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swap contitutient
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4005b48360
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@ -278,13 +278,12 @@ void CHeroArtPlace::select ()
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if (locked)
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return;
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selectSlot(true);
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pickSlot(true);
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if(ourArt->canBeDisassembled() && slotID < GameConstants::BACKPACK_START) //worn combined artifact -> locks have to disappear
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{
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for(int i = 0; i < GameConstants::BACKPACK_START; i++)
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for(auto slot : ArtifactUtils::constituentWornSlots())
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{
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auto ap = ourOwner->getArtPlace(i);
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auto ap = ourOwner->getArtPlace(slot);
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if(ap)//getArtPlace may return null
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ap->pickSlot(ourArt->isPart(ap->ourArt));
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}
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@ -309,9 +308,9 @@ void CHeroArtPlace::deselect ()
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pickSlot(false);
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if(ourArt && ourArt->canBeDisassembled()) //combined art returned to its slot -> restore locks
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{
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for(int i = 0; i < GameConstants::BACKPACK_START; i++)
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for(auto slot : ArtifactUtils::constituentWornSlots())
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{
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auto place = ourOwner->getArtPlace(i);
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auto place = ourOwner->getArtPlace(slot);
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if(nullptr != place)//getArtPlace may return null
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place->pickSlot(false);
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@ -735,10 +734,10 @@ void CArtifactsOfHero::artifactMoved(const ArtifactLocation & src, const Artifac
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if(isCurHeroDst && ArtifactUtils::isSlotBackpack(dst.slot))
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updateSlot(dst.slot);
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// We need to update all slots, artifact might be combined and affect more slots
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if(isCurHeroSrc || isCurHeroDst)
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if(isCurHeroSrc || isCurHeroDst)
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updateWornSlots(false);
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if(!src.isHolder(curHero) && !isCurHeroDst)
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if(!isCurHeroSrc && !isCurHeroDst)
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return;
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// When moving one artifact onto another it leads to two art movements: dst->TRANSITION_POS; src->dst
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@ -748,11 +747,12 @@ void CArtifactsOfHero::artifactMoved(const ArtifactLocation & src, const Artifac
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// Used when doing dragAndDrop and artifact swap multiple times
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if(src.slot == ArtifactPosition::TRANSITION_POS &&
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commonInfo->src.slotID == ArtifactPosition::TRANSITION_POS &&
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commonInfo->dst.slotID == ArtifactPosition::PRE_FIRST)
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commonInfo->dst.slotID == ArtifactPosition::PRE_FIRST &&
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isCurHeroDst)
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{
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auto art = curHero->getArt(ArtifactPosition::TRANSITION_POS);
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assert(art);
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CCS->curh->dragAndDropCursor(make_unique<CAnimImage>("artifact", art->artType->getIconIndex()));
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CCS->curh->dragAndDropCursor(std::make_unique<CAnimImage>("artifact", art->artType->getIconIndex()));
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markPossibleSlots(art);
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commonInfo->src.art = art;
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@ -787,21 +787,14 @@ void CArtifactsOfHero::artifactMoved(const ArtifactLocation & src, const Artifac
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commonInfo->src.art = dst.getArt();
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commonInfo->src.slotID = dst.slot;
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assert(commonInfo->src.AOH);
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CCS->curh->dragAndDropCursor(make_unique<CAnimImage>("artifact", dst.getArt()->artType->getIconIndex()));
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markPossibleSlots(dst.getArt());
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CCS->curh->dragAndDropCursor(std::make_unique<CAnimImage>("artifact", dst.getArt()->artType->getIconIndex()));
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}
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updateParentWindow();
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int shift = 0;
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if(!ArtifactUtils::isSlotBackpack(src.slot) && dst.slot - GameConstants::BACKPACK_START < backpackPos)
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shift++;
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if(!ArtifactUtils::isSlotBackpack(dst.slot) && src.slot - GameConstants::BACKPACK_START < backpackPos)
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shift--;
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// If backpack is changed, update it
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if((isCurHeroSrc && ArtifactUtils::isSlotBackpack(src.slot))
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|| (isCurHeroDst && ArtifactUtils::isSlotBackpack(dst.slot)))
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scrollBackpack(shift);
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scrollBackpack(0);
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}
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void CArtifactsOfHero::artifactRemoved(const ArtifactLocation &al)
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@ -815,7 +808,7 @@ void CArtifactsOfHero::artifactRemoved(const ArtifactLocation &al)
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}
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}
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CArtifactsOfHero::ArtPlacePtr CArtifactsOfHero::getArtPlace(int slot)
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CArtifactsOfHero::ArtPlacePtr CArtifactsOfHero::getArtPlace(ArtifactPosition slot)
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{
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if(slot == ArtifactPosition::TRANSITION_POS)
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{
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@ -823,7 +816,7 @@ CArtifactsOfHero::ArtPlacePtr CArtifactsOfHero::getArtPlace(int slot)
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}
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if(slot < GameConstants::BACKPACK_START)
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{
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if(artWorn.find(ArtifactPosition(slot)) == artWorn.end())
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if(artWorn.find(slot) == artWorn.end())
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{
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logGlobal->error("CArtifactsOfHero::getArtPlace: invalid slot %d", slot);
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return nullptr;
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@ -141,7 +141,7 @@ public:
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void artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst);
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void artifactRemoved(const ArtifactLocation &al);
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void artifactUpdateSlots(const ArtifactLocation &al);
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ArtPlacePtr getArtPlace(int slot);//may return null
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ArtPlacePtr getArtPlace(ArtifactPosition slot);//may return null
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void setHero(const CGHeroInstance * hero);
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const CGHeroInstance *getHero() const;
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@ -1247,10 +1247,6 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
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updateWidgets();
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}
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CExchangeWindow::~CExchangeWindow()
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{
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}
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const CGarrisonSlot * CExchangeWindow::getSelectedSlotID() const
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{
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return garr->getSelection();
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@ -379,7 +379,6 @@ public:
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const CGarrisonSlot * getSelectedSlotID() const;
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CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID);
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~CExchangeWindow();
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};
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/// Here you can buy ships
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@ -856,7 +856,7 @@ void CArtifactInstance::putAt(ArtifactLocation al)
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assert(canBePutAt(al));
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al.getHolderArtSet()->setNewArtSlot(al.slot, this, false);
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if(!ArtifactUtils::isSlotBackpack(al.slot) && (al.slot != ArtifactPosition::TRANSITION_POS))
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if(ArtifactUtils::isSlotEquipment(al.slot))
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al.getHolderNode()->attachTo(*this);
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}
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@ -864,7 +864,7 @@ void CArtifactInstance::removeFrom(ArtifactLocation al)
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{
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assert(al.getHolderArtSet()->getArt(al.slot) == this);
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al.getHolderArtSet()->eraseArtSlot(al.slot);
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if(!ArtifactUtils::isSlotBackpack(al.slot) && (al.slot != ArtifactPosition::TRANSITION_POS))
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if(ArtifactUtils::isSlotEquipment(al.slot))
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al.getHolderNode()->detachFrom(*this);
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}
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@ -1003,6 +1003,8 @@ bool CArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
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bool CCombinedArtifactInstance::canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved) const
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{
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if(slot == ArtifactPosition::TRANSITION_POS)
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return true;
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bool canMainArtifactBePlaced = CArtifactInstance::canBePutAt(artSet, slot, assumeDestRemoved);
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if(!canMainArtifactBePlaced)
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return false; //no is no...
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@ -1075,7 +1077,11 @@ void CCombinedArtifactInstance::addAsConstituent(CArtifactInstance *art, Artifac
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void CCombinedArtifactInstance::putAt(ArtifactLocation al)
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{
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if(ArtifactUtils::isSlotBackpack(al.slot))
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if(al.slot == ArtifactPosition::TRANSITION_POS)
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{
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CArtifactInstance::putAt(al);
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}
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else if(ArtifactUtils::isSlotBackpack(al.slot))
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{
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CArtifactInstance::putAt(al);
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for(ConstituentInfo &ci : constituentsInfo)
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@ -1113,7 +1119,7 @@ void CCombinedArtifactInstance::putAt(ArtifactLocation al)
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void CCombinedArtifactInstance::removeFrom(ArtifactLocation al)
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{
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if(ArtifactUtils::isSlotBackpack(al.slot))
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if(ArtifactUtils::isSlotBackpack(al.slot) || al.slot == ArtifactPosition::TRANSITION_POS)
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{
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CArtifactInstance::removeFrom(al);
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}
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@ -1634,4 +1640,9 @@ DLL_LINKAGE bool ArtifactUtils::isSlotBackpack(ArtifactPosition slot)
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return slot >= GameConstants::BACKPACK_START;
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}
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DLL_LINKAGE bool ArtifactUtils::isSlotEquipment(ArtifactPosition slot)
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{
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return slot < GameConstants::BACKPACK_START && slot >= 0;
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}
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VCMI_LIB_NAMESPACE_END
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@ -393,6 +393,7 @@ namespace ArtifactUtils
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DLL_LINKAGE bool isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot);
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DLL_LINKAGE bool checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, ArtifactID artID, ArtifactPosition slot);
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DLL_LINKAGE bool isSlotBackpack(ArtifactPosition slot);
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DLL_LINKAGE bool isSlotEquipment(ArtifactPosition slot);
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}
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VCMI_LIB_NAMESPACE_END
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@ -3892,7 +3892,7 @@ bool CGameHandler::moveArtifact(const ArtifactLocation &al1, const ArtifactLocat
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// Check if src/dest slots are appropriate for the artifacts exchanged.
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// Moving to the backpack is always allowed.
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if ((!srcArtifact || dst.slot < GameConstants::BACKPACK_START)
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if ((!srcArtifact || !ArtifactUtils::isSlotBackpack(dst.slot))
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&& srcArtifact && !srcArtifact->canBePutAt(dst, true))
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COMPLAIN_RET("Cannot move artifact!");
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@ -3926,6 +3926,8 @@ bool CGameHandler::moveArtifact(const ArtifactLocation &al1, const ArtifactLocat
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giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
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MoveArtifact ma(&src, &dst);
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if(dst.slot == ArtifactPosition::TRANSITION_POS)
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ma.askAssemble = false;
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sendAndApply(&ma);
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}
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return true;
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