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Correctly update hero list on reordering via radial menu
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50536e28da
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a08546e964
@ -239,6 +239,8 @@ void PlayerLocalState::swapWanderingHero(int pos1, int pos2)
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{
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assert(wanderingHeroes[pos1] && wanderingHeroes[pos2]);
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std::swap(wanderingHeroes[pos1], wanderingHeroes[pos2]);
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adventureInt->onHeroOrderChanged();
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}
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const std::vector<const CGTownInstance *> & PlayerLocalState::getOwnedTowns()
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@ -331,6 +331,11 @@ void AdventureMapInterface::onTownOrderChanged()
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widget->getTownList()->updateWidget();
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}
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void AdventureMapInterface::onHeroOrderChanged()
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{
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widget->getHeroList()->updateWidget();
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}
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void AdventureMapInterface::onMapTilesChanged(boost::optional<std::unordered_set<int3>> positions)
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{
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if (positions)
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@ -149,6 +149,9 @@ public:
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/// Called when town order changes
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void onTownOrderChanged();
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/// Called when hero order changes
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void onHeroOrderChanged();
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/// Called when map audio should be paused, e.g. on combat or town screen access
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void onAudioPaused();
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