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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

NKAI: object graph second layer not operational yet

This commit is contained in:
Andrii Danylchenko
2024-01-27 22:19:27 +02:00
parent 376a17409f
commit a090441672
5 changed files with 150 additions and 72 deletions

View File

@@ -168,6 +168,7 @@ void Nullkiller::updateAiState(int pass, bool fast)
PathfinderSettings cfg; PathfinderSettings cfg;
cfg.useHeroChain = useHeroChain; cfg.useHeroChain = useHeroChain;
cfg.allowBypassObjects = true;
if(scanDepth == ScanDepth::SMALL) if(scanDepth == ScanDepth::SMALL)
{ {

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@@ -11,7 +11,7 @@
#pragma once #pragma once
#define NKAI_PATHFINDER_TRACE_LEVEL 0 #define NKAI_PATHFINDER_TRACE_LEVEL 0
#define NKAI_TRACE_LEVEL 0 #define NKAI_TRACE_LEVEL 2
#include "../../../lib/pathfinder/CGPathNode.h" #include "../../../lib/pathfinder/CGPathNode.h"
#include "../../../lib/pathfinder/INodeStorage.h" #include "../../../lib/pathfinder/INodeStorage.h"

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@@ -49,6 +49,11 @@ public:
void updatePaths(std::map<const CGHeroInstance *, HeroRole> heroes, PathfinderSettings pathfinderSettings); void updatePaths(std::map<const CGHeroInstance *, HeroRole> heroes, PathfinderSettings pathfinderSettings);
void updateGraphs(std::map<const CGHeroInstance *, HeroRole> heroes); void updateGraphs(std::map<const CGHeroInstance *, HeroRole> heroes);
void init(); void init();
std::shared_ptr<AINodeStorage>getStorage()
{
return storage;
}
}; };
} }

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@@ -111,9 +111,6 @@ void ObjectGraph::connectHeroes(const Nullkiller * ai)
for(AIPath & path : paths) for(AIPath & path : paths)
{ {
if(path.turn() == 0)
continue;
auto heroPos = path.targetHero->visitablePos(); auto heroPos = path.targetHero->visitablePos();
nodes[pos].connections[heroPos].update( nodes[pos].connections[heroPos].update(
@@ -127,9 +124,9 @@ void ObjectGraph::connectHeroes(const Nullkiller * ai)
} }
} }
bool GraphNodeComparer::operator()(int3 lhs, int3 rhs) const bool GraphNodeComparer::operator()(const GraphPathNodePointer & lhs, const GraphPathNodePointer & rhs) const
{ {
return pathNodes.at(lhs).cost > pathNodes.at(rhs).cost; return pathNodes.at(lhs.coord)[lhs.nodeType].cost > pathNodes.at(rhs.coord)[rhs.nodeType].cost;
} }
void GraphPaths::calculatePaths(const CGHeroInstance * targetHero, const Nullkiller * ai) void GraphPaths::calculatePaths(const CGHeroInstance * targetHero, const Nullkiller * ai)
@@ -142,21 +139,22 @@ void GraphPaths::calculatePaths(const CGHeroInstance * targetHero, const Nullkil
GraphNodeComparer cmp(pathNodes); GraphNodeComparer cmp(pathNodes);
GraphPathNode::TFibHeap pq(cmp); GraphPathNode::TFibHeap pq(cmp);
pathNodes[targetHero->visitablePos()].cost = 0; pathNodes[targetHero->visitablePos()][GrapthPathNodeType::NORMAL].cost = 0;
pq.emplace(targetHero->visitablePos()); pq.emplace(GraphPathNodePointer(targetHero->visitablePos(), GrapthPathNodeType::NORMAL));
while(!pq.empty()) while(!pq.empty())
{ {
int3 pos = pq.top(); GraphPathNodePointer pos = pq.top();
pq.pop(); pq.pop();
auto node = pathNodes[pos]; auto & node = getNode(pos);
node.isInQueue = false; node.isInQueue = false;
graph.iterateConnections(pos, [&](int3 target, ObjectLink o) graph.iterateConnections(pos.coord, [&](int3 target, ObjectLink o)
{ {
auto & targetNode = pathNodes[target]; auto targetPointer = GraphPathNodePointer(target, pos.nodeType);
auto & targetNode = getNode(targetPointer);
if(targetNode.tryUpdate(pos, node, o)) if(targetNode.tryUpdate(pos, node, o))
{ {
@@ -166,7 +164,7 @@ void GraphPaths::calculatePaths(const CGHeroInstance * targetHero, const Nullkil
} }
else else
{ {
targetNode.handle = pq.emplace(target); targetNode.handle = pq.emplace(targetPointer);
targetNode.isInQueue = true; targetNode.isInQueue = true;
} }
} }
@@ -176,61 +174,114 @@ void GraphPaths::calculatePaths(const CGHeroInstance * targetHero, const Nullkil
void GraphPaths::dumpToLog() const void GraphPaths::dumpToLog() const
{ {
for(auto & node : pathNodes) for(auto & tile : pathNodes)
{ {
logAi->trace( for(auto & node : tile.second)
"%s -> %s: %f !%d", {
node.second.previous.toString(), if(!node.previous.valid())
node.first.toString(), continue;
node.second.cost,
node.second.danger); logAi->trace(
"%s -> %s: %f !%d",
node.previous.coord.toString(),
tile.first.toString(),
node.cost,
node.danger);
}
} }
} }
bool GraphPathNode::tryUpdate(const GraphPathNodePointer & pos, const GraphPathNode & prev, const ObjectLink & link)
{
auto newCost = prev.cost + link.cost;
if(newCost < cost)
{
previous = pos;
danger = prev.danger + link.danger;
cost = newCost;
return true;
}
return false;
}
void GraphPaths::addChainInfo(std::vector<AIPath> & paths, int3 tile, const CGHeroInstance * hero, const Nullkiller * ai) const void GraphPaths::addChainInfo(std::vector<AIPath> & paths, int3 tile, const CGHeroInstance * hero, const Nullkiller * ai) const
{ {
auto node = pathNodes.find(tile); auto nodes = pathNodes.find(tile);
if(node == pathNodes.end() || !node->second.reachable()) if(nodes == pathNodes.end())
return; return;
std::vector<int3> tilesToPass; for(auto & node : (*nodes).second)
uint64_t danger = node->second.danger;
float cost = node->second.cost;;
while(node != pathNodes.end() && node->second.cost > 1)
{ {
vstd::amax(danger, node->second.danger); if(!node.reachable())
tilesToPass.push_back(node->first);
node = pathNodes.find(node->second.previous);
}
if(tilesToPass.empty())
return;
auto entryPaths = ai->pathfinder->getPathInfo(tilesToPass.back());
for(auto & path : entryPaths)
{
if(path.targetHero != hero)
continue; continue;
for(auto graphTile : tilesToPass) std::vector<int3> tilesToPass;
uint64_t danger = node.danger;
float cost = node.cost;
bool allowBattle = false;
auto current = GraphPathNodePointer(nodes->first, node.nodeType);
while(true)
{ {
AIPathNodeInfo n; auto currentTile = pathNodes.find(current.coord);
n.coord = graphTile; if(currentTile == pathNodes.end())
n.cost = cost; break;
n.turns = static_cast<ui8>(cost) + 1; // just in case lets select worst scenario
n.danger = danger;
n.targetHero = hero;
path.nodes.insert(path.nodes.begin(), n); auto currentNode = currentTile->second[current.nodeType];
allowBattle = allowBattle || currentNode.nodeType == GrapthPathNodeType::BATTLE;
vstd::amax(danger, currentNode.danger);
vstd::amax(cost, currentNode.cost);
tilesToPass.push_back(current.coord);
if(currentNode.cost < 2)
break;
current = currentNode.previous;
} }
paths.push_back(path); if(tilesToPass.empty())
continue;
auto entryPaths = ai->pathfinder->getPathInfo(tilesToPass.back());
for(auto & path : entryPaths)
{
if(path.targetHero != hero)
continue;
for(auto graphTile = tilesToPass.rbegin(); graphTile != tilesToPass.rend(); graphTile++)
{
AIPathNodeInfo n;
n.coord = *graphTile;
n.cost = cost;
n.turns = static_cast<ui8>(cost) + 1; // just in case lets select worst scenario
n.danger = danger;
n.targetHero = hero;
for(auto & node : path.nodes)
{
node.parentIndex++;
}
path.nodes.insert(path.nodes.begin(), n);
}
path.armyLoss += ai->pathfinder->getStorage()->evaluateArmyLoss(path.targetHero, path.heroArmy->getArmyStrength(), danger);
path.targetObjectDanger = ai->pathfinder->getStorage()->evaluateDanger(tile, path.targetHero, !allowBattle);
path.targetObjectArmyLoss = ai->pathfinder->getStorage()->evaluateArmyLoss(path.targetHero, path.heroArmy->getArmyStrength(), path.targetObjectDanger);
paths.push_back(path);
}
} }
} }

View File

@@ -67,28 +67,57 @@ public:
struct GraphPathNode; struct GraphPathNode;
enum GrapthPathNodeType
{
NORMAL,
BATTLE,
LAST
};
struct GraphPathNodePointer
{
int3 coord = int3(-1);
GrapthPathNodeType nodeType = GrapthPathNodeType::NORMAL;
GraphPathNodePointer() = default;
GraphPathNodePointer(int3 coord, GrapthPathNodeType type)
:coord(coord), nodeType(type)
{ }
bool valid() const
{
return coord.valid();
}
};
typedef std::unordered_map<int3, GraphPathNode[GrapthPathNodeType::LAST]> GraphNodeStorage;
class GraphNodeComparer class GraphNodeComparer
{ {
const std::unordered_map<int3, GraphPathNode> & pathNodes; const GraphNodeStorage & pathNodes;
public: public:
GraphNodeComparer(const std::unordered_map<int3, GraphPathNode> & pathNodes) GraphNodeComparer(const GraphNodeStorage & pathNodes)
:pathNodes(pathNodes) :pathNodes(pathNodes)
{ {
} }
bool operator()(int3 lhs, int3 rhs) const; bool operator()(const GraphPathNodePointer & lhs, const GraphPathNodePointer & rhs) const;
}; };
struct GraphPathNode struct GraphPathNode
{ {
const float BAD_COST = 100000; const float BAD_COST = 100000;
int3 previous = int3(-1); GrapthPathNodeType nodeType = GrapthPathNodeType::NORMAL;
GraphPathNodePointer previous;
float cost = BAD_COST; float cost = BAD_COST;
uint64_t danger = 0; uint64_t danger = 0;
using TFibHeap = boost::heap::fibonacci_heap<int3, boost::heap::compare<GraphNodeComparer>>; using TFibHeap = boost::heap::fibonacci_heap<GraphPathNodePointer, boost::heap::compare<GraphNodeComparer>>;
TFibHeap::handle_type handle; TFibHeap::handle_type handle;
bool isInQueue = false; bool isInQueue = false;
@@ -98,32 +127,24 @@ struct GraphPathNode
return cost < BAD_COST; return cost < BAD_COST;
} }
bool tryUpdate(const int3 & pos, const GraphPathNode & prev, const ObjectLink & link) bool tryUpdate(const GraphPathNodePointer & pos, const GraphPathNode & prev, const ObjectLink & link);
{
auto newCost = prev.cost + link.cost;
if(newCost < cost)
{
previous = pos;
danger = prev.danger + link.danger;
cost = newCost;
return true;
}
return false;
}
}; };
class GraphPaths class GraphPaths
{ {
ObjectGraph graph; ObjectGraph graph;
std::unordered_map<int3, GraphPathNode> pathNodes; GraphNodeStorage pathNodes;
public: public:
void calculatePaths(const CGHeroInstance * targetHero, const Nullkiller * ai); void calculatePaths(const CGHeroInstance * targetHero, const Nullkiller * ai);
void addChainInfo(std::vector<AIPath> & paths, int3 tile, const CGHeroInstance * hero, const Nullkiller * ai) const; void addChainInfo(std::vector<AIPath> & paths, int3 tile, const CGHeroInstance * hero, const Nullkiller * ai) const;
void dumpToLog() const; void dumpToLog() const;
private:
GraphPathNode & getNode(const GraphPathNodePointer & pos)
{
return pathNodes[pos.coord][pos.nodeType];
}
}; };
} }