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Slight refactoring of CGHeroInstance::movementPointsAfterEmbark()

This commit is contained in:
Andrey Filipenkov 2023-03-19 12:45:49 +03:00
parent aae9e70771
commit a0cd69e944

View File

@ -1106,22 +1106,19 @@ CBonusSystemNode & CGHeroInstance::whereShouldBeAttached(CGameState * gs)
int CGHeroInstance::movementPointsAfterEmbark(int MPsBefore, int basicCost, bool disembark, const TurnInfo * ti) const
{
int ret = 0; //take all MPs by default
bool localTi = false;
std::unique_ptr<TurnInfo> turnInfoLocal;
if(!ti)
{
localTi = true;
ti = new TurnInfo(this);
turnInfoLocal = std::make_unique<TurnInfo>(this);
ti = turnInfoLocal.get();
}
if(!ti->hasBonusOfType(Bonus::FREE_SHIP_BOARDING))
return 0; // take all MPs by default
int mp1 = ti->getMaxMovePoints(disembark ? EPathfindingLayer::LAND : EPathfindingLayer::SAIL);
int mp2 = ti->getMaxMovePoints(disembark ? EPathfindingLayer::SAIL : EPathfindingLayer::LAND);
if(ti->hasBonusOfType(Bonus::FREE_SHIP_BOARDING))
ret = static_cast<int>((MPsBefore - basicCost) * static_cast<double>(mp1) / mp2);
if(localTi)
delete ti;
int ret = static_cast<int>((MPsBefore - basicCost) * static_cast<double>(mp1) / mp2);
return ret;
}