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Renamed & reorganized all game mechanics settings names

This commit is contained in:
Ivan Savenko
2023-03-15 23:47:26 +02:00
parent 383387ef29
commit a0e9e01b48
22 changed files with 239 additions and 174 deletions

View File

@@ -329,7 +329,7 @@ void CTownTooltip::init(const InfoAboutTown & town)
assert(town.tType);
size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->settings()->getInteger(EGameSettings::INT_MAX_BUILDING_PER_TURN)];
size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
build = std::make_shared<CAnimImage>("itpt", iconIndex, 0, 3, 2);