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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Remove old code

This commit is contained in:
Ivan Savenko
2024-05-16 19:11:33 +00:00
parent 2ed355952c
commit a0ad810033

View File

@@ -25,14 +25,8 @@ void CSerializer::addStdVecItems(CGameState *gs, LibClasses *lib)
{
registerVectoredType<CGObjectInstance, ObjectInstanceID>(&gs->map->objects,
[](const CGObjectInstance &obj){ return obj.id; });
registerVectoredType<CHero, HeroTypeID>(&lib->heroh->objects,
[](const CHero &h){ return h.getId(); });
registerVectoredType<CGHeroInstance, HeroTypeID>(&gs->map->allHeroes,
[](const CGHeroInstance &h){ return h.type->getId(); });
registerVectoredType<CCreature, CreatureID>(&lib->creh->objects,
[](const CCreature &cre){ return cre.getId(); });
registerVectoredType<CArtifact, ArtifactID>(&lib->arth->objects,
[](const CArtifact &art){ return art.getId(); });
registerVectoredType<CArtifactInstance, ArtifactInstanceID>(&gs->map->artInstances,
[](const CArtifactInstance &artInst){ return artInst.getId(); });
registerVectoredType<CQuest, si32>(&gs->map->quests,