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swap contitutient
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@@ -278,13 +278,12 @@ void CHeroArtPlace::select ()
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if (locked)
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return;
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selectSlot(true);
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pickSlot(true);
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if(ourArt->canBeDisassembled() && slotID < GameConstants::BACKPACK_START) //worn combined artifact -> locks have to disappear
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{
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for(int i = 0; i < GameConstants::BACKPACK_START; i++)
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for(auto slot : ArtifactUtils::constituentWornSlots())
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{
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auto ap = ourOwner->getArtPlace(i);
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auto ap = ourOwner->getArtPlace(slot);
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if(ap)//getArtPlace may return null
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ap->pickSlot(ourArt->isPart(ap->ourArt));
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}
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@@ -309,9 +308,9 @@ void CHeroArtPlace::deselect ()
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pickSlot(false);
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if(ourArt && ourArt->canBeDisassembled()) //combined art returned to its slot -> restore locks
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{
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for(int i = 0; i < GameConstants::BACKPACK_START; i++)
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for(auto slot : ArtifactUtils::constituentWornSlots())
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{
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auto place = ourOwner->getArtPlace(i);
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auto place = ourOwner->getArtPlace(slot);
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if(nullptr != place)//getArtPlace may return null
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place->pickSlot(false);
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@@ -735,10 +734,10 @@ void CArtifactsOfHero::artifactMoved(const ArtifactLocation & src, const Artifac
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if(isCurHeroDst && ArtifactUtils::isSlotBackpack(dst.slot))
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updateSlot(dst.slot);
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// We need to update all slots, artifact might be combined and affect more slots
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if(isCurHeroSrc || isCurHeroDst)
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if(isCurHeroSrc || isCurHeroDst)
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updateWornSlots(false);
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if(!src.isHolder(curHero) && !isCurHeroDst)
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if(!isCurHeroSrc && !isCurHeroDst)
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return;
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// When moving one artifact onto another it leads to two art movements: dst->TRANSITION_POS; src->dst
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@@ -748,11 +747,12 @@ void CArtifactsOfHero::artifactMoved(const ArtifactLocation & src, const Artifac
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// Used when doing dragAndDrop and artifact swap multiple times
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if(src.slot == ArtifactPosition::TRANSITION_POS &&
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commonInfo->src.slotID == ArtifactPosition::TRANSITION_POS &&
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commonInfo->dst.slotID == ArtifactPosition::PRE_FIRST)
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commonInfo->dst.slotID == ArtifactPosition::PRE_FIRST &&
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isCurHeroDst)
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{
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auto art = curHero->getArt(ArtifactPosition::TRANSITION_POS);
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assert(art);
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CCS->curh->dragAndDropCursor(make_unique<CAnimImage>("artifact", art->artType->getIconIndex()));
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CCS->curh->dragAndDropCursor(std::make_unique<CAnimImage>("artifact", art->artType->getIconIndex()));
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markPossibleSlots(art);
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commonInfo->src.art = art;
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@@ -787,21 +787,14 @@ void CArtifactsOfHero::artifactMoved(const ArtifactLocation & src, const Artifac
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commonInfo->src.art = dst.getArt();
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commonInfo->src.slotID = dst.slot;
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assert(commonInfo->src.AOH);
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CCS->curh->dragAndDropCursor(make_unique<CAnimImage>("artifact", dst.getArt()->artType->getIconIndex()));
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markPossibleSlots(dst.getArt());
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CCS->curh->dragAndDropCursor(std::make_unique<CAnimImage>("artifact", dst.getArt()->artType->getIconIndex()));
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}
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updateParentWindow();
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int shift = 0;
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if(!ArtifactUtils::isSlotBackpack(src.slot) && dst.slot - GameConstants::BACKPACK_START < backpackPos)
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shift++;
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if(!ArtifactUtils::isSlotBackpack(dst.slot) && src.slot - GameConstants::BACKPACK_START < backpackPos)
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shift--;
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// If backpack is changed, update it
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if((isCurHeroSrc && ArtifactUtils::isSlotBackpack(src.slot))
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|| (isCurHeroDst && ArtifactUtils::isSlotBackpack(dst.slot)))
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scrollBackpack(shift);
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scrollBackpack(0);
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}
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void CArtifactsOfHero::artifactRemoved(const ArtifactLocation &al)
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@@ -815,7 +808,7 @@ void CArtifactsOfHero::artifactRemoved(const ArtifactLocation &al)
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}
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}
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CArtifactsOfHero::ArtPlacePtr CArtifactsOfHero::getArtPlace(int slot)
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CArtifactsOfHero::ArtPlacePtr CArtifactsOfHero::getArtPlace(ArtifactPosition slot)
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{
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if(slot == ArtifactPosition::TRANSITION_POS)
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{
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@@ -823,7 +816,7 @@ CArtifactsOfHero::ArtPlacePtr CArtifactsOfHero::getArtPlace(int slot)
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}
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if(slot < GameConstants::BACKPACK_START)
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{
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if(artWorn.find(ArtifactPosition(slot)) == artWorn.end())
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if(artWorn.find(slot) == artWorn.end())
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{
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logGlobal->error("CArtifactsOfHero::getArtPlace: invalid slot %d", slot);
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return nullptr;
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@@ -141,7 +141,7 @@ public:
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void artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst);
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void artifactRemoved(const ArtifactLocation &al);
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void artifactUpdateSlots(const ArtifactLocation &al);
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ArtPlacePtr getArtPlace(int slot);//may return null
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ArtPlacePtr getArtPlace(ArtifactPosition slot);//may return null
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void setHero(const CGHeroInstance * hero);
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const CGHeroInstance *getHero() const;
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