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server/CVCMIServer.cpp: remove variable that was only set but never used
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@ -580,7 +580,6 @@ void CVCMIServer::setPlayer(PlayerColor clickedColor)
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PlayerSettings & clicked = si->playerInfos[clickedColor];
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PlayerSettings & clicked = si->playerInfos[clickedColor];
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PlayerSettings * old = nullptr;
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//identify clicked player
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//identify clicked player
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int clickedNameID = 0; //number of player - zero means AI, assume it initially
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int clickedNameID = 0; //number of player - zero means AI, assume it initially
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@ -628,7 +627,6 @@ void CVCMIServer::setPlayer(PlayerColor clickedColor)
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playerToRestore.color = i->first;
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playerToRestore.color = i->first;
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playerToRestore.id = newPlayer;
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playerToRestore.id = newPlayer;
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setPlayerConnectedId(i->second, PlayerSettings::PLAYER_AI); //set computer
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setPlayerConnectedId(i->second, PlayerSettings::PLAYER_AI); //set computer
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old = &i->second;
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break;
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break;
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}
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}
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}
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}
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