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Fix issue 2320. Town events for buildings should now work

This commit is contained in:
ArseniyShestakov 2015-10-28 08:46:43 +03:00
parent 94f8e1e9e4
commit a0a55974ea

View File

@ -4480,7 +4480,7 @@ void CGameHandler::handleTownEvents(CGTownInstance * town, NewTurn &n)
for(auto & i : ev.buildings)
{
if ( town->hasBuilt(i))
if(!town->hasBuilt(i))
{
buildStructure(town->id, i, true);
iw.components.push_back(Component(Component::BUILDING, town->subID, i, 0));