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Initial part of dynamically-sized adventure map:
- removed no longer used CConfigHandler - remove no longer use resolutions.json - moved widget management from adventure map to a separate class - adventure map layout is now loaded from config
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@@ -399,7 +399,7 @@ void CGStatusBar::clear()
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write({});
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}
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CGStatusBar::CGStatusBar(std::shared_ptr<CPicture> background_, EFonts Font, ETextAlignment Align, const SDL_Color & Color)
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CGStatusBar::CGStatusBar(std::shared_ptr<CIntObject> background_, EFonts Font, ETextAlignment Align, const SDL_Color & Color)
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: CLabel(background_->pos.x, background_->pos.y, Font, Align, Color, "")
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, enteringText(false)
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{
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@@ -419,14 +419,15 @@ CGStatusBar::CGStatusBar(int x, int y, std::string name, int maxw)
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addUsedEvents(LCLICK);
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OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
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background = std::make_shared<CPicture>(name);
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auto backgroundImage = std::make_shared<CPicture>(name);
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background = backgroundImage;
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pos = background->pos;
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if((unsigned)maxw < (unsigned)pos.w) //(insigned)-1 > than any correct value of pos.w
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{
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//execution of this block when maxw is incorrect breaks text centralization (issue #3151)
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vstd::amin(pos.w, maxw);
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background->srcRect = Rect(0, 0, maxw, pos.h);
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backgroundImage->srcRect = Rect(0, 0, maxw, pos.h);
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}
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autoRedraw = false;
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}
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