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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Proper mod compatibility check system

This commit is contained in:
nordsoft 2023-09-21 04:31:08 +02:00
parent 7b37c2353a
commit a05f8339ae
16 changed files with 149 additions and 89 deletions

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@ -704,6 +704,9 @@ void CServerHandler::startCampaignScenario(std::shared_ptr<CampaignState> cs)
void CServerHandler::showServerError(const std::string & txt) const
{
if(auto w = GH.windows().topWindow<CLoadingScreen>())
GH.windows().popWindow(w);
CInfoWindow::showInfoDialog(txt, {});
}

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@ -76,7 +76,7 @@ void LobbyInfo::verifyStateBeforeStart(bool ignoreNoHuman) const
auto missingMods = CMapService::verifyMapHeaderMods(*mi->mapHeader);
ModIncompatibility::ModList modList;
for(const auto & m : missingMods)
modList.push_back({m.first, m.second.toString()});
modList.push_back({m.second.name, m.second.version.toString()});
if(!modList.empty())
throw ModIncompatibility(std::move(modList));

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@ -10,7 +10,7 @@
#pragma once
#include "../modding/CModVersion.h"
#include "../modding/CModInfo.h"
#include "../LogicalExpression.h"
#include "../int3.h"
#include "../MetaString.h"
@ -19,7 +19,7 @@ VCMI_LIB_NAMESPACE_BEGIN
class CGObjectInstance;
enum class EMapFormat : uint8_t;
using ModCompatibilityInfo = std::map<std::string, CModVersion>;
using ModCompatibilityInfo = std::map<std::string, CModInfo::VerificationInfo>;
/// The hero name struct consists of the hero id and the hero name.
struct DLL_LINKAGE SHeroName
@ -249,8 +249,7 @@ public:
void serialize(Handler & h, const int Version)
{
h & version;
if(Version >= 821)
h & mods;
h & mods;
h & name;
h & description;
h & width;

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@ -92,14 +92,15 @@ void CMapService::saveMap(const std::unique_ptr<CMap> & map, boost::filesystem::
ModCompatibilityInfo CMapService::verifyMapHeaderMods(const CMapHeader & map)
{
ModCompatibilityInfo modCompatibilityInfo;
const auto & activeMods = VLC->modh->getActiveMods();
ModCompatibilityInfo modCompatibilityInfo;
for(const auto & mapMod : map.mods)
{
if(vstd::contains(activeMods, mapMod.first))
{
const auto & modInfo = VLC->modh->getModInfo(mapMod.first);
if(modInfo.version.compatible(mapMod.second))
if(modInfo.getVerificationInfo().version.compatible(mapMod.second.version))
continue;
}

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@ -10,6 +10,8 @@
#pragma once
#include "../modding/CModInfo.h"
VCMI_LIB_NAMESPACE_BEGIN
class ResourcePath;
@ -17,12 +19,11 @@ class ResourcePath;
class CMap;
class CMapHeader;
class CInputStream;
struct CModVersion;
class IMapLoader;
class IMapPatcher;
using ModCompatibilityInfo = std::map<std::string, CModVersion>;
using ModCompatibilityInfo = std::map<std::string, CModInfo::VerificationInfo>;
/**
* The map service provides loading of VCMI/H3 map files. It can

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@ -342,7 +342,7 @@ namespace TerrainDetail
///CMapFormatJson
const int CMapFormatJson::VERSION_MAJOR = 1;
const int CMapFormatJson::VERSION_MINOR = 2;
const int CMapFormatJson::VERSION_MINOR = 3;
const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
@ -953,7 +953,18 @@ void CMapLoaderJson::readHeader(const bool complete)
if(!header["mods"].isNull())
{
for(auto & mod : header["mods"].Vector())
mapHeader->mods[mod["name"].String()] = CModVersion::fromString(mod["version"].String());
{
CModInfo::VerificationInfo info;
info.version = CModVersion::fromString(mod["version"].String());
info.checksum = mod["checksum"].Integer();
info.name = mod["name"].String();
info.impactsGameplay = true;
if(!mod["modId"].isNull())
mapHeader->mods[mod["modId"].String()] = info;
else
mapHeader->mods[mod["name"].String()] = info;
}
}
//todo: multilevel map load support
@ -1294,8 +1305,10 @@ void CMapSaverJson::writeHeader()
for(const auto & mod : mapHeader->mods)
{
JsonNode modWriter;
modWriter["name"].String() = mod.first;
modWriter["version"].String() = mod.second.toString();
modWriter["modId"].String() = mod.first;
modWriter["name"].String() = mod.second.name;
modWriter["version"].String() = mod.second.version.toString();
modWriter["checksum"].Integer() = mod.second.checksum;
mods.Vector().push_back(modWriter);
}

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@ -56,7 +56,7 @@ bool CModHandler::hasCircularDependency(const TModID & modID, std::set<TModID> c
if (vstd::contains(currentList, modID))
{
logMod->error("Error: Circular dependency detected! Printing dependency list:");
logMod->error("\t%s -> ", mod.name);
logMod->error("\t%s -> ", mod.getVerificationInfo().name);
return true;
}
@ -67,7 +67,7 @@ bool CModHandler::hasCircularDependency(const TModID & modID, std::set<TModID> c
{
if (hasCircularDependency(dependency, currentList))
{
logMod->error("\t%s ->\n", mod.name); // conflict detected, print dependency list
logMod->error("\t%s ->\n", mod.getVerificationInfo().name); // conflict detected, print dependency list
return true;
}
}
@ -129,7 +129,7 @@ std::vector <TModID> CModHandler::validateAndSortDependencies(std::vector <TModI
for(const TModID & dependency : brokenMod.dependencies)
{
if(!vstd::contains(resolvedModIDs, dependency))
logMod->error("Mod '%s' will not work: it depends on mod '%s', which is not installed.", brokenMod.name, dependency);
logMod->error("Mod '%s' will not work: it depends on mod '%s', which is not installed.", brokenMod.getVerificationInfo().name, dependency);
}
}
return sortedValidMods;
@ -212,7 +212,6 @@ void CModHandler::loadMods(bool onlyEssential)
}
coreMod = std::make_unique<CModInfo>(ModScope::scopeBuiltin(), modConfig[ModScope::scopeBuiltin()], JsonNode(JsonPath::builtin("config/gameConfig.json")));
coreMod->name = "Original game files";
}
std::vector<std::string> CModHandler::getAllMods()
@ -352,7 +351,7 @@ void CModHandler::initializeConfig()
CModVersion CModHandler::getModVersion(TModID modName) const
{
if (allMods.count(modName))
return allMods.at(modName).version;
return allMods.at(modName).getVerificationInfo().version;
return {};
}
@ -462,6 +461,7 @@ void CModHandler::afterLoad(bool onlyEssential)
modSettings["activeMods"].resolvePointer(pointer) = modEntry.second.saveLocalData();
}
modSettings[ModScope::scopeBuiltin()] = coreMod->saveLocalData();
modSettings[ModScope::scopeBuiltin()]["name"].String() = "Original game files";
if(!onlyEssential)
{
@ -471,48 +471,64 @@ void CModHandler::afterLoad(bool onlyEssential)
}
void CModHandler::trySetActiveMods(std::vector<TModID> saveActiveMods, const std::map<TModID, CModVersion> & modList)
void CModHandler::trySetActiveMods(const std::vector<std::pair<TModID, CModInfo::VerificationInfo>> & modList)
{
std::vector<TModID> newActiveMods;
ModIncompatibility::ModList missingMods;
auto hasMod = [&modList](const TModID & m) -> bool
{
for(auto & i : modList)
if(i.first == m)
return true;
return false;
};
for(const auto & m : activeMods)
{
if (vstd::contains(saveActiveMods, m))
if(hasMod(m))
continue;
auto & modInfo = allMods.at(m);
if(modInfo.checkModGameplayAffecting())
missingMods.emplace_back(m, modInfo.version.toString());
if(getModInfo(m).checkModGameplayAffecting())
allMods[m].setEnabled(false);
}
for(const auto & m : saveActiveMods)
{
const CModVersion & mver = modList.at(m);
std::vector<TModID> newActiveMods;
ModIncompatibility::ModList missingMods;
if (allMods.count(m) == 0)
for(const auto & infoPair : modList)
{
auto & remoteModId = infoPair.first;
auto & remoteModInfo = infoPair.second;
if(!allMods.count(remoteModId))
{
missingMods.emplace_back(m, mver.toString());
if(remoteModInfo.impactsGameplay)
missingMods.push_back({remoteModInfo.name, remoteModInfo.version.toString()}); //mod is not installed
continue;
}
auto & modInfo = allMods.at(m);
auto & localModInfo = getModInfo(remoteModId).getVerificationInfo();
bool modAffectsGameplay = modInfo.checkModGameplayAffecting();
bool modVersionCompatible = modInfo.version.isNull() || mver.isNull() || modInfo.version.compatible(mver);
bool modEnabledLocally = vstd::contains(activeMods, m);
bool modCanBeEnabled = modEnabledLocally && modVersionCompatible;
bool modAffectsGameplay = getModInfo(remoteModId).checkModGameplayAffecting();
bool modVersionCompatible = localModInfo.version.isNull()
|| remoteModInfo.version.isNull()
|| localModInfo.version.compatible(remoteModInfo.version);
bool modLocalyEnabled = vstd::contains(activeMods, remoteModId);
allMods[m].setEnabled(modCanBeEnabled);
if(modVersionCompatible && modAffectsGameplay && modLocalyEnabled)
{
newActiveMods.push_back(remoteModId);
continue;
}
if (modCanBeEnabled)
newActiveMods.push_back(m);
if (!modCanBeEnabled && modAffectsGameplay)
missingMods.emplace_back(m, mver.toString());
if(modAffectsGameplay || remoteModInfo.impactsGameplay)
missingMods.push_back({remoteModInfo.name, remoteModInfo.version.toString()}); //incompatible mod impacts gameplay
}
if(!missingMods.empty())
throw ModIncompatibility(std::move(missingMods));
for(auto & m : newActiveMods)
allMods[m].setEnabled(true);
std::swap(activeMods, newActiveMods);
}

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@ -9,13 +9,12 @@
*/
#pragma once
#include "CModVersion.h"
#include "CModInfo.h"
VCMI_LIB_NAMESPACE_BEGIN
class CModHandler;
class CModIndentifier;
class CModInfo;
class JsonNode;
class IHandlerBase;
class CIdentifierStorage;
@ -52,7 +51,7 @@ class DLL_LINKAGE CModHandler : boost::noncopyable
CModVersion getModVersion(TModID modName) const;
/// Attempt to set active mods according to provided list of mods from save, throws on failure
void trySetActiveMods(std::vector<TModID> saveActiveMods, const std::map<TModID, CModVersion> & modList);
void trySetActiveMods(const std::vector<std::pair<TModID, CModInfo::VerificationInfo>> & modList);
public:
std::shared_ptr<CContentHandler> content; //(!)Do not serialize FIXME: make private
@ -88,22 +87,22 @@ public:
{
h & activeMods;
for(const auto & m : activeMods)
{
CModVersion version = getModVersion(m);
h & version;
}
h & getModInfo(m).getVerificationInfo();
}
else
{
loadMods();
std::vector<TModID> saveActiveMods;
std::map<TModID, CModVersion> modVersions;
h & saveActiveMods;
for(const auto & m : saveActiveMods)
h & modVersions[m];
std::vector<std::pair<TModID, CModInfo::VerificationInfo>> saveModInfos(saveActiveMods.size());
for(int i = 0; i < saveActiveMods.size(); ++i)
{
saveModInfos[i].first = saveActiveMods[i];
h & saveModInfos[i].second;
}
trySetActiveMods(saveActiveMods, modVersions);
trySetActiveMods(saveModInfos);
}
}
};

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@ -23,7 +23,6 @@ static JsonNode addMeta(JsonNode config, const std::string & meta)
}
CModInfo::CModInfo():
checksum(0),
explicitlyEnabled(false),
implicitlyEnabled(true),
validation(PENDING)
@ -33,17 +32,17 @@ CModInfo::CModInfo():
CModInfo::CModInfo(const std::string & identifier, const JsonNode & local, const JsonNode & config):
identifier(identifier),
name(config["name"].String()),
description(config["description"].String()),
dependencies(config["depends"].convertTo<std::set<std::string>>()),
conflicts(config["conflicts"].convertTo<std::set<std::string>>()),
checksum(0),
explicitlyEnabled(false),
implicitlyEnabled(true),
validation(PENDING),
config(addMeta(config, identifier))
{
version = CModVersion::fromString(config["version"].String());
verificationInfo.name = config["name"].String();
verificationInfo.version = CModVersion::fromString(config["version"].String());
if(!config["compatibility"].isNull())
{
vcmiCompatibleMin = CModVersion::fromString(config["compatibility"]["min"].String());
@ -61,7 +60,7 @@ CModInfo::CModInfo(const std::string & identifier, const JsonNode & local, const
JsonNode CModInfo::saveLocalData() const
{
std::ostringstream stream;
stream << std::noshowbase << std::hex << std::setw(8) << std::setfill('0') << checksum;
stream << std::noshowbase << std::hex << std::setw(8) << std::setfill('0') << verificationInfo.checksum;
JsonNode conf;
conf["active"].Bool() = explicitlyEnabled;
@ -83,9 +82,9 @@ JsonPath CModInfo::getModFile(const std::string & name)
void CModInfo::updateChecksum(ui32 newChecksum)
{
// comment-out next line to force validation of all mods ignoring checksum
if (newChecksum != checksum)
if (newChecksum != verificationInfo.checksum)
{
checksum = newChecksum;
verificationInfo.checksum = newChecksum;
validation = PENDING;
}
}
@ -95,7 +94,7 @@ void CModInfo::loadLocalData(const JsonNode & data)
bool validated = false;
implicitlyEnabled = true;
explicitlyEnabled = !config["keepDisabled"].Bool();
checksum = 0;
verificationInfo.checksum = 0;
if (data.getType() == JsonNode::JsonType::DATA_BOOL)
{
explicitlyEnabled = data.Bool();
@ -104,7 +103,7 @@ void CModInfo::loadLocalData(const JsonNode & data)
{
explicitlyEnabled = data["active"].Bool();
validated = data["validated"].Bool();
checksum = strtol(data["checksum"].String().c_str(), nullptr, 16);
updateChecksum(strtol(data["checksum"].String().c_str(), nullptr, 16));
}
//check compatibility
@ -112,13 +111,13 @@ void CModInfo::loadLocalData(const JsonNode & data)
implicitlyEnabled &= (vcmiCompatibleMax.isNull() || vcmiCompatibleMax.compatible(CModVersion::GameVersion(), true, true));
if(!implicitlyEnabled)
logGlobal->warn("Mod %s is incompatible with current version of VCMI and cannot be enabled", name);
logGlobal->warn("Mod %s is incompatible with current version of VCMI and cannot be enabled", verificationInfo.name);
if (boost::iequals(config["modType"].String(), "translation")) // compatibility code - mods use "Translation" type at the moment
{
if (baseLanguage != VLC->generaltexth->getPreferredLanguage())
{
logGlobal->warn("Translation mod %s was not loaded: language mismatch!", name);
logGlobal->warn("Translation mod %s was not loaded: language mismatch!", verificationInfo.name);
implicitlyEnabled = false;
}
}
@ -127,6 +126,8 @@ void CModInfo::loadLocalData(const JsonNode & data)
validation = validated ? PASSED : PENDING;
else
validation = validated ? PASSED : FAILED;
verificationInfo.impactsGameplay = checkModGameplayAffecting();
}
bool CModInfo::checkModGameplayAffecting() const
@ -171,6 +172,11 @@ bool CModInfo::checkModGameplayAffecting() const
return *modGameplayAffecting;
}
const CModInfo::VerificationInfo & CModInfo::getVerificationInfo() const
{
return verificationInfo;
}
bool CModInfo::isEnabled() const
{
return implicitlyEnabled && explicitlyEnabled;

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@ -30,16 +30,36 @@ public:
PASSED
};
struct VerificationInfo
{
/// human-readable mod name
std::string name;
/// version of the mod
CModVersion version;
/// CRC-32 checksum of the mod
ui32 checksum = 0;
/// for serialization purposes
bool impactsGameplay = true;
template <typename Handler>
void serialize(Handler & h, const int v)
{
h & name;
h & version;
h & checksum;
h & impactsGameplay;
}
};
/// identifier, identical to name of folder with mod
std::string identifier;
/// human-readable strings
std::string name;
/// detailed mod description
std::string description;
/// version of the mod
CModVersion version;
/// Base language of mod, all mod strings are assumed to be in this language
std::string baseLanguage;
@ -52,9 +72,6 @@ public:
/// list of mods that can't be used in the same time as this one
std::set <TModID> conflicts;
/// CRC-32 checksum of the mod
ui32 checksum;
EValidationStatus validation;
JsonNode config;
@ -74,6 +91,8 @@ public:
/// return true if this mod can affect gameplay, e.g. adds or modifies any game objects
bool checkModGameplayAffecting() const;
const VerificationInfo & getVerificationInfo() const;
private:
/// true if mod is enabled by user, e.g. in Launcher UI
bool explicitlyEnabled;
@ -81,6 +100,8 @@ private:
/// true if mod can be loaded - compatible and has no missing deps
bool implicitlyEnabled;
VerificationInfo verificationInfo;
void loadLocalData(const JsonNode & data);
};

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@ -212,7 +212,8 @@ void CContentHandler::preloadData(CModInfo & mod)
bool validate = (mod.validation != CModInfo::PASSED);
// print message in format [<8-symbols checksum>] <modname>
logMod->info("\t\t[%08x]%s", mod.checksum, mod.name);
auto & info = mod.getVerificationInfo();
logMod->info("\t\t[%08x]%s", info.checksum, info.name);
if (validate && mod.identifier != ModScope::scopeBuiltin())
{
@ -233,12 +234,12 @@ void CContentHandler::load(CModInfo & mod)
if (validate)
{
if (mod.validation != CModInfo::FAILED)
logMod->info("\t\t[DONE] %s", mod.name);
logMod->info("\t\t[DONE] %s", mod.getVerificationInfo().name);
else
logMod->error("\t\t[FAIL] %s", mod.name);
logMod->error("\t\t[FAIL] %s", mod.getVerificationInfo().name);
}
else
logMod->info("\t\t[SKIP] %s", mod.name);
logMod->info("\t\t[SKIP] %s", mod.getVerificationInfo().name);
}
const ContentTypeHandler & CContentHandler::operator[](const std::string & name) const

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@ -338,7 +338,7 @@ bool MainWindow::openMap(const QString & filenameSelect)
auto missingMods = CMapService::verifyMapHeaderMods(*header);
ModIncompatibility::ModList modList;
for(const auto & m : missingMods)
modList.push_back({m.first, m.second.toString()});
modList.push_back({m.second.name, m.second.version.toString()});
if(!modList.empty())
throw ModIncompatibility(std::move(modList));

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@ -588,7 +588,7 @@ ModCompatibilityInfo MapController::modAssessmentAll()
auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
if(modName != "core")
result[modName] = VLC->modh->getModInfo(modName).version;
result[modName] = VLC->modh->getModInfo(modName).getVerificationInfo();
}
}
return result;
@ -605,7 +605,7 @@ ModCompatibilityInfo MapController::modAssessmentMap(const CMap & map)
auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
if(modName != "core")
result[modName] = VLC->modh->getModInfo(modName).version;
result[modName] = VLC->modh->getModInfo(modName).getVerificationInfo();
}
//TODO: terrains?
return result;

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@ -13,10 +13,10 @@
#include "maphandler.h"
#include "mapview.h"
#include "../lib/modding/CModVersion.h"
#include "../lib/modding/CModInfo.h"
VCMI_LIB_NAMESPACE_BEGIN
using ModCompatibilityInfo = std::map<std::string, CModVersion>;
using ModCompatibilityInfo = std::map<std::string, CModInfo::VerificationInfo>;
class EditorObstaclePlacer;
VCMI_LIB_NAMESPACE_END

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@ -47,7 +47,7 @@ void ModSettings::initialize(MapController & c)
auto createModTreeWidgetItem = [&](QTreeWidgetItem * parent, const CModInfo & modInfo)
{
auto item = new QTreeWidgetItem(parent, {QString::fromStdString(modInfo.name), QString::fromStdString(modInfo.version.toString())});
auto item = new QTreeWidgetItem(parent, {QString::fromStdString(modInfo.getVerificationInfo().name), QString::fromStdString(modInfo.getVerificationInfo().version.toString())});
item->setData(0, Qt::UserRole, QVariant(QString::fromStdString(modInfo.identifier)));
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
item->setCheckState(0, controller->map()->mods.count(modInfo.identifier) ? Qt::Checked : Qt::Unchecked);
@ -104,7 +104,7 @@ void ModSettings::update()
if(item->checkState(0) == Qt::Checked)
{
auto modName = item->data(0, Qt::UserRole).toString().toStdString();
controller->map()->mods[modName] = VLC->modh->getModInfo(modName).version;
controller->map()->mods[modName] = VLC->modh->getModInfo(modName).getVerificationInfo();
}
};

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@ -174,7 +174,7 @@ std::list<Validator::Issue> Validator::validate(const CMap * map)
{
if(!map->mods.count(mod.first))
{
issues.emplace_back(QString(tr("Map contains object from mod \"%1\", but doesn't require it")).arg(QString::fromStdString(VLC->modh->getModInfo(mod.first).name)), true);
issues.emplace_back(QString(tr("Map contains object from mod \"%1\", but doesn't require it")).arg(QString::fromStdString(VLC->modh->getModInfo(mod.first).getVerificationInfo().name)), true);
}
}
}