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Renamed & reorganized all game mechanics settings names
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@@ -9,7 +9,6 @@
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*/
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#include "StdInc.h"
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#include "GameSettings.h"
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#include "JsonNode.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@@ -29,61 +28,72 @@ double IGameSettings::getDouble(EGameSettings option) const
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return getValue(option).Float();
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}
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GameSettings::GameSettings():
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gameSettings(static_cast<size_t>(EGameSettings::OPTIONS_COUNT))
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std::vector<int> IGameSettings::getVector(EGameSettings option) const
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{
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return getValue(option).convertTo<std::vector<int>>();
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}
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GameSettings::GameSettings()
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: gameSettings(static_cast<size_t>(EGameSettings::OPTIONS_COUNT))
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{
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}
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void GameSettings::load(const JsonNode & input)
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{
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static std::array<std::array<std::string, 2>, 34> optionPath =
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{ {
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{"textData", "heroClass"},
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{"textData", "artifact"},
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{"textData", "creature"},
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{"textData", "faction"},
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{"textData", "hero"},
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{"textData", "spell"},
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{"textData", "object"},
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{"textData", "terrain"},
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{"textData", "river"},
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{"textData", "road"},
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{"textData", "mapVersion"},
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{"modules", "STACK_EXPERIENCE"},
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{"modules", "STACK_ARTIFACTS"},
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{"modules", "COMMANDERS"},
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{"hardcodedFeatures", "DWELLINGS_ACCUMULATE_CREATURES"},
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{"hardcodedFeatures", "NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS"},
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{"hardcodedFeatures", "BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE"},
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{"hardcodedFeatures", "WINNING_HERO_WITH_NO_TROOPS_RETREATS"},
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{"hardcodedFeatures", "ALL_CREATURES_GET_DOUBLE_MONTHS"},
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{"hardcodedFeatures", "NEGATIVE_LUCK"},
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{"hardcodedFeatures", "CREEP_SIZE"},
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{"hardcodedFeatures", "WEEKLY_GROWTH"},
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{"hardcodedFeatures", "NEUTRAL_STACK_EXP"},
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{"hardcodedFeatures", "MAX_BUILDING_PER_TURN"},
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{"hardcodedFeatures", "MAX_HEROES_AVAILABLE_PER_PLAYER"},
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{"hardcodedFeatures", "MAX_HEROES_ON_MAP_PER_PLAYER"},
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{"hardcodedFeatures", "ATTACK_POINT_DMG_MULTIPLIER"},
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{"hardcodedFeatures", "ATTACK_POINTS_DMG_MULTIPLIER_CAP"},
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{"hardcodedFeatures", "DEFENSE_POINT_DMG_MULTIPLIER"},
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{"hardcodedFeatures", "DEFENSE_POINTS_DMG_MULTIPLIER_CAP"},
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{"hardcodedFeatures", "HERO_STARTING_ARMY_STACKS_COUNT_CHANCES"},
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{"hardcodedFeatures", "DEFAULT_BUILDING_SET_DWELLING_CHANCES"},
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{"bonuses", "global"},
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{"bonuses", "heroes"},
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} };
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static_assert(static_cast<size_t>(EGameSettings::OPTIONS_COUNT) == optionPath.size(), "Missing option path");
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for (size_t i = 0; i < optionPath.size(); ++i)
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struct SettingOption
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{
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const std::string & group = optionPath[i][0];
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const std::string & key = optionPath[i][1];
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EGameSettings setting;
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std::string group;
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std::string key;
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};
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const JsonNode & optionValue = input[group][key];
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static const std::vector<SettingOption> optionPath = {
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{EGameSettings::BONUSES_GLOBAL, "bonuses", "global" },
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{EGameSettings::BONUSES_PER_HERO, "bonuses", "perHero" },
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{EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR, "combat", "attackPointDamageFactor" },
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{EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP, "combat", "attackPointDamageFactorCap" },
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{EGameSettings::COMBAT_BAD_LUCK_DICE, "combat", "badLuckDice" },
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{EGameSettings::COMBAT_BAD_MORALE_DICE, "combat", "badMoraleDice" },
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{EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR, "combat", "defensePointDamageFactor" },
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{EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP, "combat", "defensePointDamageFactorCap"},
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{EGameSettings::COMBAT_GOOD_LUCK_DICE, "combat", "goodLuckDice" },
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{EGameSettings::COMBAT_GOOD_MORALE_DICE, "combat", "goodMoraleDice" },
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{EGameSettings::CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH, "creatures", "allowAllForDoubleMonth" },
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{EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS, "creatures", "allowRandomSpecialWeeks" },
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{EGameSettings::CREATURES_DAILY_STACK_EXPERIENCE, "creatures", "dailyStackExperience" },
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{EGameSettings::CREATURES_WEEKLY_GROWTH_CAP, "creatures", "weeklyGrowthCap" },
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{EGameSettings::CREATURES_WEEKLY_GROWTH_PERCENT, "creatures", "weeklyGrowthPercent" },
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{EGameSettings::DWELLINGS_ACCUMULATE_WHEN_NEUTRAL, "dwellings", "accumulateWhenNeutral" },
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{EGameSettings::DWELLINGS_ACCUMULATE_WHEN_OWNED, "dwellings", "accumulateWhenOwned" },
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{EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP, "heroes", "perPlayerOnMapCap" },
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{EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP, "heroes", "perPlayerTotalCap" },
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{EGameSettings::HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS, "heroes", "retreatOnWinWithoutTroops" },
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{EGameSettings::HEROES_STARTING_STACKS_CHANCES, "heroes", "startingStackChances" },
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{EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD, "markets", "blackMarketRestockPeriod" },
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{EGameSettings::MODULE_COMMANDERS, "modules", "commanders" },
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{EGameSettings::MODULE_STACK_ARTIFACT, "modules", "stackArtifact" },
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{EGameSettings::MODULE_STACK_EXPERIENCE, "modules", "stackExperience" },
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{EGameSettings::TEXTS_ARTIFACT, "textData", "artifact" },
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{EGameSettings::TEXTS_CREATURE, "textData", "creature" },
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{EGameSettings::TEXTS_FACTION, "textData", "faction" },
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{EGameSettings::TEXTS_HERO, "textData", "hero" },
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{EGameSettings::TEXTS_HERO_CLASS, "textData", "heroClass" },
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{EGameSettings::TEXTS_MAP_VERSION, "textData", "mapVersion" },
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{EGameSettings::TEXTS_OBJECT, "textData", "object" },
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{EGameSettings::TEXTS_RIVER, "textData", "river" },
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{EGameSettings::TEXTS_ROAD, "textData", "road" },
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{EGameSettings::TEXTS_SPELL, "textData", "spell" },
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{EGameSettings::TEXTS_TERRAIN, "textData", "terrain" },
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{EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP, "towns", "buildingsPerTurnCap" },
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{EGameSettings::TOWNS_STARTING_DWELLING_CHANCES, "towns", "startingDwellingChances" },
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};
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if (!optionValue.isNull())
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gameSettings[i] = optionValue;
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for(const auto & option : optionPath)
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{
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const JsonNode & optionValue = input[option.group][option.key];
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if(!optionValue.isNull())
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gameSettings[static_cast<size_t>(option.setting)] = optionValue;
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}
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}
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@@ -92,8 +102,8 @@ const JsonNode & GameSettings::getValue(EGameSettings option) const
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assert(option < EGameSettings::OPTIONS_COUNT);
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auto index = static_cast<size_t>(option);
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assert(!gameSettings[index].isNull());
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return gameSettings[index];
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}
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VCMI_LIB_NAMESPACE_END
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