mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-15 00:05:02 +02:00
Renamed & reorganized all game mechanics settings names
This commit is contained in:
@ -233,15 +233,15 @@ void CGCreature::newTurn(CRandomGenerator & rand) const
|
||||
{//Works only for stacks of single type of size up to 2 millions
|
||||
if (!notGrowingTeam)
|
||||
{
|
||||
if (stacks.begin()->second->count < VLC->settings()->getInteger(EGameSettings::INT_CREEP_SIZE) && cb->getDate(Date::DAY_OF_WEEK) == 1 && cb->getDate(Date::DAY) > 1)
|
||||
if (stacks.begin()->second->count < VLC->settings()->getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_CAP) && cb->getDate(Date::DAY_OF_WEEK) == 1 && cb->getDate(Date::DAY) > 1)
|
||||
{
|
||||
ui32 power = static_cast<ui32>(temppower * (100 + VLC->settings()->getInteger(EGameSettings::INT_WEEKLY_GROWTH)) / 100);
|
||||
cb->setObjProperty(id, ObjProperty::MONSTER_COUNT, std::min<uint32_t>(power / 1000, VLC->settings()->getInteger(EGameSettings::INT_CREEP_SIZE))); //set new amount
|
||||
ui32 power = static_cast<ui32>(temppower * (100 + VLC->settings()->getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_PERCENT)) / 100);
|
||||
cb->setObjProperty(id, ObjProperty::MONSTER_COUNT, std::min<uint32_t>(power / 1000, VLC->settings()->getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_PERCENT))); //set new amount
|
||||
cb->setObjProperty(id, ObjProperty::MONSTER_POWER, power); //increase temppower
|
||||
}
|
||||
}
|
||||
if (VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
|
||||
cb->setObjProperty(id, ObjProperty::MONSTER_EXP, VLC->settings()->getInteger(EGameSettings::INT_NEUTRAL_STACK_EXP)); //for testing purpose
|
||||
cb->setObjProperty(id, ObjProperty::MONSTER_EXP, VLC->settings()->getInteger(EGameSettings::CREATURES_DAILY_STACK_EXPERIENCE)); //for testing purpose
|
||||
}
|
||||
void CGCreature::setPropertyDer(ui8 what, ui32 val)
|
||||
{
|
||||
|
Reference in New Issue
Block a user