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Fix issue 2320. Town events for buildings should now work
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@ -4480,7 +4480,7 @@ void CGameHandler::handleTownEvents(CGTownInstance * town, NewTurn &n)
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for(auto & i : ev.buildings)
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{
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if ( town->hasBuilt(i))
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if(!town->hasBuilt(i))
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{
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buildStructure(town->id, i, true);
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iw.components.push_back(Component(Component::BUILDING, town->subID, i, 0));
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