mirror of
https://github.com/vcmi/vcmi.git
synced 2025-08-10 22:31:40 +02:00
Allow changing default directories in Windows
This commit is contained in:
318
lib/VCMIDirs.cpp
318
lib/VCMIDirs.cpp
@@ -10,6 +10,7 @@
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#include "StdInc.h"
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#include "VCMIDirs.h"
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#include "../lib/json/JsonNode.h"
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#ifdef VCMI_IOS
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#include "iOS_utils.h"
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@@ -23,7 +24,7 @@ namespace bfs = boost::filesystem;
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bfs::path IVCMIDirs::userLogsPath() const { return userCachePath(); }
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bfs::path IVCMIDirs::userSavePath() const { return userDataPath() / "Saves"; }
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bfs::path IVCMIDirs::userSavePath() const { return userDataPath() / "saves"; }
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bfs::path IVCMIDirs::userExtractedPath() const { return userCachePath() / "extracted"; }
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@@ -74,76 +75,6 @@ void IVCMIDirs::init()
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#include <windows.h>
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#include <shlobj.h>
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#include <shellapi.h>
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// Generates script file named _temp.bat in 'to' directory and runs it
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// Script will:
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// - Wait util 'exeName' ends.
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// - Copy all files from 'from' to 'to'
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// - Ask user to replace files existed in 'to'.
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// - Run 'exeName'
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// - Delete itself.
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bool StartBatchCopyDataProgram(
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const bfs::path& from, const bfs::path& to, const bfs::path& exeName,
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const bfs::path& currentPath = bfs::current_path())
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{
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static const char base[] =
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"@echo off" "\n"
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"echo Preparing to move VCMI data system." "\n"
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":CLIENT_RUNNING_LOOP" "\n"
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"TASKLIST | FIND /I %1% > nul" "\n"
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"IF ERRORLEVEL 1 (" "\n"
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"GOTO CLIENT_NOT_RUNNING" "\n"
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") ELSE (" "\n"
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"echo %1% is still running..." "\n"
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"echo Waiting until process ends..." "\n"
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"ping 1.1.1.1 -n 1 -w 3000 > nul" "\n" // Sleep ~3 seconds. I love Windows :)
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"goto :CLIENT_RUNNING_LOOP" "\n"
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")" "\n"
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":CLIENT_NOT_RUNNING" "\n"
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"echo %1% turned off..." "\n"
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"echo Attempt to move data." "\n"
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"echo From: %2%" "\n"
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"echo To: %4%" "\n"
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"echo Please resolve any conflicts..." "\n"
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"move /-Y %3% %4%" "\n" // Move all files from %3% to %4%.
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// /-Y ask what to do when file exists in %4%
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":REMOVE_OLD_DIR" "\n"
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"rd %2% || rem" "\n" // Remove empty directory. Sets error flag if fail.
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"IF ERRORLEVEL 145 (" "\n" // Directory not empty
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"echo Directory %2% is not empty." "\n"
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"echo Please move rest of files manually now." "\n"
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"pause" "\n" // Press any key to continue...
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"goto REMOVE_OLD_DIR" "\n"
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")" "\n"
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"echo Game data updated successfully." "\n"
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"echo Please update your shortcuts." "\n"
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"echo Press any key to start a game . . ." "\n"
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"pause > nul" "\n"
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"%5%" "\n"
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"del \"%%~f0\"&exit" "\n" // Script deletes itself
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;
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const auto startGameString =
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bfs::equivalent(currentPath, from) ?
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(boost::format("start \"\" %1%") % (to / exeName)) : // Start game in new path.
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(boost::format("start \"\" /D %1% %2%") % currentPath % (to / exeName)); // Start game in 'currentPath"
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const bfs::path bathFilename = to / "_temp.bat";
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bfs::ofstream bathFile(bathFilename, bfs::ofstream::trunc | bfs::ofstream::out);
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if (!bathFile.is_open())
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return false;
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bathFile << (boost::format(base) % exeName % from % (from / "*.*") % to % startGameString.str()).str();
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bathFile.close();
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std::system(("start \"Updating VCMI data\" /D \"" + to.string() + "\" \"" + bathFilename.string() + '\"').c_str());
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// start won't block std::system
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// /D start bat in other directory insteand of current directory.
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return true;
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}
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class VCMIDirsWIN32 final : public IVCMIDirs
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{
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@@ -151,6 +82,8 @@ class VCMIDirsWIN32 final : public IVCMIDirs
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bfs::path userDataPath() const override;
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bfs::path userCachePath() const override;
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bfs::path userConfigPath() const override;
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bfs::path userLogsPath() const override;
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bfs::path userSavePath() const override;
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std::vector<bfs::path> dataPaths() const override;
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@@ -164,178 +97,111 @@ class VCMIDirsWIN32 final : public IVCMIDirs
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std::string libraryName(const std::string& basename) const override;
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void init() override;
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protected:
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bfs::path oldUserDataPath() const;
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bfs::path oldUserSavePath() const;
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mutable std::optional<JsonNode> dirsConfig;
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void loadDirsJsonIfNeeded() const;
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bfs::path getPathFromConfigOrDefault(const std::string& key, const std::function<bfs::path()>& fallbackFunc) const;
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std::wstring utf8ToWstring(const std::string& str) const;
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};
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std::wstring VCMIDirsWIN32::utf8ToWstring(const std::string& str) const
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{
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std::wstring result;
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int size_needed = MultiByteToWideChar(CP_UTF8, 0, str.c_str(), -1, nullptr, 0);
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if (size_needed > 0)
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{
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result.resize(size_needed - 1);
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MultiByteToWideChar(CP_UTF8, 0, str.c_str(), -1, &result[0], size_needed);
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}
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return result;
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}
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void VCMIDirsWIN32::loadDirsJsonIfNeeded() const
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{
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if (dirsConfig.has_value())
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return;
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wchar_t currentPath[MAX_PATH];
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GetModuleFileNameW(nullptr, currentPath, MAX_PATH);
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auto configPath = bfs::path(currentPath).parent_path() / "config" / "dirs.json";
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if (!bfs::exists(configPath))
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{
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dirsConfig = std::nullopt;
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return;
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}
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std::ifstream in(configPath.string(), std::ios::binary);
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if (!in)
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{
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dirsConfig = std::nullopt;
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return;
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}
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std::string buffer((std::istreambuf_iterator<char>(in)), {});
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dirsConfig = JsonNode(reinterpret_cast<const std::byte*>(buffer.data()), buffer.size(), configPath.string());
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}
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bfs::path VCMIDirsWIN32::getPathFromConfigOrDefault(const std::string& key, const std::function<bfs::path()>& fallbackFunc) const
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{
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loadDirsJsonIfNeeded();
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if (!dirsConfig || !dirsConfig->isStruct())
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return fallbackFunc();
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const auto& structMap = dirsConfig->Struct();
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auto it = structMap.find(key);
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if (it == structMap.end() || !it->second.isString())
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return fallbackFunc();
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std::wstring raw = utf8ToWstring(it->second.String());
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wchar_t expanded[MAX_PATH];
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if (ExpandEnvironmentStringsW(raw.c_str(), expanded, MAX_PATH))
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return bfs::path(expanded);
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else
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return bfs::path(raw);
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}
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void VCMIDirsWIN32::init()
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{
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// Call base (init dirs)
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IVCMIDirs::init();
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}
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// Moves one directory (from) contents to another directory (to)
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// Shows user the "moving file dialog" and ask to resolve conflits.
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// If necessary updates current directory.
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auto moveDirIfExists = [](const bfs::path& from, const bfs::path& to) -> bool
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{
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if (!bfs::is_directory(from))
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return true; // Nothing to do here. Flies away.
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if (bfs::is_empty(from))
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{
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if (bfs::current_path() == from)
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bfs::current_path(to);
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bfs::remove(from);
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return true; // Nothing to do here. Flies away.
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}
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if (!bfs::is_directory(to))
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{
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// IVCMIDirs::init() should create all destination directories.
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// TODO: Log fact, that we shouldn't be here.
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bfs::create_directories(to);
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}
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// Why the hell path strings should be end with double null :/
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auto makeDoubleNulled = [](const bfs::path& path) -> std::unique_ptr<wchar_t[]>
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{
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const std::wstring& pathStr = path.native();
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std::unique_ptr<wchar_t[]> result(new wchar_t[pathStr.length() + 2]);
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size_t i = 0;
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for (const wchar_t ch : pathStr)
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result[i++] = ch;
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result[i++] = L'\0';
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result[i++] = L'\0';
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return result;
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};
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auto fromDNulled = makeDoubleNulled(from / L"*.*");
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auto toDNulled = makeDoubleNulled(to);
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SHFILEOPSTRUCTW fileOp;
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fileOp.hwnd = GetConsoleWindow();
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fileOp.wFunc = FO_MOVE;
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fileOp.pFrom = fromDNulled.get();
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fileOp.pTo = toDNulled.get();
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fileOp.fFlags = 0;
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fileOp.hNameMappings = nullptr;
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fileOp.lpszProgressTitle = nullptr;
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const int errorCode = SHFileOperationW(&fileOp);
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if (errorCode != 0) // TODO: Log error. User should try to move files.
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return false;
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else if (fileOp.fAnyOperationsAborted) // TODO: Log warn. User aborted operation. User should move files.
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return false;
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else if (!bfs::is_empty(from)) // TODO: Log warn. Some files not moved. User should try to move files.
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return false;
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if (bfs::current_path() == from)
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bfs::current_path(to);
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// TODO: Log fact that we moved files successfully.
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bfs::remove(from);
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return true;
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};
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// Retrieves the fully qualified path for the file that contains the specified module.
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// The module must have been loaded by the current process.
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// If this parameter is nullptr, retrieves the path of the executable file of the current process.
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auto getModulePath = [](HMODULE hModule) -> bfs::path
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{
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wchar_t exePathW[MAX_PATH];
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DWORD nSize = GetModuleFileNameW(hModule, exePathW, MAX_PATH);
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DWORD error = GetLastError();
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// WARN: Windows XP don't set ERROR_INSUFFICIENT_BUFFER error.
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if (nSize != 0 && error != ERROR_INSUFFICIENT_BUFFER)
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return bfs::path(std::wstring(exePathW, nSize));
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// TODO: Error handling
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return bfs::path();
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};
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// Moves one directory contents to another directory
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// Shows user the "moving file dialog" and ask to resolve conflicts.
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// It takes into account that 'from' path can contain current executable.
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// If necessary closes program and starts update script.
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auto advancedMoveDirIfExists = [getModulePath, moveDirIfExists](const bfs::path& from, const bfs::path& to) -> bool
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{
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const bfs::path executablePath = getModulePath(nullptr);
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// VCMI can't determine executable path.
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// Use standard way to move directory and exit function.
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if (executablePath.empty())
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return moveDirIfExists(from, to);
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const bfs::path executableName = executablePath.filename();
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// Current executabl isn't in 'from' path.
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// Use standard way to move directory and exit function.
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if (!bfs::equivalent(executablePath, from / executableName))
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return moveDirIfExists(from, to);
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// Try standard way to move directory.
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// I don't know how other systems, but Windows 8.1 allow to move running executable.
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if (moveDirIfExists(from, to))
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return true;
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// Start copying script and exit program.
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if (StartBatchCopyDataProgram(from, to, executableName))
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exit(ERROR_SUCCESS);
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// Everything failed :C
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return false;
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};
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moveDirIfExists(oldUserSavePath(), userSavePath());
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advancedMoveDirIfExists(oldUserDataPath(), userDataPath());
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static bfs::path getDefaultUserDataPath()
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{
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wchar_t profileDir[MAX_PATH];
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if (SHGetSpecialFolderPathW(nullptr, profileDir, CSIDL_MYDOCUMENTS, FALSE))
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return bfs::path(profileDir) / "My Games" / "vcmi";
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return bfs::path(".");
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}
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bfs::path VCMIDirsWIN32::userDataPath() const
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{
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wchar_t profileDir[MAX_PATH];
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if (SHGetSpecialFolderPathW(nullptr, profileDir, CSIDL_MYDOCUMENTS, FALSE) != FALSE)
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return bfs::path(profileDir) / "My Games" / "vcmi";
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return ".";
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return getPathFromConfigOrDefault("userDataPath", [this] { return getDefaultUserDataPath(); });
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}
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bfs::path VCMIDirsWIN32::oldUserDataPath() const
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bfs::path VCMIDirsWIN32::userCachePath() const
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{
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wchar_t profileDir[MAX_PATH];
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if (SHGetSpecialFolderPathW(nullptr, profileDir, CSIDL_PROFILE, FALSE) == FALSE) // WinAPI way failed
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{
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#if defined(_MSC_VER) && _MSC_VER >= 1700
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wchar_t* buffer;
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size_t bufferSize;
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errno_t result = _wdupenv_s(&buffer, &bufferSize, L"userprofile");
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if (result == 0)
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{
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bfs::path result(std::wstring(buffer, bufferSize));
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free(buffer);
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return result;
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}
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#else
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const char* profileDirA;
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if ((profileDirA = std::getenv("userprofile"))) // STL way succeed
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return bfs::path(profileDirA) / "vcmi";
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#endif
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else
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return "."; // Every thing failed, return current directory.
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}
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else
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return bfs::path(profileDir) / "vcmi";
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//return dataPaths()[0] ???;
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return getPathFromConfigOrDefault("userCachePath", [this] { return userDataPath() / "cache"; });
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}
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bfs::path VCMIDirsWIN32::oldUserSavePath() const { return userDataPath() / "Games"; }
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bfs::path VCMIDirsWIN32::userCachePath() const { return userDataPath(); }
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bfs::path VCMIDirsWIN32::userConfigPath() const { return userDataPath() / "config"; }
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bfs::path VCMIDirsWIN32::userConfigPath() const
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{
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return getPathFromConfigOrDefault("userConfigPath", [this] { return userDataPath() / "config"; });
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}
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bfs::path VCMIDirsWIN32::userLogsPath() const
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{
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return getPathFromConfigOrDefault("userLogsPath", [this] { return userDataPath() / "logs"; });
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}
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bfs::path VCMIDirsWIN32::userSavePath() const
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{
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return getPathFromConfigOrDefault("userSavePath", [this] { return userDataPath() / "saves"; });
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}
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std::vector<bfs::path> VCMIDirsWIN32::dataPaths() const
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{
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Block a user