diff --git a/lib/StartInfo.h b/lib/StartInfo.h index 56d0f588f..3b1fe58d2 100644 --- a/lib/StartInfo.h +++ b/lib/StartInfo.h @@ -81,7 +81,7 @@ struct DLL_LINKAGE StartInfo ui32 seedToBeUsed; //0 if not sure (client requests server to decide, will be send in reply pack) ui32 seedPostInit; //so we know that game is correctly synced at the start; 0 if not known yet ui32 mapfileChecksum; //0 if not relevant - std::string gameUuid; + std::string gameUuid; TurnTimerInfo turnTimerInfo; std::string mapname; // empty for random map, otherwise name of the map or savegame bool createRandomMap() const { return mapGenOptions != nullptr; } @@ -105,7 +105,7 @@ struct DLL_LINKAGE StartInfo h & seedToBeUsed; h & seedPostInit; h & mapfileChecksum; - h & gameUuid; + h & gameUuid; h & turnTimerInfo; h & mapname; h & mapGenOptions;