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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00

Proper mod compatibility check system

This commit is contained in:
nordsoft
2023-09-21 04:31:08 +02:00
parent 7b37c2353a
commit a05f8339ae
16 changed files with 149 additions and 89 deletions

View File

@ -56,7 +56,7 @@ bool CModHandler::hasCircularDependency(const TModID & modID, std::set<TModID> c
if (vstd::contains(currentList, modID))
{
logMod->error("Error: Circular dependency detected! Printing dependency list:");
logMod->error("\t%s -> ", mod.name);
logMod->error("\t%s -> ", mod.getVerificationInfo().name);
return true;
}
@ -67,7 +67,7 @@ bool CModHandler::hasCircularDependency(const TModID & modID, std::set<TModID> c
{
if (hasCircularDependency(dependency, currentList))
{
logMod->error("\t%s ->\n", mod.name); // conflict detected, print dependency list
logMod->error("\t%s ->\n", mod.getVerificationInfo().name); // conflict detected, print dependency list
return true;
}
}
@ -129,7 +129,7 @@ std::vector <TModID> CModHandler::validateAndSortDependencies(std::vector <TModI
for(const TModID & dependency : brokenMod.dependencies)
{
if(!vstd::contains(resolvedModIDs, dependency))
logMod->error("Mod '%s' will not work: it depends on mod '%s', which is not installed.", brokenMod.name, dependency);
logMod->error("Mod '%s' will not work: it depends on mod '%s', which is not installed.", brokenMod.getVerificationInfo().name, dependency);
}
}
return sortedValidMods;
@ -212,7 +212,6 @@ void CModHandler::loadMods(bool onlyEssential)
}
coreMod = std::make_unique<CModInfo>(ModScope::scopeBuiltin(), modConfig[ModScope::scopeBuiltin()], JsonNode(JsonPath::builtin("config/gameConfig.json")));
coreMod->name = "Original game files";
}
std::vector<std::string> CModHandler::getAllMods()
@ -352,7 +351,7 @@ void CModHandler::initializeConfig()
CModVersion CModHandler::getModVersion(TModID modName) const
{
if (allMods.count(modName))
return allMods.at(modName).version;
return allMods.at(modName).getVerificationInfo().version;
return {};
}
@ -462,6 +461,7 @@ void CModHandler::afterLoad(bool onlyEssential)
modSettings["activeMods"].resolvePointer(pointer) = modEntry.second.saveLocalData();
}
modSettings[ModScope::scopeBuiltin()] = coreMod->saveLocalData();
modSettings[ModScope::scopeBuiltin()]["name"].String() = "Original game files";
if(!onlyEssential)
{
@ -471,47 +471,63 @@ void CModHandler::afterLoad(bool onlyEssential)
}
void CModHandler::trySetActiveMods(std::vector<TModID> saveActiveMods, const std::map<TModID, CModVersion> & modList)
void CModHandler::trySetActiveMods(const std::vector<std::pair<TModID, CModInfo::VerificationInfo>> & modList)
{
std::vector<TModID> newActiveMods;
ModIncompatibility::ModList missingMods;
auto hasMod = [&modList](const TModID & m) -> bool
{
for(auto & i : modList)
if(i.first == m)
return true;
return false;
};
for(const auto & m : activeMods)
{
if (vstd::contains(saveActiveMods, m))
if(hasMod(m))
continue;
auto & modInfo = allMods.at(m);
if(modInfo.checkModGameplayAffecting())
missingMods.emplace_back(m, modInfo.version.toString());
if(getModInfo(m).checkModGameplayAffecting())
allMods[m].setEnabled(false);
}
for(const auto & m : saveActiveMods)
std::vector<TModID> newActiveMods;
ModIncompatibility::ModList missingMods;
for(const auto & infoPair : modList)
{
const CModVersion & mver = modList.at(m);
if (allMods.count(m) == 0)
auto & remoteModId = infoPair.first;
auto & remoteModInfo = infoPair.second;
if(!allMods.count(remoteModId))
{
missingMods.emplace_back(m, mver.toString());
if(remoteModInfo.impactsGameplay)
missingMods.push_back({remoteModInfo.name, remoteModInfo.version.toString()}); //mod is not installed
continue;
}
auto & localModInfo = getModInfo(remoteModId).getVerificationInfo();
auto & modInfo = allMods.at(m);
bool modAffectsGameplay = modInfo.checkModGameplayAffecting();
bool modVersionCompatible = modInfo.version.isNull() || mver.isNull() || modInfo.version.compatible(mver);
bool modEnabledLocally = vstd::contains(activeMods, m);
bool modCanBeEnabled = modEnabledLocally && modVersionCompatible;
allMods[m].setEnabled(modCanBeEnabled);
if (modCanBeEnabled)
newActiveMods.push_back(m);
if (!modCanBeEnabled && modAffectsGameplay)
missingMods.emplace_back(m, mver.toString());
bool modAffectsGameplay = getModInfo(remoteModId).checkModGameplayAffecting();
bool modVersionCompatible = localModInfo.version.isNull()
|| remoteModInfo.version.isNull()
|| localModInfo.version.compatible(remoteModInfo.version);
bool modLocalyEnabled = vstd::contains(activeMods, remoteModId);
if(modVersionCompatible && modAffectsGameplay && modLocalyEnabled)
{
newActiveMods.push_back(remoteModId);
continue;
}
if(modAffectsGameplay || remoteModInfo.impactsGameplay)
missingMods.push_back({remoteModInfo.name, remoteModInfo.version.toString()}); //incompatible mod impacts gameplay
}
if(!missingMods.empty())
throw ModIncompatibility(std::move(missingMods));
for(auto & m : newActiveMods)
allMods[m].setEnabled(true);
std::swap(activeMods, newActiveMods);
}