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- removed lib headers from PCH
- fixed #1062 - correct terrain penalty check
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@ -1,7 +1,10 @@
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#include "StdInc.h"
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#include "Fuzzy.h"
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#include <limits>
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//#include "../../lib/CObjectHandler.h"
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#include "../../lib/CObjectHandler.h"
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#include "../../lib/CCreatureHandler.h"
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#include "../../lib/VCMI_Lib.h"
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/*
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* Fuzzy.cpp, part of VCMI engine
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@ -5,27 +5,10 @@
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#include <boost/format.hpp>
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#include <boost/range/algorithm.hpp>
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#include <boost/type_traits.hpp>
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#include "../../lib/AI_Base.h"
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#include "../../CCallback.h"
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#include "../../lib/CObjectHandler.h"
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#include <boost/foreach.hpp>
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#include "../../lib/CThreadHelper.h"
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#include <boost/thread/tss.hpp>
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#include "../../lib/VCMI_Lib.h"
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#include "../../lib/CBuildingHandler.h"
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#include "../../lib/CCreatureHandler.h"
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#include "../../lib/CTownHandler.h"
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#include "../../lib/CSpellHandler.h"
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#include "../../lib/CObjectHandler.h"
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#include "../../lib/Connection.h"
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#include "../../lib/CGameState.h"
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#include "../../lib/map.h"
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#include "../../lib/NetPacks.h"
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#include "../../lib/CondSh.h"
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#include "../../lib/CStopWatch.h"
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#include "Fuzzy.h"
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#include <fstream>
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@ -34,7 +17,6 @@
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using boost::format;
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using boost::str;
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extern CLogger &aiLogger;
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#define INDENT AILogger::Tab ___dummy_ind
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@ -1233,6 +1233,9 @@ void VCAI::recruitCreatures(const CGDwelling * d)
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bool VCAI::tryBuildStructure(const CGTownInstance * t, int building, unsigned int maxDays)
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{
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if (!vstd::contains(t->town->buildings, building))
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return false; // no such building in town
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if (t->hasBuilt(building)) //Already built? Shouldn't happen in general
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return true;
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@ -1,4 +1,26 @@
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#pragma once
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#include "../../lib/AI_Base.h"
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#include "../../CCallback.h"
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#include "../../lib/CObjectHandler.h"
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#include "../../lib/CThreadHelper.h"
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#include "../../lib/VCMI_Lib.h"
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#include "../../lib/CBuildingHandler.h"
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#include "../../lib/CCreatureHandler.h"
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#include "../../lib/CTownHandler.h"
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#include "../../lib/CSpellHandler.h"
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#include "../../lib/CObjectHandler.h"
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#include "../../lib/Connection.h"
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#include "../../lib/CGameState.h"
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#include "../../lib/map.h"
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#include "../../lib/NetPacks.h"
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#include "../../lib/CondSh.h"
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#include "../../lib/CStopWatch.h"
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struct QuestInfo;
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typedef const int3& crint3;
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typedef const std::string& crstring;
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@ -527,8 +527,7 @@ void CHighlightableButtonsGroup::addButton(const std::map<int,std::string> &tool
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CHighlightableButton *bt = new CHighlightableButton(OnSelect, 0, tooltip, HelpBox, false, defName, 0, x, y, key);
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if(musicLike)
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{
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if (buttons.size() > 3)
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bt->setOffset(buttons.size()-3);
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bt->setOffset(buttons.size()-3);
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}
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bt->ID = uid;
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bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
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@ -526,8 +526,6 @@ static int lowestSpeed(const CGHeroInstance * chi)
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ui32 CGHeroInstance::getTileCost(const TerrainTile &dest, const TerrainTile &from) const
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{
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//TODO: check if all creatures are on its native terrain and change cost appropriately
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//base move cost
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unsigned ret = 100;
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@ -553,30 +551,30 @@ ui32 CGHeroInstance::getTileCost(const TerrainTile &dest, const TerrainTile &fro
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}
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else
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{
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assert(vstd::contains(VLC->townh->factions, type->heroType / 2));
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if (VLC->townh->factions[type->heroType / 2].nativeTerrain != from.tertype) //non-native terrain
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ret = VLC->heroh->terrCosts[from.tertype];
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//FIXME: in H3 presence of Nomad in army will remove terrain penalty for sand. Bonus not implemented in VCMI
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ret = std::max(ret - 25*unsigned(getSecSkillLevel(CGHeroInstance::PATHFINDING)), 100u); //reduce 25% of terrain penalty for each pathfinding level
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}
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// NOTE: in H3 neutral stacks will ignore terrain penalty only if placed as topmost stack(s) in hero army.
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// This is clearly bug in H3 however intended behaviour is not clear.
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// Current VCMI behaviour will ignore neutrals in calculations so army in VCMI
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// will always have best penalty without any influence from player-defined stacks order
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bool nativeArmy = true;
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BOOST_FOREACH(auto stack, stacks)
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{
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int nativeTerrain = VLC->townh->factions[stack.second->type->faction].nativeTerrain;
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if (nativeTerrain != -1 && nativeTerrain != from.tertype)
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{
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nativeArmy = false;
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break;
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}
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}
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if (!nativeArmy)
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ret = VLC->heroh->terrCosts[from.tertype];
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}
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return ret;
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}
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#if 0
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// Unused and buggy method.
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// - for loop is wrong. will not find all creatures. must use iterator instead.
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// - -> is the slot number. use second->first for creature index
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// Is lowestSpeed() the correct equivalent ?
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ui32 CGHeroInstance::getLowestCreatureSpeed() const
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{
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ui32 sl = 100;
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for(size_t h=0; h < stacksCount(); ++h)
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{
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if(VLC->creh->creatures[Slots().find(h)->first]->speed<sl)
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sl = VLC->creh->creatures[Slots().find(h)->first]->speed;
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}
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return sl;
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}
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#endif
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int3 CGHeroInstance::convertPosition(int3 src, bool toh3m) //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
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{
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if (toh3m)
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@ -646,14 +644,17 @@ void CGHeroInstance::setSecSkillLevel(SecondarySkill which, int val, bool abs)
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int CGHeroInstance::maxMovePoints(bool onLand) const
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{
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int base = -1;
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int base;
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if(onLand)
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{
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static const int moveForSpeed[] = { 1500, 1560, 1630, 1700, 1760, 1830, 1900, 1960, 2000 }; //first element for 3 and lower; last for 11 and more
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int index = lowestSpeed(this) - 3;
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vstd::amin(index, ARRAY_COUNT(moveForSpeed)-1);
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vstd::amax(index, 0);
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base = moveForSpeed[index];
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// used function is f(x) = 66.6x + 1300, rounded to second digit, where x is lowest speed in army
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static const int baseSpeed = 1300; // base speed from creature with 0 speed
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int armySpeed = lowestSpeed(this) * 20 / 3;
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base = armySpeed * 10 + baseSpeed; // separate *10 is intentional to receive same rounding as in h3
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vstd::abetween(base, 1500, 2000); // base speed is limited by these values
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}
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else
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{
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@ -674,32 +675,6 @@ int CGHeroInstance::maxMovePoints(bool onLand) const
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return int(base + base*modifier) + bonus;
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}
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// int CGHeroInstance::getSpellSecLevel(int spell) const
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// {
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// int bestslvl = 0;
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// if(VLC->spellh->spells[spell].air)
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// if(getSecSkillLevel(15) >= bestslvl)
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// {
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// bestslvl = getSecSkillLevel(15);
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// }
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// if(VLC->spellh->spells[spell].fire)
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// if(getSecSkillLevel(14) >= bestslvl)
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// {
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// bestslvl = getSecSkillLevel(14);
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// }
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// if(VLC->spellh->spells[spell].water)
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// if(getSecSkillLevel(16) >= bestslvl)
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// {
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// bestslvl = getSecSkillLevel(16);
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// }
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// if(VLC->spellh->spells[spell].earth)
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// if(getSecSkillLevel(17) >= bestslvl)
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// {
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// bestslvl = getSecSkillLevel(17);
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// }
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// return bestslvl;
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// }
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CGHeroInstance::CGHeroInstance()
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: IBoatGenerator(this)
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{
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@ -181,13 +181,11 @@ bool CGameInfoCallback::isAllowed( int type, int id )
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void CPrivilagedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact*> &out)
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{
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for (int i = 0; i < 2; i++)
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{
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for (int j = 0; j < 3 ; j++)
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{
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out.push_back(VLC->arth->artifacts[getRandomArt(CArtifact::ART_TREASURE << i)]);
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}
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}
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for (int j = 0; j < 3 ; j++)
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out.push_back(VLC->arth->artifacts[getRandomArt(CArtifact::ART_TREASURE)]);
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for (int j = 0; j < 3 ; j++)
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out.push_back(VLC->arth->artifacts[getRandomArt(CArtifact::ART_MINOR)]);
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out.push_back(VLC->arth->artifacts[getRandomArt(CArtifact::ART_MAJOR)]);
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}
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