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	fix shadow hex
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		| @@ -114,7 +114,7 @@ BattleFieldController::BattleFieldController(BattleInterface & owner): | ||||
|  | ||||
| 	//preparing cells and hexes | ||||
| 	cellBorder = GH.renderHandler().loadImage(ImagePath::builtin("CCELLGRD.BMP"), EImageBlitMode::COLORKEY); | ||||
| 	cellShade = GH.renderHandler().loadImage(ImagePath::builtin("CCELLSHD.BMP"), EImageBlitMode::ONLY_SHADOW); | ||||
| 	cellShade = GH.renderHandler().loadImage(ImagePath::builtin("CCELLSHD.BMP"), EImageBlitMode::SIMPLE); | ||||
| 	cellUnitMovementHighlight = GH.renderHandler().loadImage(ImagePath::builtin("UnitMovementHighlight.PNG"), EImageBlitMode::COLORKEY); | ||||
| 	cellUnitMaxMovementHighlight = GH.renderHandler().loadImage(ImagePath::builtin("UnitMaxMovementHighlight.PNG"), EImageBlitMode::COLORKEY); | ||||
|  | ||||
|   | ||||
| @@ -137,7 +137,6 @@ void ImageScaled::prepareImages() | ||||
|  | ||||
| 	switch(blitMode) | ||||
| 	{ | ||||
| 		case EImageBlitMode::SIMPLE: | ||||
| 		case EImageBlitMode::WITH_SHADOW: | ||||
| 		case EImageBlitMode::ONLY_SHADOW: | ||||
| 		case EImageBlitMode::WITH_SHADOW_AND_OVERLAY: | ||||
|   | ||||
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