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fix shadow hex
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4eb683e0d1
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@ -114,7 +114,7 @@ BattleFieldController::BattleFieldController(BattleInterface & owner):
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//preparing cells and hexes
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cellBorder = GH.renderHandler().loadImage(ImagePath::builtin("CCELLGRD.BMP"), EImageBlitMode::COLORKEY);
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cellShade = GH.renderHandler().loadImage(ImagePath::builtin("CCELLSHD.BMP"), EImageBlitMode::ONLY_SHADOW);
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cellShade = GH.renderHandler().loadImage(ImagePath::builtin("CCELLSHD.BMP"), EImageBlitMode::SIMPLE);
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cellUnitMovementHighlight = GH.renderHandler().loadImage(ImagePath::builtin("UnitMovementHighlight.PNG"), EImageBlitMode::COLORKEY);
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cellUnitMaxMovementHighlight = GH.renderHandler().loadImage(ImagePath::builtin("UnitMaxMovementHighlight.PNG"), EImageBlitMode::COLORKEY);
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@ -137,7 +137,6 @@ void ImageScaled::prepareImages()
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switch(blitMode)
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{
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case EImageBlitMode::SIMPLE:
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case EImageBlitMode::WITH_SHADOW:
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case EImageBlitMode::ONLY_SHADOW:
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case EImageBlitMode::WITH_SHADOW_AND_OVERLAY:
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