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Support simturn timers

This commit is contained in:
nordsoft
2023-10-06 17:27:12 +02:00
parent 2e3e116bc4
commit a09c595cf4
2 changed files with 9 additions and 4 deletions

View File

@@ -300,7 +300,7 @@ void CServerHandler::applyPacksOnLobbyScreen()
CPackForLobby * pack = packsForLobbyScreen.front();
packsForLobbyScreen.pop_front();
CBaseForLobbyApply * apply = applier->getApplier(typeList.getTypeID(pack)); //find the applier
apply->applyOnLobbyScreen(static_cast<CLobbyScreen *>(SEL), this, pack);
apply->applyOnLobbyScreen(dynamic_cast<CLobbyScreen *>(SEL), this, pack);
GH.windows().totalRedraw();
delete pack;
}

View File

@@ -149,6 +149,10 @@ void TurnTimerWidget::tick(uint32_t msPassed)
updateTimer(PlayerColor::NEUTRAL, msPassed);
}
else
{
if(LOCPLINT->makingTurn)
updateTimer(LOCPLINT->playerID, msPassed);
else
{
for(PlayerColor p(0); p < PlayerColor::PLAYER_LIMIT; ++p)
{
@@ -157,3 +161,4 @@ void TurnTimerWidget::tick(uint32_t msPassed)
}
}
}
}