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Gui for hero invite
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@ -232,6 +232,8 @@
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"vcmi.heroWindow.openBackpack.hover" : "Open artifact backpack window",
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"vcmi.heroWindow.openBackpack.help" : "Opens window that allows easier artifact backpack management.",
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"vcmi.tavernWindow.inviteHero" : "Invite hero",
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"vcmi.commanderWindow.artifactMessage" : "Do you want to return this artifact to the hero?",
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"vcmi.creatureWindow.showBonuses.hover" : "Switch to bonuses view",
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@ -232,6 +232,8 @@
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"vcmi.heroWindow.openBackpack.hover" : "Artefakt-Rucksack-Fenster öffnen",
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"vcmi.heroWindow.openBackpack.help" : "Öffnet ein Fenster, das die Verwaltung des Artefakt-Rucksacks erleichtert",
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"vcmi.tavernWindow.inviteHero" : "Helden einladen",
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"vcmi.commanderWindow.artifactMessage" : "Möchtet Ihr diesen Artefakt dem Helden zurückgeben?",
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"vcmi.creatureWindow.showBonuses.hover" : "Wechsle zur Bonus-Ansicht",
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@ -446,7 +446,8 @@ CLevelWindow::~CLevelWindow()
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CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj, const std::function<void()> & onWindowClosed)
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: CStatusbarWindow(PLAYER_COLORED, ImagePath::builtin("TPTAVERN")),
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onWindowClosed(onWindowClosed),
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tavernObj(TavernObj)
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tavernObj(TavernObj),
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heroToInvite(nullptr)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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@ -510,6 +511,34 @@ CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj, const std::func
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CCS->videoh->open(townObj->town->clientInfo.tavernVideo);
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else
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CCS->videoh->open(VideoPath::builtin("TAVERN.BIK"));
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addInvite();
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}
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void CTavernWindow::addInvite()
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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if(CSH->client->getStartInfo()->extraOptionsInfo.inviteHero)
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{
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const auto & heroesPool = CSH->client->gameState()->heroesPool;
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for(auto & elem : heroesPool->unusedHeroesFromPool())
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{
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bool heroAvailable = heroesPool->isHeroAvailableFor(elem.first, tavernObj->getOwner());
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if(heroAvailable)
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inviteableHeroes[elem.first] = elem.second;
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}
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if(inviteableHeroes.size() > 0)
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{
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if(!heroToInvite)
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heroToInvite = (*RandomGeneratorUtil::nextItem(inviteableHeroes, CRandomGenerator::getDefault())).second;
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inviteHero = std::make_shared<CLabel>(170, 444, EFonts::FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->translate("vcmi.tavernWindow.inviteHero"));
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inviteHeroImage = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsSmall"), (*CGI->heroh)[heroToInvite->getHeroType()]->imageIndex, 0, 245, 428);
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inviteHeroImageArea = std::make_shared<LRClickableArea>(Rect(245, 428, 48, 32), [&](){ GH.windows().createAndPushWindow<HeroSelector>(inviteableHeroes, [&](CGHeroInstance* h){ heroToInvite = h; addInvite(); }); }, [&](){ GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(heroToInvite)); });
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}
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}
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}
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void CTavernWindow::recruitb()
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@ -517,17 +546,7 @@ void CTavernWindow::recruitb()
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const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
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const CGObjectInstance *obj = tavernObj;
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const auto & heroesPool = CSH->client->gameState()->heroesPool;
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HeroTypeID nextHero = HeroTypeID::NONE;
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for(auto & elem : heroesPool->unusedHeroesFromPool())
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{
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bool heroAvailable = heroesPool->isHeroAvailableFor(elem.first, tavernObj->getOwner());
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if(heroAvailable && elem.second->getNameTranslated() == "Sir Mullich")
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nextHero = elem.first;
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}
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LOCPLINT->cb->recruitHero(obj, toBuy, nextHero);
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LOCPLINT->cb->recruitHero(obj, toBuy, heroToInvite ? heroToInvite->getHeroType() : HeroTypeID::NONE);
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close();
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}
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@ -636,6 +655,32 @@ void CTavernWindow::HeroPortrait::hover(bool on)
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GH.statusbar()->clear();
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}
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CTavernWindow::HeroSelector::HeroSelector(std::map<HeroTypeID, CGHeroInstance*> InviteableHeroes, std::function<void(CGHeroInstance*)> OnChoose)
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: CWindowObject(BORDERED), inviteableHeroes(InviteableHeroes), onChoose(OnChoose)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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pos = Rect(0, 0, 16 * 48, (inviteableHeroes.size() / 16 + (inviteableHeroes.size() % 16 != 0)) * 32);
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background = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, pos.w, pos.h));
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int x = 0, y = 0;
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for(auto & h : inviteableHeroes)
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{
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portraits.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsSmall"), (*CGI->heroh)[h.first]->imageIndex, 0, x * 48, y * 32));
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portraitAreas.push_back(std::make_shared<LRClickableArea>(Rect(x * 48, y * 32, 48, 32), [&](){ close(); onChoose(inviteableHeroes[h.first]); }, [&](){ GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(inviteableHeroes[h.first])); }));
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if(x > 0 && x % 15 == 0)
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{
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x = 0;
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y++;
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}
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else
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x++;
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}
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center();
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}
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static const std::string QUICK_EXCHANGE_MOD_PREFIX = "quick-exchange";
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static const std::string QUICK_EXCHANGE_BG = QUICK_EXCHANGE_MOD_PREFIX + "/TRADEQE";
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@ -36,6 +36,8 @@ class CTextBox;
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class CGarrisonInt;
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class CGarrisonSlot;
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class CHeroArea;
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class CAnimImage;
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class CFilledTexture;
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enum class EUserEvent;
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@ -221,6 +223,21 @@ public:
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std::shared_ptr<CAnimImage> portrait;
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};
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class HeroSelector : public CWindowObject
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{
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public:
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std::shared_ptr<CFilledTexture> background;
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HeroSelector(std::map<HeroTypeID, CGHeroInstance*> InviteableHeroes, std::function<void(CGHeroInstance*)> OnChoose);
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private:
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std::map<HeroTypeID, CGHeroInstance*> inviteableHeroes;
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std::function<void(CGHeroInstance*)> onChoose;
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std::vector<std::shared_ptr<CAnimImage>> portraits;
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std::vector<std::shared_ptr<LRClickableArea>> portraitAreas;
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};
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//recruitable heroes
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std::shared_ptr<HeroPortrait> h1;
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std::shared_ptr<HeroPortrait> h2; //recruitable heroes
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@ -240,6 +257,13 @@ public:
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std::shared_ptr<CTextBox> heroDescription;
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std::shared_ptr<CTextBox> rumor;
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std::shared_ptr<CLabel> inviteHero;
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std::shared_ptr<CAnimImage> inviteHeroImage;
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std::shared_ptr<LRClickableArea> inviteHeroImageArea;
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std::map<HeroTypeID, CGHeroInstance*> inviteableHeroes;
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CGHeroInstance* heroToInvite;
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void addInvite();
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CTavernWindow(const CGObjectInstance * TavernObj, const std::function<void()> & onWindowClosed);
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~CTavernWindow();
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