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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Renamed & reorganized all game mechanics settings names

This commit is contained in:
Ivan Savenko
2023-03-15 23:47:26 +02:00
parent 383387ef29
commit a0e9e01b48
22 changed files with 239 additions and 174 deletions

View File

@@ -9,7 +9,6 @@
*/
#include "StdInc.h"
#include "GameSettings.h"
#include "JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN
@@ -29,61 +28,72 @@ double IGameSettings::getDouble(EGameSettings option) const
return getValue(option).Float();
}
GameSettings::GameSettings():
gameSettings(static_cast<size_t>(EGameSettings::OPTIONS_COUNT))
std::vector<int> IGameSettings::getVector(EGameSettings option) const
{
return getValue(option).convertTo<std::vector<int>>();
}
GameSettings::GameSettings()
: gameSettings(static_cast<size_t>(EGameSettings::OPTIONS_COUNT))
{
}
void GameSettings::load(const JsonNode & input)
{
static std::array<std::array<std::string, 2>, 34> optionPath =
{ {
{"textData", "heroClass"},
{"textData", "artifact"},
{"textData", "creature"},
{"textData", "faction"},
{"textData", "hero"},
{"textData", "spell"},
{"textData", "object"},
{"textData", "terrain"},
{"textData", "river"},
{"textData", "road"},
{"textData", "mapVersion"},
{"modules", "STACK_EXPERIENCE"},
{"modules", "STACK_ARTIFACTS"},
{"modules", "COMMANDERS"},
{"hardcodedFeatures", "DWELLINGS_ACCUMULATE_CREATURES"},
{"hardcodedFeatures", "NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS"},
{"hardcodedFeatures", "BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE"},
{"hardcodedFeatures", "WINNING_HERO_WITH_NO_TROOPS_RETREATS"},
{"hardcodedFeatures", "ALL_CREATURES_GET_DOUBLE_MONTHS"},
{"hardcodedFeatures", "NEGATIVE_LUCK"},
{"hardcodedFeatures", "CREEP_SIZE"},
{"hardcodedFeatures", "WEEKLY_GROWTH"},
{"hardcodedFeatures", "NEUTRAL_STACK_EXP"},
{"hardcodedFeatures", "MAX_BUILDING_PER_TURN"},
{"hardcodedFeatures", "MAX_HEROES_AVAILABLE_PER_PLAYER"},
{"hardcodedFeatures", "MAX_HEROES_ON_MAP_PER_PLAYER"},
{"hardcodedFeatures", "ATTACK_POINT_DMG_MULTIPLIER"},
{"hardcodedFeatures", "ATTACK_POINTS_DMG_MULTIPLIER_CAP"},
{"hardcodedFeatures", "DEFENSE_POINT_DMG_MULTIPLIER"},
{"hardcodedFeatures", "DEFENSE_POINTS_DMG_MULTIPLIER_CAP"},
{"hardcodedFeatures", "HERO_STARTING_ARMY_STACKS_COUNT_CHANCES"},
{"hardcodedFeatures", "DEFAULT_BUILDING_SET_DWELLING_CHANCES"},
{"bonuses", "global"},
{"bonuses", "heroes"},
} };
static_assert(static_cast<size_t>(EGameSettings::OPTIONS_COUNT) == optionPath.size(), "Missing option path");
for (size_t i = 0; i < optionPath.size(); ++i)
struct SettingOption
{
const std::string & group = optionPath[i][0];
const std::string & key = optionPath[i][1];
EGameSettings setting;
std::string group;
std::string key;
};
const JsonNode & optionValue = input[group][key];
static const std::vector<SettingOption> optionPath = {
{EGameSettings::BONUSES_GLOBAL, "bonuses", "global" },
{EGameSettings::BONUSES_PER_HERO, "bonuses", "perHero" },
{EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR, "combat", "attackPointDamageFactor" },
{EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP, "combat", "attackPointDamageFactorCap" },
{EGameSettings::COMBAT_BAD_LUCK_DICE, "combat", "badLuckDice" },
{EGameSettings::COMBAT_BAD_MORALE_DICE, "combat", "badMoraleDice" },
{EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR, "combat", "defensePointDamageFactor" },
{EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP, "combat", "defensePointDamageFactorCap"},
{EGameSettings::COMBAT_GOOD_LUCK_DICE, "combat", "goodLuckDice" },
{EGameSettings::COMBAT_GOOD_MORALE_DICE, "combat", "goodMoraleDice" },
{EGameSettings::CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH, "creatures", "allowAllForDoubleMonth" },
{EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS, "creatures", "allowRandomSpecialWeeks" },
{EGameSettings::CREATURES_DAILY_STACK_EXPERIENCE, "creatures", "dailyStackExperience" },
{EGameSettings::CREATURES_WEEKLY_GROWTH_CAP, "creatures", "weeklyGrowthCap" },
{EGameSettings::CREATURES_WEEKLY_GROWTH_PERCENT, "creatures", "weeklyGrowthPercent" },
{EGameSettings::DWELLINGS_ACCUMULATE_WHEN_NEUTRAL, "dwellings", "accumulateWhenNeutral" },
{EGameSettings::DWELLINGS_ACCUMULATE_WHEN_OWNED, "dwellings", "accumulateWhenOwned" },
{EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP, "heroes", "perPlayerOnMapCap" },
{EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP, "heroes", "perPlayerTotalCap" },
{EGameSettings::HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS, "heroes", "retreatOnWinWithoutTroops" },
{EGameSettings::HEROES_STARTING_STACKS_CHANCES, "heroes", "startingStackChances" },
{EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD, "markets", "blackMarketRestockPeriod" },
{EGameSettings::MODULE_COMMANDERS, "modules", "commanders" },
{EGameSettings::MODULE_STACK_ARTIFACT, "modules", "stackArtifact" },
{EGameSettings::MODULE_STACK_EXPERIENCE, "modules", "stackExperience" },
{EGameSettings::TEXTS_ARTIFACT, "textData", "artifact" },
{EGameSettings::TEXTS_CREATURE, "textData", "creature" },
{EGameSettings::TEXTS_FACTION, "textData", "faction" },
{EGameSettings::TEXTS_HERO, "textData", "hero" },
{EGameSettings::TEXTS_HERO_CLASS, "textData", "heroClass" },
{EGameSettings::TEXTS_MAP_VERSION, "textData", "mapVersion" },
{EGameSettings::TEXTS_OBJECT, "textData", "object" },
{EGameSettings::TEXTS_RIVER, "textData", "river" },
{EGameSettings::TEXTS_ROAD, "textData", "road" },
{EGameSettings::TEXTS_SPELL, "textData", "spell" },
{EGameSettings::TEXTS_TERRAIN, "textData", "terrain" },
{EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP, "towns", "buildingsPerTurnCap" },
{EGameSettings::TOWNS_STARTING_DWELLING_CHANCES, "towns", "startingDwellingChances" },
};
if (!optionValue.isNull())
gameSettings[i] = optionValue;
for(const auto & option : optionPath)
{
const JsonNode & optionValue = input[option.group][option.key];
if(!optionValue.isNull())
gameSettings[static_cast<size_t>(option.setting)] = optionValue;
}
}
@@ -92,8 +102,8 @@ const JsonNode & GameSettings::getValue(EGameSettings option) const
assert(option < EGameSettings::OPTIONS_COUNT);
auto index = static_cast<size_t>(option);
assert(!gameSettings[index].isNull());
return gameSettings[index];
}
VCMI_LIB_NAMESPACE_END