact to the hero?",
"vcmi.creatureWindow.showBonuses.hover" : "Switch to bonuses view",

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@ -232,6 +232,8 @@
"vcmi.heroWindow.openBackpack.hover" : "Artefakt-Rucksack-Fenster öffnen",
"vcmi.heroWindow.openBackpack.help" : "Öffnet ein Fenster, das die Verwaltung des Artefakt-Rucksacks erleichtert",
"vcmi.tavernWindow.inviteHero" : "Helden einladen",
"vcmi.commanderWindow.artifactMessage" : "Möchtet Ihr diesen Artefakt dem Helden zurückgeben?",
"vcmi.creatureWindow.showBonuses.hover" : "Wechsle zur Bonus-Ansicht",

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@ -446,7 +446,8 @@ CLevelWindow::~CLevelWindow()
CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj, const std::function<void()> & onWindowClosed)
: CStatusbarWindow(PLAYER_COLORED, ImagePath::builtin("TPTAVERN")),
onWindowClosed(onWindowClosed),
tavernObj(TavernObj)
tavernObj(TavernObj),
heroToInvite(nullptr)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
@ -510,6 +511,34 @@ CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj, const std::func
CCS->videoh->open(townObj->town->clientInfo.tavernVideo);
else
CCS->videoh->open(VideoPath::builtin("TAVERN.BIK"));
addInvite();
}
void CTavernWindow::addInvite()
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
if(CSH->client->getStartInfo()->extraOptionsInfo.inviteHero)
{
const auto & heroesPool = CSH->client->gameState()->heroesPool;
for(auto & elem : heroesPool->unusedHeroesFromPool())
{
bool heroAvailable = heroesPool->isHeroAvailableFor(elem.first, tavernObj->getOwner());
if(heroAvailable)
inviteableHeroes[elem.first] = elem.second;
}
if(inviteableHeroes.size() > 0)
{
if(!heroToInvite)
heroToInvite = (*RandomGeneratorUtil::nextItem(inviteableHeroes, CRandomGenerator::getDefault())).second;
inviteHero = std::make_shared<CLabel>(170, 444, EFonts::FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->translate("vcmi.tavernWindow.inviteHero"));
inviteHeroImage = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsSmall"), (*CGI->heroh)[heroToInvite->getHeroType()]->imageIndex, 0, 245, 428);
inviteHeroImageArea = std::make_shared<LRClickableArea>(Rect(245, 428, 48, 32), [&](){ GH.windows().createAndPushWindow<HeroSelector>(inviteableHeroes, [&](CGHeroInstance* h){ heroToInvite = h; addInvite(); }); }, [&](){ GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(heroToInvite)); });
}
}
}
void CTavernWindow::recruitb()
@ -517,17 +546,7 @@ void CTavernWindow::recruitb()
const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
const CGObjectInstance *obj = tavernObj;
const auto & heroesPool = CSH->client->gameState()->heroesPool;
HeroTypeID nextHero = HeroTypeID::NONE;
for(auto & elem : heroesPool->unusedHeroesFromPool())
{
bool heroAvailable = heroesPool->isHeroAvailableFor(elem.first, tavernObj->getOwner());
if(heroAvailable && elem.second->getNameTranslated() == "Sir Mullich")
nextHero = elem.first;
}
LOCPLINT->cb->recruitHero(obj, toBuy, nextHero);
LOCPLINT->cb->recruitHero(obj, toBuy, heroToInvite ? heroToInvite->getHeroType() : HeroTypeID::NONE);
close();
}
@ -636,6 +655,32 @@ void CTavernWindow::HeroPortrait::hover(bool on)
GH.statusbar()->clear();
}
CTavernWindow::HeroSelector::HeroSelector(std::map<HeroTypeID, CGHeroInstance*> InviteableHeroes, std::function<void(CGHeroInstance*)> OnChoose)
: CWindowObject(BORDERED), inviteableHeroes(InviteableHeroes), onChoose(OnChoose)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
pos = Rect(0, 0, 16 * 48, (inviteableHeroes.size() / 16 + (inviteableHeroes.size() % 16 != 0)) * 32);
background = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, pos.w, pos.h));
int x = 0, y = 0;
for(auto & h : inviteableHeroes)
{
portraits.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsSmall"), (*CGI->heroh)[h.first]->imageIndex, 0, x * 48, y * 32));
portraitAreas.push_back(std::make_shared<LRClickableArea>(Rect(x * 48, y * 32, 48, 32), [&](){ close(); onChoose(inviteableHeroes[h.first]); }, [&](){ GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(inviteableHeroes[h.first])); }));
if(x > 0 && x % 15 == 0)
{
x = 0;
y++;
}
else
x++;
}
center();
}
static const std::string QUICK_EXCHANGE_MOD_PREFIX = "quick-exchange";
static const std::string QUICK_EXCHANGE_BG = QUICK_EXCHANGE_MOD_PREFIX + "/TRADEQE";

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@ -36,6 +36,8 @@ class CTextBox;
class CGarrisonInt;
class CGarrisonSlot;
class CHeroArea;
class CAnimImage;
class CFilledTexture;
enum class EUserEvent;
@ -221,6 +223,21 @@ public:
std::shared_ptr<CAnimImage> portrait;
};
class HeroSelector : public CWindowObject
{
public:
std::shared_ptr<CFilledTexture> background;
HeroSelector(std::map<HeroTypeID, CGHeroInstance*> InviteableHeroes, std::function<void(CGHeroInstance*)> OnChoose);
private:
std::map<HeroTypeID, CGHeroInstance*> inviteableHeroes;
std::function<void(CGHeroInstance*)> onChoose;
std::vector<std::shared_ptr<CAnimImage>> portraits;
std::vector<std::shared_ptr<LRClickableArea>> portraitAreas;
};
//recruitable heroes
std::shared_ptr<HeroPortrait> h1;
std::shared_ptr<HeroPortrait> h2; //recruitable heroes
@ -240,6 +257,13 @@ public:
std::shared_ptr<CTextBox> heroDescription;
std::shared_ptr<CTextBox> rumor;
std::shared_ptr<CLabel> inviteHero;
std::shared_ptr<CAnimImage> inviteHeroImage;
std::shared_ptr<LRClickableArea> inviteHeroImageArea;
std::map<HeroTypeID, CGHeroInstance*> inviteableHeroes;
CGHeroInstance* heroToInvite;
void addInvite();
CTavernWindow(const CGObjectInstance * TavernObj, const std::function<void()> & onWindowClosed);
~CTavernWindow();