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Initial part of dynamically-sized adventure map:
- removed no longer used CConfigHandler - remove no longer use resolutions.json - moved widget management from adventure map to a separate class - adventure map layout is now loaded from config
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@ -174,6 +174,8 @@ EFonts InterfaceObjectConfigurable::readFont(const JsonNode & config) const
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return EFonts::FONT_SMALL;
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if(config.String() == "tiny")
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return EFonts::FONT_TINY;
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if(config.String() == "calisto")
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return EFonts::FONT_CALLI;
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}
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logGlobal->debug("Uknown font attribute");
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return EFonts::FONT_TIMES;
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