mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-20 20:23:03 +02:00
Make IObjectInterface::cb non-static
This commit is contained in:
parent
c37ce05d06
commit
a15366f5a5
@ -128,7 +128,7 @@ class TemporaryArmy : public CArmedInstance
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public:
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void armyChanged() override {}
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TemporaryArmy()
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:CArmedInstance(true)
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:CArmedInstance(nullptr, true)
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{
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}
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};
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@ -165,7 +165,7 @@ void DangerHitMapAnalyzer::calculateTileOwners()
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auto addTownHero = [&](const CGTownInstance * town)
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{
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auto townHero = new CGHeroInstance();
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auto townHero = new CGHeroInstance(nullptr);
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CRandomGenerator rng;
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auto visitablePos = town->visitablePos();
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@ -30,7 +30,7 @@ ui64 FuzzyHelper::estimateBankDanger(const CBank * bank)
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ui64 totalStrength = 0;
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ui8 totalChance = 0;
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for(auto config : bankInfo->getPossibleGuards())
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for(auto config : bankInfo->getPossibleGuards(bank->cb))
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{
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totalStrength += config.second.totalStrength * config.first;
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totalChance += config.first;
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@ -98,7 +98,7 @@ std::string CompleteQuest::questToString() const
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return "inactive quest";
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MetaString ms;
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q.quest->getRolloverText(ms, false);
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q.quest->getRolloverText(q.obj->cb, ms, false);
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return ms.toString();
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}
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@ -31,7 +31,7 @@ public:
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virtual bool needsLastStack() const override;
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std::shared_ptr<SpecialAction> getActorAction() const;
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HeroExchangeArmy(): CArmedInstance(true), requireBuyArmy(false) {}
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HeroExchangeArmy(): CArmedInstance(nullptr, true), requireBuyArmy(false) {}
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};
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struct ExchangeResult
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@ -72,7 +72,7 @@ ui64 FuzzyHelper::estimateBankDanger(const CBank * bank)
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ui64 totalStrength = 0;
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ui8 totalChance = 0;
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for(auto config : bankInfo->getPossibleGuards())
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for(auto config : bankInfo->getPossibleGuards(bank->cb))
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{
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totalStrength += config.second.totalStrength * config.first;
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totalChance += config.first;
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@ -103,7 +103,7 @@ std::string CompleteQuest::questToString() const
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return "inactive quest";
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MetaString ms;
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q.quest->getRolloverText(ms, false);
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q.quest->getRolloverText(q.obj->cb, ms, false);
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return ms.toString();
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}
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@ -139,14 +139,10 @@ CClient::CClient()
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waitingRequest.clear();
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applier = std::make_shared<CApplier<CBaseForCLApply>>();
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registerTypesClientPacks(*applier);
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IObjectInterface::cb = this;
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gs = nullptr;
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}
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CClient::~CClient()
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{
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IObjectInterface::cb = nullptr;
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}
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CClient::~CClient() = default;
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const Services * CClient::services() const
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{
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@ -178,7 +174,7 @@ void CClient::newGame(CGameState * initializedGameState)
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CSH->th->update();
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CMapService mapService;
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gs = initializedGameState ? initializedGameState : new CGameState();
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gs->preInit(VLC);
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gs->preInit(VLC, this);
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logNetwork->trace("\tCreating gamestate: %i", CSH->th->getDiff());
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if(!initializedGameState)
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{
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@ -200,7 +196,7 @@ void CClient::loadGame(CGameState * initializedGameState)
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logNetwork->info("Game state was transferred over network, loading.");
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gs = initializedGameState;
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gs->preInit(VLC);
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gs->preInit(VLC, this);
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gs->updateOnLoad(CSH->si.get());
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logNetwork->info("Game loaded, initialize interfaces.");
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@ -203,7 +203,7 @@ void ClientCommandManager::handleConvertTextCommand()
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try
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{
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// load and drop loaded map - we only need loader to run over all maps
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mapService.loadMap(mapName);
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mapService.loadMap(mapName, nullptr);
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}
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catch(std::exception & e)
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{
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@ -216,7 +216,7 @@ void ClientCommandManager::handleConvertTextCommand()
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{
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auto state = CampaignHandler::getCampaign(campaignName.getName());
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for (auto const & part : state->allScenarios())
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state->getMap(part);
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state->getMap(part, nullptr);
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}
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VLC->generaltexth->dumpAllTexts();
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@ -104,7 +104,7 @@ std::vector<Canvas> CMapOverviewWidget::createMinimaps(ResourcePath resource) co
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std::unique_ptr<CMap> map;
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try
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{
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map = mapService.loadMap(resource);
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map = mapService.loadMap(resource, nullptr);
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}
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catch (const std::exception & e)
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{
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@ -169,7 +169,7 @@ CMapOverviewWidget::CMapOverviewWidget(CMapOverview& parent):
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lf >> *(mapHeader) >> startInfo;
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if(startInfo->campState)
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campaignMap = startInfo->campState->getMap(*startInfo->campState->currentScenario());
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campaignMap = startInfo->campState->getMap(*startInfo->campState->currentScenario(), nullptr);
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res = ResourcePath(startInfo->fileURI, EResType::MAP);
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}
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if(!campaignMap)
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@ -160,7 +160,7 @@ void CQuestLog::recreateLabelList()
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}
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MetaString text;
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quests[i].quest->getRolloverText (text, false);
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quests[i].quest->getRolloverText (quests[i].obj->cb, text, false);
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if (quests[i].obj)
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{
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if (auto seersHut = dynamic_cast<const CGSeerHut *>(quests[i].obj))
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@ -236,7 +236,7 @@ void CQuestLog::selectQuest(int which, int labelId)
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MetaString text;
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std::vector<Component> components;
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currentQuest->quest->getVisitText(text, components, true);
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currentQuest->quest->getVisitText(currentQuest->obj->cb, text, components, true);
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if(description->slider)
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description->slider->scrollToMin(); // scroll text to start position
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description->setText(text.toString()); //TODO: use special log entry text
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@ -619,6 +619,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/CThreadHelper.h
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${MAIN_LIB_DIR}/CTownHandler.h
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${MAIN_LIB_DIR}/FunctionList.h
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${MAIN_LIB_DIR}/GameCallbackHolder.h
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${MAIN_LIB_DIR}/GameConstants.h
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${MAIN_LIB_DIR}/GameSettings.h
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${MAIN_LIB_DIR}/IBonusTypeHandler.h
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24
lib/GameCallbackHolder.h
Normal file
24
lib/GameCallbackHolder.h
Normal file
@ -0,0 +1,24 @@
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/*
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* GameCallbackHolder.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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VCMI_LIB_NAMESPACE_BEGIN
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class IGameCallback;
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class DLL_LINKAGE GameCallbackHolder
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{
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public:
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IGameCallback * const cb;
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GameCallbackHolder(IGameCallback *cb):
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cb(cb)
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{}
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};
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@ -31,9 +31,7 @@
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VCMI_LIB_NAMESPACE_BEGIN
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namespace JsonRandom
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{
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si32 loadVariable(std::string variableGroup, const std::string & value, const Variables & variables, si32 defaultValue)
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si32 JsonRandom::loadVariable(std::string variableGroup, const std::string & value, const Variables & variables, si32 defaultValue)
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{
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if (value.empty() || value[0] != '@')
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{
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@ -51,7 +49,7 @@ namespace JsonRandom
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return variables.at(variableID);
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}
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si32 loadValue(const JsonNode & value, CRandomGenerator & rng, const Variables & variables, si32 defaultValue)
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si32 JsonRandom::loadValue(const JsonNode & value, CRandomGenerator & rng, const Variables & variables, si32 defaultValue)
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{
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if(value.isNull())
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return defaultValue;
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@ -79,7 +77,7 @@ namespace JsonRandom
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}
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template<typename IdentifierType>
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IdentifierType decodeKey(const std::string & modScope, const std::string & value, const Variables & variables)
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IdentifierType JsonRandom::decodeKey(const std::string & modScope, const std::string & value, const Variables & variables)
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{
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if (value.empty() || value[0] != '@')
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return IdentifierType(*VLC->identifiers()->getIdentifier(modScope, IdentifierType::entityType(), value));
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@ -88,7 +86,7 @@ namespace JsonRandom
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}
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template<typename IdentifierType>
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IdentifierType decodeKey(const JsonNode & value, const Variables & variables)
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IdentifierType JsonRandom::decodeKey(const JsonNode & value, const Variables & variables)
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{
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if (value.String().empty() || value.String()[0] != '@')
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return IdentifierType(*VLC->identifiers()->getIdentifier(IdentifierType::entityType(), value));
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@ -97,19 +95,19 @@ namespace JsonRandom
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}
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template<>
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PlayerColor decodeKey(const JsonNode & value, const Variables & variables)
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PlayerColor JsonRandom::decodeKey(const JsonNode & value, const Variables & variables)
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{
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return PlayerColor(*VLC->identifiers()->getIdentifier("playerColor", value));
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}
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template<>
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PrimarySkill decodeKey(const JsonNode & value, const Variables & variables)
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PrimarySkill JsonRandom::decodeKey(const JsonNode & value, const Variables & variables)
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{
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return PrimarySkill(*VLC->identifiers()->getIdentifier("primarySkill", value));
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}
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template<>
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PrimarySkill decodeKey(const std::string & modScope, const std::string & value, const Variables & variables)
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PrimarySkill JsonRandom::decodeKey(const std::string & modScope, const std::string & value, const Variables & variables)
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{
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if (value.empty() || value[0] != '@')
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return PrimarySkill(*VLC->identifiers()->getIdentifier(modScope, "primarySkill", value));
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@ -120,13 +118,13 @@ namespace JsonRandom
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/// Method that allows type-specific object filtering
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/// Default implementation is to accept all input objects
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template<typename IdentifierType>
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std::set<IdentifierType> filterKeysTyped(const JsonNode & value, const std::set<IdentifierType> & valuesSet)
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std::set<IdentifierType> JsonRandom::filterKeysTyped(const JsonNode & value, const std::set<IdentifierType> & valuesSet)
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{
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return valuesSet;
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}
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template<>
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std::set<ArtifactID> filterKeysTyped(const JsonNode & value, const std::set<ArtifactID> & valuesSet)
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std::set<ArtifactID> JsonRandom::filterKeysTyped(const JsonNode & value, const std::set<ArtifactID> & valuesSet)
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{
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assert(value.isStruct());
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@ -164,7 +162,7 @@ namespace JsonRandom
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if(!allowedClasses.empty() && !allowedClasses.count(art->aClass))
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continue;
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if(!IObjectInterface::cb->isAllowed(art->getId()))
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if(!cb->isAllowed(art->getId()))
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continue;
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if(!allowedPositions.empty())
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@ -186,7 +184,7 @@ namespace JsonRandom
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}
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template<>
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std::set<SpellID> filterKeysTyped(const JsonNode & value, const std::set<SpellID> & valuesSet)
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std::set<SpellID> JsonRandom::filterKeysTyped(const JsonNode & value, const std::set<SpellID> & valuesSet)
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{
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std::set<SpellID> result = valuesSet;
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@ -213,7 +211,7 @@ namespace JsonRandom
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}
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template<typename IdentifierType>
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std::set<IdentifierType> filterKeys(const JsonNode & value, const std::set<IdentifierType> & valuesSet, const Variables & variables)
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std::set<IdentifierType> JsonRandom::filterKeys(const JsonNode & value, const std::set<IdentifierType> & valuesSet, const Variables & variables)
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{
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if(value.isString())
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return { decodeKey<IdentifierType>(value, variables) };
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@ -257,7 +255,7 @@ namespace JsonRandom
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return valuesSet;
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}
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TResources loadResources(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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TResources JsonRandom::loadResources(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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{
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TResources ret;
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@ -275,7 +273,7 @@ namespace JsonRandom
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return ret;
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}
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TResources loadResource(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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TResources JsonRandom::loadResource(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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{
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std::set<GameResID> defaultResources{
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GameResID::WOOD,
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@ -296,7 +294,7 @@ namespace JsonRandom
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return ret;
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}
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PrimarySkill loadPrimary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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PrimarySkill JsonRandom::loadPrimary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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{
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std::set<PrimarySkill> defaultSkills{
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PrimarySkill::ATTACK,
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@ -308,7 +306,7 @@ namespace JsonRandom
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return *RandomGeneratorUtil::nextItem(potentialPicks, rng);
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}
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std::vector<si32> loadPrimaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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std::vector<si32> JsonRandom::loadPrimaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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{
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std::vector<si32> ret(GameConstants::PRIMARY_SKILLS, 0);
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std::set<PrimarySkill> defaultSkills{
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@ -340,18 +338,18 @@ namespace JsonRandom
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return ret;
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}
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SecondarySkill loadSecondary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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SecondarySkill JsonRandom::loadSecondary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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{
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std::set<SecondarySkill> defaultSkills;
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for(const auto & skill : VLC->skillh->objects)
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if (IObjectInterface::cb->isAllowed(skill->getId()))
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if (cb->isAllowed(skill->getId()))
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defaultSkills.insert(skill->getId());
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std::set<SecondarySkill> potentialPicks = filterKeys(value, defaultSkills, variables);
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return *RandomGeneratorUtil::nextItem(potentialPicks, rng);
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}
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std::map<SecondarySkill, si32> loadSecondaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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std::map<SecondarySkill, si32> JsonRandom::loadSecondaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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{
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std::map<SecondarySkill, si32> ret;
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if(value.isStruct())
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@ -366,7 +364,7 @@ namespace JsonRandom
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{
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std::set<SecondarySkill> defaultSkills;
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for(const auto & skill : VLC->skillh->objects)
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if (IObjectInterface::cb->isAllowed(skill->getId()))
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if (cb->isAllowed(skill->getId()))
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defaultSkills.insert(skill->getId());
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for(const auto & element : value.Vector())
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@ -381,19 +379,19 @@ namespace JsonRandom
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return ret;
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}
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ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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ArtifactID JsonRandom::loadArtifact(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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{
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std::set<ArtifactID> allowedArts;
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for(const auto & artifact : VLC->arth->objects)
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if (IObjectInterface::cb->isAllowed(artifact->getId()) && VLC->arth->legalArtifact(artifact->getId()))
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if (cb->isAllowed(artifact->getId()) && VLC->arth->legalArtifact(artifact->getId()))
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allowedArts.insert(artifact->getId());
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std::set<ArtifactID> potentialPicks = filterKeys(value, allowedArts, variables);
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return IObjectInterface::cb->gameState()->pickRandomArtifact(rng, potentialPicks);
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return cb->gameState()->pickRandomArtifact(rng, potentialPicks);
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}
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std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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std::vector<ArtifactID> JsonRandom::loadArtifacts(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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{
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std::vector<ArtifactID> ret;
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for (const JsonNode & entry : value.Vector())
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@ -403,11 +401,11 @@ namespace JsonRandom
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return ret;
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}
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SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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SpellID JsonRandom::loadSpell(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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{
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std::set<SpellID> defaultSpells;
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for(const auto & spell : VLC->spellh->objects)
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if (IObjectInterface::cb->isAllowed(spell->getId()) && !spell->isSpecial())
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if (cb->isAllowed(spell->getId()) && !spell->isSpecial())
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defaultSpells.insert(spell->getId());
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std::set<SpellID> potentialPicks = filterKeys(value, defaultSpells, variables);
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@ -420,7 +418,7 @@ namespace JsonRandom
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return *RandomGeneratorUtil::nextItem(potentialPicks, rng);
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}
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std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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std::vector<SpellID> JsonRandom::loadSpells(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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{
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std::vector<SpellID> ret;
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for (const JsonNode & entry : value.Vector())
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@ -430,7 +428,7 @@ namespace JsonRandom
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return ret;
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}
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std::vector<PlayerColor> loadColors(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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std::vector<PlayerColor> JsonRandom::loadColors(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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{
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std::vector<PlayerColor> ret;
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std::set<PlayerColor> defaultPlayers;
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@ -446,7 +444,7 @@ namespace JsonRandom
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return ret;
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}
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std::vector<HeroTypeID> loadHeroes(const JsonNode & value, CRandomGenerator & rng)
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std::vector<HeroTypeID> JsonRandom::loadHeroes(const JsonNode & value, CRandomGenerator & rng)
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{
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std::vector<HeroTypeID> ret;
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for(auto & entry : value.Vector())
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@ -456,7 +454,7 @@ namespace JsonRandom
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return ret;
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}
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std::vector<HeroClassID> loadHeroClasses(const JsonNode & value, CRandomGenerator & rng)
|
||||
std::vector<HeroClassID> JsonRandom::loadHeroClasses(const JsonNode & value, CRandomGenerator & rng)
|
||||
{
|
||||
std::vector<HeroClassID> ret;
|
||||
for(auto & entry : value.Vector())
|
||||
@ -466,7 +464,7 @@ namespace JsonRandom
|
||||
return ret;
|
||||
}
|
||||
|
||||
CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
|
||||
CStackBasicDescriptor JsonRandom::loadCreature(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
|
||||
{
|
||||
CStackBasicDescriptor stack;
|
||||
|
||||
@ -495,7 +493,7 @@ namespace JsonRandom
|
||||
return stack;
|
||||
}
|
||||
|
||||
std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
|
||||
std::vector<CStackBasicDescriptor> JsonRandom::loadCreatures(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
|
||||
{
|
||||
std::vector<CStackBasicDescriptor> ret;
|
||||
for (const JsonNode & node : value.Vector())
|
||||
@ -505,7 +503,7 @@ namespace JsonRandom
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value, const Variables & variables)
|
||||
std::vector<JsonRandom::RandomStackInfo> JsonRandom::evaluateCreatures(const JsonNode & value, const Variables & variables)
|
||||
{
|
||||
std::vector<RandomStackInfo> ret;
|
||||
for (const JsonNode & node : value.Vector())
|
||||
@ -532,7 +530,7 @@ namespace JsonRandom
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::vector<Bonus> DLL_LINKAGE loadBonuses(const JsonNode & value)
|
||||
std::vector<Bonus> JsonRandom::loadBonuses(const JsonNode & value)
|
||||
{
|
||||
std::vector<Bonus> ret;
|
||||
for (const JsonNode & entry : value.Vector())
|
||||
@ -543,6 +541,4 @@ namespace JsonRandom
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -11,6 +11,7 @@
|
||||
|
||||
#include "GameConstants.h"
|
||||
#include "ResourceSet.h"
|
||||
#include "GameCallbackHolder.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
@ -22,10 +23,29 @@ struct Bonus;
|
||||
struct Component;
|
||||
class CStackBasicDescriptor;
|
||||
|
||||
namespace JsonRandom
|
||||
class DLL_LINKAGE JsonRandom : public GameCallbackHolder
|
||||
{
|
||||
public:
|
||||
using Variables = std::map<std::string, int>;
|
||||
|
||||
private:
|
||||
template<typename IdentifierType>
|
||||
std::set<IdentifierType> filterKeys(const JsonNode & value, const std::set<IdentifierType> & valuesSet, const Variables & variables);
|
||||
|
||||
template<typename IdentifierType>
|
||||
std::set<IdentifierType> filterKeysTyped(const JsonNode & value, const std::set<IdentifierType> & valuesSet);
|
||||
|
||||
template<typename IdentifierType>
|
||||
IdentifierType decodeKey(const std::string & modScope, const std::string & value, const Variables & variables);
|
||||
|
||||
template<typename IdentifierType>
|
||||
IdentifierType decodeKey(const JsonNode & value, const Variables & variables);
|
||||
|
||||
si32 loadVariable(std::string variableGroup, const std::string & value, const Variables & variables, si32 defaultValue);
|
||||
|
||||
public:
|
||||
using GameCallbackHolder::GameCallbackHolder;
|
||||
|
||||
struct DLL_LINKAGE RandomStackInfo
|
||||
{
|
||||
std::vector<const CCreature *> allowedCreatures;
|
||||
@ -33,30 +53,30 @@ namespace JsonRandom
|
||||
si32 maxAmount;
|
||||
};
|
||||
|
||||
DLL_LINKAGE si32 loadValue(const JsonNode & value, CRandomGenerator & rng, const Variables & variables, si32 defaultValue = 0);
|
||||
si32 loadValue(const JsonNode & value, CRandomGenerator & rng, const Variables & variables, si32 defaultValue = 0);
|
||||
|
||||
DLL_LINKAGE TResources loadResources(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
||||
DLL_LINKAGE TResources loadResource(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
||||
DLL_LINKAGE PrimarySkill loadPrimary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
||||
DLL_LINKAGE std::vector<si32> loadPrimaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
||||
DLL_LINKAGE SecondarySkill loadSecondary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
||||
DLL_LINKAGE std::map<SecondarySkill, si32> loadSecondaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
||||
TResources loadResources(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
||||
TResources loadResource(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
||||
PrimarySkill loadPrimary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
||||
std::vector<si32> loadPrimaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
||||
SecondarySkill loadSecondary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
||||
std::map<SecondarySkill, si32> loadSecondaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
||||
|
||||
DLL_LINKAGE ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
||||
DLL_LINKAGE std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
||||
ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
||||
std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
||||
|
||||
DLL_LINKAGE SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
||||
DLL_LINKAGE std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
||||
SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
||||
std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
||||
|
||||
DLL_LINKAGE CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
||||
DLL_LINKAGE std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
||||
DLL_LINKAGE std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value, const Variables & variables);
|
||||
CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
||||
std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
||||
std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value, const Variables & variables);
|
||||
|
||||
DLL_LINKAGE std::vector<PlayerColor> loadColors(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
||||
DLL_LINKAGE std::vector<HeroTypeID> loadHeroes(const JsonNode & value, CRandomGenerator & rng);
|
||||
DLL_LINKAGE std::vector<HeroClassID> loadHeroClasses(const JsonNode & value, CRandomGenerator & rng);
|
||||
std::vector<PlayerColor> loadColors(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
|
||||
std::vector<HeroTypeID> loadHeroes(const JsonNode & value, CRandomGenerator & rng);
|
||||
std::vector<HeroClassID> loadHeroClasses(const JsonNode & value, CRandomGenerator & rng);
|
||||
|
||||
DLL_LINKAGE std::vector<Bonus> loadBonuses(const JsonNode & value);
|
||||
}
|
||||
static std::vector<Bonus> loadBonuses(const JsonNode & value);
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -224,7 +224,7 @@ std::set<HeroTypeID> CampaignState::getReservedHeroes() const
|
||||
|
||||
const CGHeroInstance * CampaignState::strongestHero(CampaignScenarioID scenarioId, const PlayerColor & owner) const
|
||||
{
|
||||
std::function<bool(const JsonNode & node)> isOwned = [owner](const JsonNode & node)
|
||||
std::function<bool(const JsonNode & node)> isOwned = [&](const JsonNode & node)
|
||||
{
|
||||
auto * h = CampaignState::crossoverDeserialize(node, nullptr);
|
||||
bool result = h->tempOwner == owner;
|
||||
@ -316,7 +316,7 @@ std::optional<ui8> CampaignState::getBonusID(CampaignScenarioID which) const
|
||||
return chosenCampaignBonuses.at(which);
|
||||
}
|
||||
|
||||
std::unique_ptr<CMap> CampaignState::getMap(CampaignScenarioID scenarioId) const
|
||||
std::unique_ptr<CMap> CampaignState::getMap(CampaignScenarioID scenarioId, IGameCallback * cb) const
|
||||
{
|
||||
// FIXME: there is certainly better way to handle maps inside campaigns
|
||||
if(scenarioId == CampaignScenarioID::NONE)
|
||||
@ -327,7 +327,7 @@ std::unique_ptr<CMap> CampaignState::getMap(CampaignScenarioID scenarioId) const
|
||||
boost::to_lower(scenarioName);
|
||||
scenarioName += ':' + std::to_string(scenarioId.getNum());
|
||||
const auto & mapContent = mapPieces.find(scenarioId)->second;
|
||||
return mapService.loadMap(mapContent.data(), mapContent.size(), scenarioName, getModName(), getEncoding());
|
||||
return mapService.loadMap(mapContent.data(), mapContent.size(), scenarioName, getModName(), getEncoding(), cb);
|
||||
}
|
||||
|
||||
std::unique_ptr<CMapHeader> CampaignState::getMapHeader(CampaignScenarioID scenarioId) const
|
||||
@ -355,7 +355,7 @@ std::shared_ptr<CMapInfo> CampaignState::getMapInfo(CampaignScenarioID scenarioI
|
||||
return mapInfo;
|
||||
}
|
||||
|
||||
JsonNode CampaignState::crossoverSerialize(CGHeroInstance * hero)
|
||||
JsonNode CampaignState::crossoverSerialize(CGHeroInstance * hero) const
|
||||
{
|
||||
JsonNode node;
|
||||
JsonSerializer handler(nullptr, node);
|
||||
@ -363,10 +363,10 @@ JsonNode CampaignState::crossoverSerialize(CGHeroInstance * hero)
|
||||
return node;
|
||||
}
|
||||
|
||||
CGHeroInstance * CampaignState::crossoverDeserialize(const JsonNode & node, CMap * map)
|
||||
CGHeroInstance * CampaignState::crossoverDeserialize(const JsonNode & node, CMap * map) const
|
||||
{
|
||||
JsonDeserializer handler(nullptr, const_cast<JsonNode&>(node));
|
||||
auto * hero = new CGHeroInstance();
|
||||
auto * hero = new CGHeroInstance(map->cb);
|
||||
hero->ID = Obj::HERO;
|
||||
hero->serializeJsonOptions(handler);
|
||||
if (map)
|
||||
|
@ -27,6 +27,7 @@ class CMapHeader;
|
||||
class CMapInfo;
|
||||
class JsonNode;
|
||||
class Point;
|
||||
class IGameCallback;
|
||||
|
||||
class DLL_LINKAGE CampaignRegions
|
||||
{
|
||||
@ -277,7 +278,7 @@ public:
|
||||
/// Returns true if all available scenarios have been completed and campaign is finished
|
||||
bool isCampaignFinished() const;
|
||||
|
||||
std::unique_ptr<CMap> getMap(CampaignScenarioID scenarioId) const;
|
||||
std::unique_ptr<CMap> getMap(CampaignScenarioID scenarioId, IGameCallback * cb) const;
|
||||
std::unique_ptr<CMapHeader> getMapHeader(CampaignScenarioID scenarioId) const;
|
||||
std::shared_ptr<CMapInfo> getMapInfo(CampaignScenarioID scenarioId) const;
|
||||
|
||||
@ -298,8 +299,8 @@ public:
|
||||
/// May return empty JsonNode if such hero was not found
|
||||
const JsonNode & getHeroByType(HeroTypeID heroID) const;
|
||||
|
||||
static JsonNode crossoverSerialize(CGHeroInstance * hero);
|
||||
static CGHeroInstance * crossoverDeserialize(const JsonNode & node, CMap * map);
|
||||
JsonNode crossoverSerialize(CGHeroInstance * hero) const;
|
||||
CGHeroInstance * crossoverDeserialize(const JsonNode & node, CMap * map) const;
|
||||
|
||||
std::string campaignSet;
|
||||
|
||||
|
@ -169,14 +169,16 @@ CGameState::~CGameState()
|
||||
initialOpts.dellNull();
|
||||
}
|
||||
|
||||
void CGameState::preInit(Services * services)
|
||||
void CGameState::preInit(Services * services, IGameCallback * callback)
|
||||
{
|
||||
this->services = services;
|
||||
this->callback = callback;
|
||||
}
|
||||
|
||||
void CGameState::init(const IMapService * mapService, StartInfo * si, Load::ProgressAccumulator & progressTracking, bool allowSavingRandomMap)
|
||||
{
|
||||
preInitAuto();
|
||||
assert(services);
|
||||
assert(callback);
|
||||
logGlobal->info("\tUsing random seed: %d", si->seedToBeUsed);
|
||||
getRandomGenerator().setSeed(si->seedToBeUsed);
|
||||
scenarioOps = CMemorySerializer::deepCopy(*si).release();
|
||||
@ -284,21 +286,13 @@ void CGameState::updateEntity(Metatype metatype, int32_t index, const JsonNode &
|
||||
|
||||
void CGameState::updateOnLoad(StartInfo * si)
|
||||
{
|
||||
preInitAuto();
|
||||
assert(services);
|
||||
assert(callback);
|
||||
scenarioOps->playerInfos = si->playerInfos;
|
||||
for(auto & i : si->playerInfos)
|
||||
gs->players[i.first].human = i.second.isControlledByHuman();
|
||||
}
|
||||
|
||||
void CGameState::preInitAuto()
|
||||
{
|
||||
if(services == nullptr)
|
||||
{
|
||||
logGlobal->error("Game state preinit missing");
|
||||
preInit(VLC);
|
||||
}
|
||||
}
|
||||
|
||||
void CGameState::initNewGame(const IMapService * mapService, bool allowSavingRandomMap, Load::ProgressAccumulator & progressTracking)
|
||||
{
|
||||
if(scenarioOps->createRandomMap())
|
||||
@ -307,7 +301,7 @@ void CGameState::initNewGame(const IMapService * mapService, bool allowSavingRan
|
||||
CStopWatch sw;
|
||||
|
||||
// Gen map
|
||||
CMapGenerator mapGenerator(*scenarioOps->mapGenOptions, scenarioOps->seedToBeUsed);
|
||||
CMapGenerator mapGenerator(*scenarioOps->mapGenOptions, callback, scenarioOps->seedToBeUsed);
|
||||
progressTracking.include(mapGenerator);
|
||||
|
||||
std::unique_ptr<CMap> randomMap = mapGenerator.generate();
|
||||
@ -370,7 +364,7 @@ void CGameState::initNewGame(const IMapService * mapService, bool allowSavingRan
|
||||
{
|
||||
logGlobal->info("Open map file: %s", scenarioOps->mapname);
|
||||
const ResourcePath mapURI(scenarioOps->mapname, EResType::MAP);
|
||||
map = mapService->loadMap(mapURI).release();
|
||||
map = mapService->loadMap(mapURI, callback).release();
|
||||
}
|
||||
}
|
||||
|
||||
@ -561,7 +555,7 @@ void CGameState::placeStartingHero(const PlayerColor & playerColor, const HeroTy
|
||||
}
|
||||
|
||||
auto handler = VLC->objtypeh->getHandlerFor(Obj::HERO, heroTypeId.toHeroType()->heroClass->getIndex());
|
||||
CGObjectInstance * obj = handler->create(handler->getTemplates().front());
|
||||
CGObjectInstance * obj = handler->create(callback, handler->getTemplates().front());
|
||||
CGHeroInstance * hero = dynamic_cast<CGHeroInstance *>(obj);
|
||||
|
||||
hero->ID = Obj::HERO;
|
||||
@ -635,7 +629,7 @@ void CGameState::initHeroes()
|
||||
if (tile.terType->isWater())
|
||||
{
|
||||
auto handler = VLC->objtypeh->getHandlerFor(Obj::BOAT, hero->getBoatType().getNum());
|
||||
CGBoat * boat = dynamic_cast<CGBoat*>(handler->create());
|
||||
CGBoat * boat = dynamic_cast<CGBoat*>(handler->create(callback, nullptr));
|
||||
handler->configureObject(boat, gs->getRandomGenerator());
|
||||
|
||||
boat->pos = hero->pos;
|
||||
@ -673,7 +667,7 @@ void CGameState::initHeroes()
|
||||
|
||||
for(const HeroTypeID & htype : heroesToCreate) //all not used allowed heroes go with default state into the pool
|
||||
{
|
||||
auto * vhi = new CGHeroInstance();
|
||||
auto * vhi = new CGHeroInstance(callback);
|
||||
vhi->initHero(getRandomGenerator(), htype);
|
||||
|
||||
int typeID = htype.getNum();
|
||||
@ -936,7 +930,7 @@ void CGameState::initMapObjects()
|
||||
}
|
||||
}
|
||||
}
|
||||
CGSubterraneanGate::postInit(); //pairing subterranean gates
|
||||
CGSubterraneanGate::postInit(callback); //pairing subterranean gates
|
||||
|
||||
map->calculateGuardingGreaturePositions(); //calculate once again when all the guards are placed and initialized
|
||||
}
|
||||
|
@ -97,10 +97,12 @@ public:
|
||||
/// list of players currently making turn. Usually - just one, except for simturns
|
||||
std::set<PlayerColor> actingPlayers;
|
||||
|
||||
IGameCallback * callback;
|
||||
|
||||
CGameState();
|
||||
virtual ~CGameState();
|
||||
|
||||
void preInit(Services * services);
|
||||
void preInit(Services * services, IGameCallback * callback);
|
||||
|
||||
void init(const IMapService * mapService, StartInfo * si, Load::ProgressAccumulator &, bool allowSavingRandomMap = true);
|
||||
void updateOnLoad(StartInfo * si);
|
||||
@ -193,7 +195,6 @@ public:
|
||||
|
||||
private:
|
||||
// ----- initialization -----
|
||||
void preInitAuto();
|
||||
void initNewGame(const IMapService * mapService, bool allowSavingRandomMap, Load::ProgressAccumulator & progressTracking);
|
||||
void checkMapChecksum();
|
||||
void initGlobalBonuses();
|
||||
|
@ -402,7 +402,7 @@ std::vector<CampaignHeroReplacement> CGameStateCampaign::generateCampaignHeroesT
|
||||
continue;
|
||||
}
|
||||
|
||||
CGHeroInstance * hero = CampaignState::crossoverDeserialize(node, gameState->map);
|
||||
CGHeroInstance * hero = campaignState->crossoverDeserialize(node, gameState->map);
|
||||
|
||||
logGlobal->info("Hero crossover: Loading placeholder for %d (%s)", hero->getHeroType(), hero->getNameTranslated());
|
||||
|
||||
@ -427,7 +427,7 @@ std::vector<CampaignHeroReplacement> CGameStateCampaign::generateCampaignHeroesT
|
||||
if (nodeListIter == nodeList.end())
|
||||
break;
|
||||
|
||||
CGHeroInstance * hero = CampaignState::crossoverDeserialize(*nodeListIter, gameState->map);
|
||||
CGHeroInstance * hero = campaignState->crossoverDeserialize(*nodeListIter, gameState->map);
|
||||
nodeListIter++;
|
||||
|
||||
logGlobal->info("Hero crossover: Loading placeholder as %d (%s)", hero->getHeroType(), hero->getNameTranslated());
|
||||
@ -599,7 +599,7 @@ bool CGameStateCampaign::playerHasStartingHero(PlayerColor playerColor) const
|
||||
|
||||
std::unique_ptr<CMap> CGameStateCampaign::getCurrentMap() const
|
||||
{
|
||||
return gameState->scenarioOps->campState->getMap(CampaignScenarioID::NONE);
|
||||
return gameState->scenarioOps->campState->getMap(CampaignScenarioID::NONE, gameState->callback);
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -19,6 +19,7 @@ class ObjectTemplate;
|
||||
class CGObjectInstance;
|
||||
class CRandomGenerator;
|
||||
class IObjectInfo;
|
||||
class IGameCallback;
|
||||
|
||||
/// Class responsible for creation of objects of specific type & subtype
|
||||
class DLL_LINKAGE AObjectTypeHandler : public boost::noncopyable
|
||||
@ -109,7 +110,7 @@ public:
|
||||
|
||||
/// Creates object and set up core properties (like ID/subID). Object is NOT initialized
|
||||
/// to allow creating objects before game start (e.g. map loading)
|
||||
virtual CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const = 0;
|
||||
virtual CGObjectInstance * create(IGameCallback * cb, std::shared_ptr<const ObjectTemplate> tmpl) const = 0;
|
||||
|
||||
/// Configures object properties. Should be re-entrable, resetting state of the object if necessarily
|
||||
/// This should set remaining properties, including randomized or depending on map
|
||||
|
@ -37,15 +37,16 @@ void CBankInstanceConstructor::initTypeData(const JsonNode & input)
|
||||
BankConfig CBankInstanceConstructor::generateConfig(const JsonNode & level, CRandomGenerator & rng) const
|
||||
{
|
||||
BankConfig bc;
|
||||
JsonRandom randomizer(nullptr);
|
||||
JsonRandom::Variables emptyVariables;
|
||||
|
||||
bc.chance = static_cast<ui32>(level["chance"].Float());
|
||||
bc.guards = JsonRandom::loadCreatures(level["guards"], rng, emptyVariables);
|
||||
bc.guards = randomizer.loadCreatures(level["guards"], rng, emptyVariables);
|
||||
|
||||
bc.resources = ResourceSet(level["reward"]["resources"]);
|
||||
bc.creatures = JsonRandom::loadCreatures(level["reward"]["creatures"], rng, emptyVariables);
|
||||
bc.artifacts = JsonRandom::loadArtifacts(level["reward"]["artifacts"], rng, emptyVariables);
|
||||
bc.spells = JsonRandom::loadSpells(level["reward"]["spells"], rng, emptyVariables);
|
||||
bc.creatures = randomizer.loadCreatures(level["reward"]["creatures"], rng, emptyVariables);
|
||||
bc.artifacts = randomizer.loadArtifacts(level["reward"]["artifacts"], rng, emptyVariables);
|
||||
bc.spells = randomizer.loadSpells(level["reward"]["spells"], rng, emptyVariables);
|
||||
|
||||
return bc;
|
||||
}
|
||||
@ -82,80 +83,16 @@ CBankInfo::CBankInfo(const JsonVector & Config) :
|
||||
assert(!Config.empty());
|
||||
}
|
||||
|
||||
static void addStackToArmy(IObjectInfo::CArmyStructure & army, const CCreature * crea, si32 amount)
|
||||
{
|
||||
army.totalStrength += crea->getFightValue() * amount;
|
||||
|
||||
bool walker = true;
|
||||
if(crea->hasBonusOfType(BonusType::SHOOTER))
|
||||
{
|
||||
army.shootersStrength += crea->getFightValue() * amount;
|
||||
walker = false;
|
||||
}
|
||||
if(crea->hasBonusOfType(BonusType::FLYING))
|
||||
{
|
||||
army.flyersStrength += crea->getFightValue() * amount;
|
||||
walker = false;
|
||||
}
|
||||
if(walker)
|
||||
army.walkersStrength += crea->getFightValue() * amount;
|
||||
}
|
||||
|
||||
IObjectInfo::CArmyStructure CBankInfo::minGuards() const
|
||||
{
|
||||
JsonRandom::Variables emptyVariables;
|
||||
|
||||
std::vector<IObjectInfo::CArmyStructure> armies;
|
||||
for(auto configEntry : config)
|
||||
{
|
||||
auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"], emptyVariables);
|
||||
IObjectInfo::CArmyStructure army;
|
||||
for(auto & stack : stacks)
|
||||
{
|
||||
assert(!stack.allowedCreatures.empty());
|
||||
auto weakest = boost::range::min_element(stack.allowedCreatures, [](const CCreature * a, const CCreature * b)
|
||||
{
|
||||
return a->getFightValue() < b->getFightValue();
|
||||
});
|
||||
addStackToArmy(army, *weakest, stack.minAmount);
|
||||
}
|
||||
armies.push_back(army);
|
||||
}
|
||||
return *boost::range::min_element(armies);
|
||||
}
|
||||
|
||||
IObjectInfo::CArmyStructure CBankInfo::maxGuards() const
|
||||
{
|
||||
JsonRandom::Variables emptyVariables;
|
||||
|
||||
std::vector<IObjectInfo::CArmyStructure> armies;
|
||||
for(auto configEntry : config)
|
||||
{
|
||||
auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"], emptyVariables);
|
||||
IObjectInfo::CArmyStructure army;
|
||||
for(auto & stack : stacks)
|
||||
{
|
||||
assert(!stack.allowedCreatures.empty());
|
||||
auto strongest = boost::range::max_element(stack.allowedCreatures, [](const CCreature * a, const CCreature * b)
|
||||
{
|
||||
return a->getFightValue() < b->getFightValue();
|
||||
});
|
||||
addStackToArmy(army, *strongest, stack.maxAmount);
|
||||
}
|
||||
armies.push_back(army);
|
||||
}
|
||||
return *boost::range::max_element(armies);
|
||||
}
|
||||
|
||||
TPossibleGuards CBankInfo::getPossibleGuards() const
|
||||
TPossibleGuards CBankInfo::getPossibleGuards(IGameCallback * cb) const
|
||||
{
|
||||
JsonRandom::Variables emptyVariables;
|
||||
JsonRandom randomizer(cb);
|
||||
TPossibleGuards out;
|
||||
|
||||
for(const JsonNode & configEntry : config)
|
||||
{
|
||||
const JsonNode & guardsInfo = configEntry["guards"];
|
||||
auto stacks = JsonRandom::evaluateCreatures(guardsInfo, emptyVariables);
|
||||
auto stacks = randomizer.evaluateCreatures(guardsInfo, emptyVariables);
|
||||
IObjectInfo::CArmyStructure army;
|
||||
|
||||
|
||||
@ -191,12 +128,13 @@ std::vector<PossibleReward<TResources>> CBankInfo::getPossibleResourcesReward()
|
||||
std::vector<PossibleReward<CStackBasicDescriptor>> CBankInfo::getPossibleCreaturesReward() const
|
||||
{
|
||||
JsonRandom::Variables emptyVariables;
|
||||
JsonRandom randomizer(nullptr);
|
||||
std::vector<PossibleReward<CStackBasicDescriptor>> aproximateReward;
|
||||
|
||||
for(const JsonNode & configEntry : config)
|
||||
{
|
||||
const JsonNode & guardsInfo = configEntry["reward"]["creatures"];
|
||||
auto stacks = JsonRandom::evaluateCreatures(guardsInfo, emptyVariables);
|
||||
auto stacks = randomizer.evaluateCreatures(guardsInfo, emptyVariables);
|
||||
|
||||
for(auto stack : stacks)
|
||||
{
|
||||
|
@ -55,14 +55,10 @@ class DLL_LINKAGE CBankInfo : public IObjectInfo
|
||||
public:
|
||||
CBankInfo(const JsonVector & Config);
|
||||
|
||||
TPossibleGuards getPossibleGuards() const;
|
||||
TPossibleGuards getPossibleGuards(IGameCallback * cb) const;
|
||||
std::vector<PossibleReward<TResources>> getPossibleResourcesReward() const;
|
||||
std::vector<PossibleReward<CStackBasicDescriptor>> getPossibleCreaturesReward() const;
|
||||
|
||||
// These functions should try to evaluate minimal possible/max possible guards to give provide information on possible thread to AI
|
||||
CArmyStructure minGuards() const override;
|
||||
CArmyStructure maxGuards() const override;
|
||||
|
||||
bool givesResources() const override;
|
||||
bool givesArtifacts() const override;
|
||||
bool givesCreatures() const override;
|
||||
|
@ -27,9 +27,9 @@ class CDefaultObjectTypeHandler : public AObjectTypeHandler
|
||||
randomizeObject(castedObject, rng);
|
||||
}
|
||||
|
||||
CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const final
|
||||
CGObjectInstance * create(IGameCallback * cb, std::shared_ptr<const ObjectTemplate> tmpl) const final
|
||||
{
|
||||
ObjectType * result = createObject();
|
||||
ObjectType * result = createObject(cb);
|
||||
|
||||
preInitObject(result);
|
||||
|
||||
@ -44,9 +44,9 @@ class CDefaultObjectTypeHandler : public AObjectTypeHandler
|
||||
protected:
|
||||
virtual void initializeObject(ObjectType * object) const {}
|
||||
virtual void randomizeObject(ObjectType * object, CRandomGenerator & rng) const {}
|
||||
virtual ObjectType * createObject() const
|
||||
virtual ObjectType * createObject(IGameCallback * cb) const
|
||||
{
|
||||
return new ObjectType();
|
||||
return new ObjectType(cb);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -31,9 +31,9 @@ bool CRewardableConstructor::hasNameTextID() const
|
||||
return !objectInfo.getParameters()["name"].isNull();
|
||||
}
|
||||
|
||||
CGObjectInstance * CRewardableConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
|
||||
CGObjectInstance * CRewardableConstructor::create(IGameCallback * cb, std::shared_ptr<const ObjectTemplate> tmpl) const
|
||||
{
|
||||
auto * ret = new CRewardableObject();
|
||||
auto * ret = new CRewardableObject(cb);
|
||||
preInitObject(ret);
|
||||
ret->appearance = tmpl;
|
||||
ret->blockVisit = blockVisit;
|
||||
|
@ -25,7 +25,7 @@ class DLL_LINKAGE CRewardableConstructor : public AObjectTypeHandler
|
||||
public:
|
||||
bool hasNameTextID() const override;
|
||||
|
||||
CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
|
||||
CGObjectInstance * create(IGameCallback * cb, std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
|
||||
|
||||
void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
|
||||
|
||||
|
@ -102,7 +102,7 @@ void CTownInstanceConstructor::initializeObject(CGTownInstance * obj) const
|
||||
|
||||
void CTownInstanceConstructor::randomizeObject(CGTownInstance * object, CRandomGenerator & rng) const
|
||||
{
|
||||
auto templ = getOverride(CGObjectInstance::cb->getTile(object->pos)->terType->getId(), object);
|
||||
auto templ = getOverride(object->cb->getTile(object->pos)->terType->getId(), object);
|
||||
if(templ)
|
||||
object->appearance = templ;
|
||||
}
|
||||
@ -224,7 +224,7 @@ void MarketInstanceConstructor::initTypeData(const JsonNode & input)
|
||||
speech = input["speech"].String();
|
||||
}
|
||||
|
||||
CGMarket * MarketInstanceConstructor::createObject() const
|
||||
CGMarket * MarketInstanceConstructor::createObject(IGameCallback * cb) const
|
||||
{
|
||||
if(marketModes.size() == 1)
|
||||
{
|
||||
@ -232,13 +232,13 @@ CGMarket * MarketInstanceConstructor::createObject() const
|
||||
{
|
||||
case EMarketMode::ARTIFACT_RESOURCE:
|
||||
case EMarketMode::RESOURCE_ARTIFACT:
|
||||
return new CGBlackMarket;
|
||||
return new CGBlackMarket(cb);
|
||||
|
||||
case EMarketMode::RESOURCE_SKILL:
|
||||
return new CGUniversity;
|
||||
return new CGUniversity(cb);
|
||||
}
|
||||
}
|
||||
return new CGMarket;
|
||||
return new CGMarket(cb);
|
||||
}
|
||||
|
||||
void MarketInstanceConstructor::initializeObject(CGMarket * market) const
|
||||
@ -256,11 +256,12 @@ void MarketInstanceConstructor::initializeObject(CGMarket * market) const
|
||||
|
||||
void MarketInstanceConstructor::randomizeObject(CGMarket * object, CRandomGenerator & rng) const
|
||||
{
|
||||
JsonRandom randomizer(object->cb);
|
||||
JsonRandom::Variables emptyVariables;
|
||||
|
||||
if(auto * university = dynamic_cast<CGUniversity *>(object))
|
||||
{
|
||||
for(auto skill : JsonRandom::loadSecondaries(predefinedOffer, rng, emptyVariables))
|
||||
for(auto skill : randomizer.loadSecondaries(predefinedOffer, rng, emptyVariables))
|
||||
university->skills.push_back(skill.first);
|
||||
}
|
||||
}
|
||||
|
@ -121,7 +121,7 @@ protected:
|
||||
std::string speech;
|
||||
|
||||
public:
|
||||
CGMarket * createObject() const override;
|
||||
CGMarket * createObject(IGameCallback * cb) const override;
|
||||
void initializeObject(CGMarket * object) const override;
|
||||
void randomizeObject(CGMarket * object, CRandomGenerator & rng) const override;
|
||||
|
||||
|
@ -68,9 +68,9 @@ void DwellingInstanceConstructor::initializeObject(CGDwelling * obj) const
|
||||
}
|
||||
}
|
||||
|
||||
void DwellingInstanceConstructor::randomizeObject(CGDwelling * object, CRandomGenerator &rng) const
|
||||
void DwellingInstanceConstructor::randomizeObject(CGDwelling * dwelling, CRandomGenerator &rng) const
|
||||
{
|
||||
auto * dwelling = dynamic_cast<CGDwelling *>(object);
|
||||
JsonRandom randomizer(dwelling->cb);
|
||||
|
||||
dwelling->creatures.clear();
|
||||
dwelling->creatures.reserve(availableCreatures.size());
|
||||
@ -94,7 +94,7 @@ void DwellingInstanceConstructor::randomizeObject(CGDwelling * object, CRandomGe
|
||||
else if(guards.getType() == JsonNode::JsonType::DATA_VECTOR) //custom guards (eg. Elemental Conflux)
|
||||
{
|
||||
JsonRandom::Variables emptyVariables;
|
||||
for(auto & stack : JsonRandom::loadCreatures(guards, rng, emptyVariables))
|
||||
for(auto & stack : randomizer.loadCreatures(guards, rng, emptyVariables))
|
||||
{
|
||||
dwelling->putStack(SlotID(dwelling->stacksCount()), new CStackInstance(stack.type->getId(), stack.count));
|
||||
}
|
||||
|
@ -34,11 +34,6 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
/// Returns possible composition of guards. Actual guards would be
|
||||
/// somewhere between these two values
|
||||
virtual CArmyStructure minGuards() const { return CArmyStructure(); }
|
||||
virtual CArmyStructure maxGuards() const { return CArmyStructure(); }
|
||||
|
||||
virtual bool givesResources() const { return false; }
|
||||
|
||||
virtual bool givesExperience() const { return false; }
|
||||
|
@ -40,12 +40,13 @@ void CArmedInstance::randomizeArmy(FactionID type)
|
||||
// Take Angelic Alliance troop-mixing freedom of non-evil units into account.
|
||||
CSelector CArmedInstance::nonEvilAlignmentMixSelector = Selector::type()(BonusType::NONEVIL_ALIGNMENT_MIX);
|
||||
|
||||
CArmedInstance::CArmedInstance()
|
||||
:CArmedInstance(false)
|
||||
CArmedInstance::CArmedInstance(IGameCallback *cb)
|
||||
:CArmedInstance(cb, false)
|
||||
{
|
||||
}
|
||||
|
||||
CArmedInstance::CArmedInstance(bool isHypothetic):
|
||||
CArmedInstance::CArmedInstance(IGameCallback *cb, bool isHypothetic):
|
||||
CGObjectInstance(cb),
|
||||
CBonusSystemNode(isHypothetic),
|
||||
nonEvilAlignmentMix(this, nonEvilAlignmentMixSelector),
|
||||
battle(nullptr)
|
||||
|
@ -42,8 +42,8 @@ public:
|
||||
virtual CBonusSystemNode & whatShouldBeAttached();
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
CArmedInstance();
|
||||
CArmedInstance(bool isHypothetic);
|
||||
CArmedInstance(IGameCallback *cb);
|
||||
CArmedInstance(IGameCallback *cb, bool isHypothetic);
|
||||
|
||||
PlayerColor getOwner() const override
|
||||
{
|
||||
|
@ -37,8 +37,10 @@ static std::string visitedTxt(const bool visited)
|
||||
return VLC->generaltexth->allTexts[id];
|
||||
}
|
||||
|
||||
//must be instantiated in .cpp file for access to complete types of all member fields
|
||||
CBank::CBank() = default;
|
||||
CBank::CBank(IGameCallback *cb)
|
||||
: CArmedInstance(cb)
|
||||
{}
|
||||
|
||||
//must be instantiated in .cpp file for access to complete types of all member fields
|
||||
CBank::~CBank() = default;
|
||||
|
||||
|
@ -27,7 +27,7 @@ class DLL_LINKAGE CBank : public CArmedInstance
|
||||
void doVisit(const CGHeroInstance * hero) const;
|
||||
|
||||
public:
|
||||
CBank();
|
||||
CBank(IGameCallback *cb);
|
||||
~CBank() override;
|
||||
|
||||
void setConfig(const BankConfig & bc);
|
||||
|
@ -18,6 +18,8 @@ VCMI_LIB_NAMESPACE_BEGIN
|
||||
class DLL_LINKAGE CGCreature : public CArmedInstance //creatures on map
|
||||
{
|
||||
public:
|
||||
using CArmedInstance::CArmedInstance;
|
||||
|
||||
enum Action {
|
||||
FIGHT = -2, FLEE = -1, JOIN_FOR_FREE = 0 //values > 0 mean gold price
|
||||
};
|
||||
|
@ -43,7 +43,10 @@ void CGDwellingRandomizationInfo::serializeJson(JsonSerializeFormat & handler)
|
||||
}
|
||||
}
|
||||
|
||||
CGDwelling::CGDwelling() = default;
|
||||
CGDwelling::CGDwelling(IGameCallback *cb):
|
||||
CArmedInstance(cb)
|
||||
{}
|
||||
|
||||
CGDwelling::~CGDwelling() = default;
|
||||
|
||||
FactionID CGDwelling::randomizeFaction(CRandomGenerator & rand)
|
||||
|
@ -38,7 +38,7 @@ public:
|
||||
std::optional<CGDwellingRandomizationInfo> randomizationInfo; //random dwelling options; not serialized
|
||||
TCreaturesSet creatures; //creatures[level] -> <vector of alternative ids (base creature and upgrades, creatures amount>
|
||||
|
||||
CGDwelling();
|
||||
CGDwelling(IGameCallback *cb);
|
||||
~CGDwelling() override;
|
||||
|
||||
protected:
|
||||
|
@ -274,7 +274,8 @@ int CGHeroInstance::movementPointsLimitCached(bool onLand, const TurnInfo * ti)
|
||||
return ti->valOfBonuses(BonusType::MOVEMENT, onLand ? BonusCustomSubtype::heroMovementLand : BonusCustomSubtype::heroMovementSea);
|
||||
}
|
||||
|
||||
CGHeroInstance::CGHeroInstance():
|
||||
CGHeroInstance::CGHeroInstance(IGameCallback * cb)
|
||||
: CArmedInstance(cb),
|
||||
tacticFormationEnabled(false),
|
||||
inTownGarrison(false),
|
||||
moveDir(4),
|
||||
@ -789,7 +790,7 @@ void CGHeroInstance::spendMana(ServerCallback * server, const int spellCost) con
|
||||
|
||||
bool CGHeroInstance::canCastThisSpell(const spells::Spell * spell) const
|
||||
{
|
||||
const bool isAllowed = IObjectInterface::cb->isAllowed(spell->getId());
|
||||
const bool isAllowed = cb->isAllowed(spell->getId());
|
||||
|
||||
const bool inSpellBook = vstd::contains(spells, spell->getId()) && hasSpellbook();
|
||||
const bool specificBonus = hasBonusOfType(BonusType::SPELL, BonusSubtypeID(spell->getId()));
|
||||
@ -853,7 +854,7 @@ bool CGHeroInstance::canLearnSpell(const spells::Spell * spell, bool allowBanned
|
||||
return false;//creature abilities can not be learned
|
||||
}
|
||||
|
||||
if(!allowBanned && !IObjectInterface::cb->isAllowed(spell->getId()))
|
||||
if(!allowBanned && !cb->isAllowed(spell->getId()))
|
||||
{
|
||||
logGlobal->warn("Hero %s try to learn banned spell %s", nodeName(), spell->getNameTranslated());
|
||||
return false;//banned spells should not be learned
|
||||
@ -1760,7 +1761,7 @@ void CGHeroInstance::serializeJsonDefinition(JsonSerializeFormat & handler)
|
||||
|
||||
bool CGHeroInstance::isMissionCritical() const
|
||||
{
|
||||
for(const TriggeredEvent & event : IObjectInterface::cb->getMapHeader()->triggeredEvents)
|
||||
for(const TriggeredEvent & event : cb->getMapHeader()->triggeredEvents)
|
||||
{
|
||||
if (event.effect.type != EventEffect::DEFEAT)
|
||||
continue;
|
||||
|
@ -28,6 +28,8 @@ enum class EHeroGender : uint8_t;
|
||||
class DLL_LINKAGE CGHeroPlaceholder : public CGObjectInstance
|
||||
{
|
||||
public:
|
||||
using CGObjectInstance::CGObjectInstance;
|
||||
|
||||
/// if this is placeholder by power, then power rank of desired hero
|
||||
std::optional<ui8> powerRank;
|
||||
|
||||
@ -249,7 +251,7 @@ public:
|
||||
/// If this hero perishes, the scenario is failed
|
||||
bool isMissionCritical() const;
|
||||
|
||||
CGHeroInstance();
|
||||
CGHeroInstance(IGameCallback *cb);
|
||||
virtual ~CGHeroInstance();
|
||||
|
||||
PlayerColor getOwner() const override;
|
||||
|
@ -55,9 +55,9 @@ std::vector<TradeItemBuy> CGMarket::availableItemsIds(EMarketMode mode) const
|
||||
return std::vector<TradeItemBuy>();
|
||||
}
|
||||
|
||||
CGMarket::CGMarket()
|
||||
{
|
||||
}
|
||||
CGMarket::CGMarket(IGameCallback *cb):
|
||||
CGObjectInstance(cb)
|
||||
{}
|
||||
|
||||
std::vector<TradeItemBuy> CGBlackMarket::availableItemsIds(EMarketMode mode) const
|
||||
{
|
||||
|
@ -25,7 +25,7 @@ public:
|
||||
std::string title;
|
||||
std::string speech; //currently shown only in university
|
||||
|
||||
CGMarket();
|
||||
CGMarket(IGameCallback *cb);
|
||||
///IObjectInterface
|
||||
void onHeroVisit(const CGHeroInstance * h) const override; //open trading window
|
||||
void initObj(CRandomGenerator & rand) override;//set skills for trade
|
||||
@ -49,6 +49,8 @@ public:
|
||||
class DLL_LINKAGE CGBlackMarket : public CGMarket
|
||||
{
|
||||
public:
|
||||
using CGMarket::CGMarket;
|
||||
|
||||
std::vector<const CArtifact *> artifacts; //available artifacts
|
||||
|
||||
void newTurn(CRandomGenerator & rand) const override; //reset artifacts for black market every month
|
||||
@ -64,6 +66,8 @@ public:
|
||||
class DLL_LINKAGE CGUniversity : public CGMarket
|
||||
{
|
||||
public:
|
||||
using CGMarket::CGMarket;
|
||||
|
||||
std::vector<TradeItemBuy> skills; //available skills
|
||||
|
||||
std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
|
||||
|
@ -28,7 +28,8 @@
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
//TODO: remove constructor
|
||||
CGObjectInstance::CGObjectInstance():
|
||||
CGObjectInstance::CGObjectInstance(IGameCallback *cb):
|
||||
IObjectInterface(cb),
|
||||
pos(-1,-1,-1),
|
||||
ID(Obj::NO_OBJ),
|
||||
subID(-1),
|
||||
|
@ -44,7 +44,7 @@ public:
|
||||
std::string typeName;
|
||||
std::string subTypeName;
|
||||
|
||||
CGObjectInstance(); //TODO: remove constructor
|
||||
CGObjectInstance(IGameCallback *cb);
|
||||
~CGObjectInstance() override;
|
||||
|
||||
MapObjectID getObjGroupIndex() const override;
|
||||
|
@ -66,7 +66,7 @@ void CGPandoraBox::grantRewardWithMessage(const CGHeroInstance * h, int index, b
|
||||
return text;
|
||||
};
|
||||
|
||||
auto sendInfoWindow = [h](const MetaString & text, const Rewardable::Reward & reward)
|
||||
auto sendInfoWindow = [&](const MetaString & text, const Rewardable::Reward & reward)
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.player = h->tempOwner;
|
||||
|
@ -19,6 +19,8 @@ struct InfoWindow;
|
||||
class DLL_LINKAGE CGPandoraBox : public CRewardableObject
|
||||
{
|
||||
public:
|
||||
using CRewardableObject::CRewardableObject;
|
||||
|
||||
MetaString message;
|
||||
|
||||
void initObj(CRandomGenerator & rand) override;
|
||||
@ -41,6 +43,8 @@ protected:
|
||||
class DLL_LINKAGE CGEvent : public CGPandoraBox //event objects
|
||||
{
|
||||
public:
|
||||
using CGPandoraBox::CGPandoraBox;
|
||||
|
||||
bool removeAfterVisit = false; //true if event is removed after occurring
|
||||
std::set<PlayerColor> availableFor; //players whom this event is available for
|
||||
bool computerActivate = false; //true if computer player can activate this event
|
||||
|
@ -19,6 +19,16 @@
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
CGTownBuilding::CGTownBuilding(IGameCallback * cb)
|
||||
: IObjectInterface(cb)
|
||||
, town(nullptr)
|
||||
{}
|
||||
|
||||
CGTownBuilding::CGTownBuilding(CGTownInstance * town)
|
||||
: IObjectInterface(town->cb)
|
||||
, town(town)
|
||||
{}
|
||||
|
||||
PlayerColor CGTownBuilding::getOwner() const
|
||||
{
|
||||
return town->getOwner();
|
||||
@ -111,12 +121,15 @@ std::string CGTownBuilding::getCustomBonusGreeting(const Bonus & bonus) const
|
||||
return greeting;
|
||||
}
|
||||
|
||||
COPWBonus::COPWBonus(IGameCallback *cb)
|
||||
: CGTownBuilding(cb)
|
||||
{}
|
||||
|
||||
COPWBonus::COPWBonus(const BuildingID & bid, BuildingSubID::EBuildingSubID subId, CGTownInstance * cgTown)
|
||||
: CGTownBuilding(cgTown)
|
||||
{
|
||||
bID = bid;
|
||||
bType = subId;
|
||||
town = cgTown;
|
||||
indexOnTV = static_cast<si32>(town->bonusingBuildings.size());
|
||||
}
|
||||
|
||||
@ -175,11 +188,15 @@ void COPWBonus::onHeroVisit (const CGHeroInstance * h) const
|
||||
}
|
||||
}
|
||||
|
||||
CTownBonus::CTownBonus(IGameCallback *cb)
|
||||
: CGTownBuilding(cb)
|
||||
{}
|
||||
|
||||
CTownBonus::CTownBonus(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * cgTown)
|
||||
: CGTownBuilding(cgTown)
|
||||
{
|
||||
bID = index;
|
||||
bType = subId;
|
||||
town = cgTown;
|
||||
indexOnTV = static_cast<si32>(town->bonusingBuildings.size());
|
||||
}
|
||||
|
||||
@ -286,11 +303,15 @@ void CTownBonus::applyBonuses(CGHeroInstance * h, const BonusList & bonuses) con
|
||||
town->addHeroToStructureVisitors(h, indexOnTV);
|
||||
}
|
||||
|
||||
CTownRewardableBuilding::CTownRewardableBuilding(IGameCallback *cb)
|
||||
: CGTownBuilding(cb)
|
||||
{}
|
||||
|
||||
CTownRewardableBuilding::CTownRewardableBuilding(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * cgTown, CRandomGenerator & rand)
|
||||
: CGTownBuilding(cgTown)
|
||||
{
|
||||
bID = index;
|
||||
bType = subId;
|
||||
town = cgTown;
|
||||
indexOnTV = static_cast<si32>(town->bonusingBuildings.size());
|
||||
initObj(rand);
|
||||
}
|
||||
|
@ -22,9 +22,12 @@ class DLL_LINKAGE CGTownBuilding : public IObjectInterface
|
||||
{
|
||||
///basic class for town structures handled as map objects
|
||||
public:
|
||||
CGTownBuilding(CGTownInstance * town);
|
||||
CGTownBuilding(IGameCallback *cb);
|
||||
|
||||
si32 indexOnTV = 0; //identifies its index on towns vector
|
||||
|
||||
CGTownInstance * town = nullptr;
|
||||
CGTownInstance * town;
|
||||
|
||||
STRONG_INLINE
|
||||
BuildingSubID::EBuildingSubID getBuildingSubtype() const
|
||||
@ -74,7 +77,7 @@ public:
|
||||
void onHeroVisit (const CGHeroInstance * h) const override;
|
||||
|
||||
COPWBonus(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * TOWN);
|
||||
COPWBonus() = default;
|
||||
COPWBonus(IGameCallback *cb);
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
@ -93,7 +96,7 @@ public:
|
||||
void onHeroVisit (const CGHeroInstance * h) const override;
|
||||
|
||||
CTownBonus(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * TOWN);
|
||||
CTownBonus() = default;
|
||||
CTownBonus(IGameCallback *cb);
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
@ -131,7 +134,7 @@ public:
|
||||
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
|
||||
|
||||
CTownRewardableBuilding(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * town, CRandomGenerator & rand);
|
||||
CTownRewardableBuilding() = default;
|
||||
CTownRewardableBuilding(IGameCallback *cb);
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
|
@ -228,7 +228,8 @@ bool CGTownInstance::hasCapitol() const
|
||||
return hasBuilt(BuildingID::CAPITOL);
|
||||
}
|
||||
|
||||
CGTownInstance::CGTownInstance():
|
||||
CGTownInstance::CGTownInstance(IGameCallback *cb):
|
||||
CGDwelling(cb),
|
||||
town(nullptr),
|
||||
builded(0),
|
||||
destroyed(0),
|
||||
|
@ -200,7 +200,7 @@ public:
|
||||
FactionID getFaction() const override;
|
||||
TerrainId getNativeTerrain() const override;
|
||||
|
||||
CGTownInstance();
|
||||
CGTownInstance(IGameCallback *cb);
|
||||
virtual ~CGTownInstance();
|
||||
|
||||
///IObjectInterface overrides
|
||||
|
@ -130,7 +130,7 @@ bool CQuest::checkQuest(const CGHeroInstance * h) const
|
||||
|
||||
if(killTarget != ObjectInstanceID::NONE)
|
||||
{
|
||||
if(CGHeroInstance::cb->getObjByQuestIdentifier(killTarget))
|
||||
if(h->cb->getObjByQuestIdentifier(killTarget))
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -167,7 +167,7 @@ void CQuest::completeQuest(IGameCallback * cb, const CGHeroInstance *h) const
|
||||
cb->giveResources(h->getOwner(), mission.resources);
|
||||
}
|
||||
|
||||
void CQuest::addTextReplacements(MetaString & text, std::vector<Component> & components) const
|
||||
void CQuest::addTextReplacements(IGameCallback * cb, MetaString & text, std::vector<Component> & components) const
|
||||
{
|
||||
if(mission.heroLevel > 0)
|
||||
text.replaceNumber(mission.heroLevel);
|
||||
@ -263,10 +263,10 @@ void CQuest::addTextReplacements(MetaString & text, std::vector<Component> & com
|
||||
}
|
||||
|
||||
if(lastDay >= 0)
|
||||
text.replaceNumber(lastDay - IObjectInterface::cb->getDate(Date::DAY));
|
||||
text.replaceNumber(lastDay - cb->getDate(Date::DAY));
|
||||
}
|
||||
|
||||
void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components, bool firstVisit, const CGHeroInstance * h) const
|
||||
void CQuest::getVisitText(IGameCallback * cb, MetaString &iwText, std::vector<Component> &components, bool firstVisit, const CGHeroInstance * h) const
|
||||
{
|
||||
bool failRequirements = (h ? !checkQuest(h) : true);
|
||||
mission.loadComponents(components, h);
|
||||
@ -279,10 +279,10 @@ void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components
|
||||
if(lastDay >= 0)
|
||||
iwText.appendTextID(TextIdentifier("core", "seerhut", "time", textOption).get());
|
||||
|
||||
addTextReplacements(iwText, components);
|
||||
addTextReplacements(cb, iwText, components);
|
||||
}
|
||||
|
||||
void CQuest::getRolloverText(MetaString &ms, bool onHover) const
|
||||
void CQuest::getRolloverText(IGameCallback * cb, MetaString &ms, bool onHover) const
|
||||
{
|
||||
if(onHover)
|
||||
ms.appendRawString("\n\n");
|
||||
@ -292,15 +292,15 @@ void CQuest::getRolloverText(MetaString &ms, bool onHover) const
|
||||
ms.appendTextID(TextIdentifier("core", "seerhut", "quest", questName, questState, textOption).get());
|
||||
|
||||
std::vector<Component> components;
|
||||
addTextReplacements(ms, components);
|
||||
addTextReplacements(cb, ms, components);
|
||||
}
|
||||
|
||||
void CQuest::getCompletionText(MetaString &iwText) const
|
||||
void CQuest::getCompletionText(IGameCallback * cb, MetaString &iwText) const
|
||||
{
|
||||
iwText.appendRawString(completedText.toString());
|
||||
|
||||
std::vector<Component> components;
|
||||
addTextReplacements(iwText, components);
|
||||
addTextReplacements(cb, iwText, components);
|
||||
}
|
||||
|
||||
void CQuest::defineQuestName()
|
||||
@ -411,9 +411,9 @@ bool IQuestObject::checkQuest(const CGHeroInstance* h) const
|
||||
return quest->checkQuest(h);
|
||||
}
|
||||
|
||||
void IQuestObject::getVisitText(MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h) const
|
||||
void CGSeerHut::getVisitText(MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h) const
|
||||
{
|
||||
quest->getVisitText(text, components, FirstVisit, h);
|
||||
quest->getVisitText(cb, text, components, FirstVisit, h);
|
||||
}
|
||||
|
||||
void IQuestObject::afterAddToMapCommon(CMap * map) const
|
||||
@ -479,14 +479,14 @@ void CGSeerHut::initObj(CRandomGenerator & rand)
|
||||
quest->completedText.appendTextID(TextIdentifier("core", "seerhut", "quest", quest-> questName, quest->missionState(2), quest->textOption).get());
|
||||
}
|
||||
|
||||
quest->getCompletionText(configuration.onSelect);
|
||||
quest->getCompletionText(cb, configuration.onSelect);
|
||||
for(auto & i : configuration.info)
|
||||
quest->getCompletionText(i.message);
|
||||
quest->getCompletionText(cb, i.message);
|
||||
}
|
||||
|
||||
void CGSeerHut::getRolloverText(MetaString &text, bool onHover) const
|
||||
{
|
||||
quest->getRolloverText(text, onHover);//TODO: simplify?
|
||||
quest->getRolloverText(cb, text, onHover);//TODO: simplify?
|
||||
if(!onHover)
|
||||
text.replaceRawString(seerName);
|
||||
}
|
||||
|
@ -56,11 +56,11 @@ public:
|
||||
|
||||
static bool checkMissionArmy(const CQuest * q, const CCreatureSet * army);
|
||||
virtual bool checkQuest(const CGHeroInstance * h) const; //determines whether the quest is complete or not
|
||||
virtual void getVisitText(MetaString &text, std::vector<Component> & components, bool FirstVisit, const CGHeroInstance * h = nullptr) const;
|
||||
virtual void getCompletionText(MetaString &text) const;
|
||||
virtual void getRolloverText (MetaString &text, bool onHover) const; //hover or quest log entry
|
||||
virtual void getVisitText(IGameCallback * cb, MetaString &text, std::vector<Component> & components, bool FirstVisit, const CGHeroInstance * h = nullptr) const;
|
||||
virtual void getCompletionText(IGameCallback * cb, MetaString &text) const;
|
||||
virtual void getRolloverText (IGameCallback * cb, MetaString &text, bool onHover) const; //hover or quest log entry
|
||||
virtual void completeQuest(IGameCallback *, const CGHeroInstance * h) const;
|
||||
virtual void addTextReplacements(MetaString &out, std::vector<Component> & components) const;
|
||||
virtual void addTextReplacements(IGameCallback * cb, MetaString &out, std::vector<Component> & components) const;
|
||||
virtual void addKillTargetReplacements(MetaString &out) const;
|
||||
void defineQuestName();
|
||||
|
||||
@ -103,7 +103,7 @@ public:
|
||||
///Information about quest should remain accessible even if IQuestObject removed from map
|
||||
///All CQuest objects are freed in CMap destructor
|
||||
virtual ~IQuestObject() = default;
|
||||
virtual void getVisitText (MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h = nullptr) const;
|
||||
virtual void getVisitText (MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h = nullptr) const = 0;
|
||||
virtual bool checkQuest (const CGHeroInstance * h) const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
@ -117,6 +117,8 @@ protected:
|
||||
class DLL_LINKAGE CGSeerHut : public CRewardableObject, public IQuestObject
|
||||
{
|
||||
public:
|
||||
using CRewardableObject::CRewardableObject;
|
||||
|
||||
std::string seerName;
|
||||
|
||||
void initObj(CRandomGenerator & rand) override;
|
||||
@ -129,6 +131,7 @@ public:
|
||||
void newTurn(CRandomGenerator & rand) const override;
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
|
||||
void getVisitText (MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h = nullptr) const override;
|
||||
|
||||
virtual void init(CRandomGenerator & rand);
|
||||
int checkDirection() const; //calculates the region of map where monster is placed
|
||||
@ -154,6 +157,8 @@ protected:
|
||||
class DLL_LINKAGE CGQuestGuard : public CGSeerHut
|
||||
{
|
||||
public:
|
||||
using CGSeerHut::CGSeerHut;
|
||||
|
||||
void init(CRandomGenerator & rand) override;
|
||||
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
@ -170,6 +175,8 @@ protected:
|
||||
class DLL_LINKAGE CGKeys : public CGObjectInstance //Base class for Keymaster and guards
|
||||
{
|
||||
public:
|
||||
using CGObjectInstance::CGObjectInstance;
|
||||
|
||||
bool wasMyColorVisited(const PlayerColor & player) const;
|
||||
|
||||
std::string getObjectName() const override; //depending on color
|
||||
@ -184,6 +191,8 @@ public:
|
||||
class DLL_LINKAGE CGKeymasterTent : public CGKeys
|
||||
{
|
||||
public:
|
||||
using CGKeys::CGKeys;
|
||||
|
||||
bool wasVisited (PlayerColor player) const override;
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
|
||||
@ -196,6 +205,8 @@ public:
|
||||
class DLL_LINKAGE CGBorderGuard : public CGKeys, public IQuestObject
|
||||
{
|
||||
public:
|
||||
using CGKeys::CGKeys;
|
||||
|
||||
void initObj(CRandomGenerator & rand) override;
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
|
||||
@ -216,6 +227,8 @@ public:
|
||||
class DLL_LINKAGE CGBorderGate : public CGBorderGuard
|
||||
{
|
||||
public:
|
||||
using CGBorderGuard::CGBorderGuard;
|
||||
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
|
||||
bool passableFor(PlayerColor color) const override;
|
||||
|
@ -385,7 +385,8 @@ void CRewardableObject::initObj(CRandomGenerator & rand)
|
||||
getObjectHandler()->configureObject(this, rand);
|
||||
}
|
||||
|
||||
CRewardableObject::CRewardableObject()
|
||||
CRewardableObject::CRewardableObject(IGameCallback *cb)
|
||||
:CArmedInstance(cb)
|
||||
{}
|
||||
|
||||
void CRewardableObject::serializeJsonOptions(JsonSerializeFormat & handler)
|
||||
|
@ -67,7 +67,7 @@ public:
|
||||
|
||||
void setPropertyDer(ObjProperty what, ObjPropertyID identifier) override;
|
||||
|
||||
CRewardableObject();
|
||||
CRewardableObject(IGameCallback *cb);
|
||||
|
||||
std::string getHoverText(PlayerColor player) const override;
|
||||
std::string getHoverText(const CGHeroInstance * hero) const override;
|
||||
|
@ -21,8 +21,6 @@
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
IGameCallback * IObjectInterface::cb = nullptr;
|
||||
|
||||
void IObjectInterface::showInfoDialog(const ui32 txtID, const ui16 soundID, EInfoWindowMode mode) const
|
||||
{
|
||||
InfoWindow iw;
|
||||
@ -30,7 +28,7 @@ void IObjectInterface::showInfoDialog(const ui32 txtID, const ui16 soundID, EInf
|
||||
iw.player = getOwner();
|
||||
iw.type = mode;
|
||||
iw.text.appendLocalString(EMetaText::ADVOB_TXT,txtID);
|
||||
IObjectInterface::cb->sendAndApply(&iw);
|
||||
cb->sendAndApply(&iw);
|
||||
}
|
||||
|
||||
///IObjectInterface
|
||||
@ -117,7 +115,7 @@ IBoatGenerator::EGeneratorState IBoatGenerator::shipyardStatus() const
|
||||
if(!tile.valid())
|
||||
return TILE_BLOCKED; //no available water
|
||||
|
||||
const TerrainTile *t = IObjectInterface::cb->getTile(tile);
|
||||
const TerrainTile *t = getObject()->cb->getTile(tile);
|
||||
if(!t)
|
||||
return TILE_BLOCKED; //no available water
|
||||
|
||||
|
@ -12,6 +12,7 @@
|
||||
#include "../networkPacks/EInfoWindowMode.h"
|
||||
#include "../networkPacks/ObjProperty.h"
|
||||
#include "../constants/EntityIdentifiers.h"
|
||||
#include "../GameCallbackHolder.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
@ -28,10 +29,10 @@ class int3;
|
||||
class MetaString;
|
||||
class PlayerColor;
|
||||
|
||||
class DLL_LINKAGE IObjectInterface
|
||||
class DLL_LINKAGE IObjectInterface : public GameCallbackHolder
|
||||
{
|
||||
public:
|
||||
static IGameCallback *cb;
|
||||
using GameCallbackHolder::GameCallbackHolder;
|
||||
|
||||
virtual ~IObjectInterface() = default;
|
||||
|
||||
|
@ -584,13 +584,13 @@ void CGSubterraneanGate::initObj(CRandomGenerator & rand)
|
||||
type = BOTH;
|
||||
}
|
||||
|
||||
void CGSubterraneanGate::postInit() //matches subterranean gates into pairs
|
||||
void CGSubterraneanGate::postInit(IGameCallback * cb) //matches subterranean gates into pairs
|
||||
{
|
||||
//split on underground and surface gates
|
||||
std::vector<CGSubterraneanGate *> gatesSplit[2]; //surface and underground gates
|
||||
for(auto & obj : cb->gameState()->map->objects)
|
||||
{
|
||||
if(!obj) // FIXME: Find out why there are nullptr objects right after initialization
|
||||
if(!obj)
|
||||
continue;
|
||||
|
||||
auto * hlp = dynamic_cast<CGSubterraneanGate *>(cb->gameState()->getObjInstance(obj->id));
|
||||
@ -1081,7 +1081,8 @@ void CGMagi::onHeroVisit(const CGHeroInstance * h) const
|
||||
}
|
||||
}
|
||||
|
||||
CGBoat::CGBoat()
|
||||
CGBoat::CGBoat(IGameCallback * cb)
|
||||
: CGObjectInstance(cb)
|
||||
{
|
||||
hero = nullptr;
|
||||
direction = 4;
|
||||
|
@ -24,6 +24,8 @@ using TTeleportExitsList = std::vector<std::pair<ObjectInstanceID, int3>>;
|
||||
class DLL_LINKAGE CTeamVisited: public CGObjectInstance
|
||||
{
|
||||
public:
|
||||
using CGObjectInstance::CGObjectInstance;
|
||||
|
||||
std::set<PlayerColor> players; //players that visited this object
|
||||
|
||||
bool wasVisited (const CGHeroInstance * h) const override;
|
||||
@ -41,6 +43,8 @@ public:
|
||||
class DLL_LINKAGE CGSignBottle : public CGObjectInstance //signs and ocean bottles
|
||||
{
|
||||
public:
|
||||
using CGObjectInstance::CGObjectInstance;
|
||||
|
||||
MetaString message;
|
||||
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
@ -58,6 +62,8 @@ protected:
|
||||
class DLL_LINKAGE CGGarrison : public CArmedInstance
|
||||
{
|
||||
public:
|
||||
using CArmedInstance::CArmedInstance;
|
||||
|
||||
bool removableUnits;
|
||||
|
||||
void initObj(CRandomGenerator &rand) override;
|
||||
@ -78,6 +84,8 @@ protected:
|
||||
class DLL_LINKAGE CGArtifact : public CArmedInstance
|
||||
{
|
||||
public:
|
||||
using CArmedInstance::CArmedInstance;
|
||||
|
||||
CArtifactInstance * storedArtifact = nullptr;
|
||||
MetaString message;
|
||||
|
||||
@ -112,6 +120,8 @@ protected:
|
||||
class DLL_LINKAGE CGResource : public CArmedInstance
|
||||
{
|
||||
public:
|
||||
using CArmedInstance::CArmedInstance;
|
||||
|
||||
static constexpr ui32 RANDOM_AMOUNT = 0;
|
||||
ui32 amount = RANDOM_AMOUNT; //0 if random
|
||||
|
||||
@ -148,6 +158,8 @@ public:
|
||||
ResourceSet dailyIncome() const;
|
||||
|
||||
private:
|
||||
using CArmedInstance::CArmedInstance;
|
||||
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
|
||||
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
|
||||
@ -204,6 +216,8 @@ protected:
|
||||
std::vector<ObjectInstanceID> getAllExits(bool excludeCurrent = false) const;
|
||||
|
||||
public:
|
||||
using CGObjectInstance::CGObjectInstance;
|
||||
|
||||
TeleportChannelID channel;
|
||||
|
||||
bool isEntrance() const;
|
||||
@ -236,6 +250,8 @@ protected:
|
||||
void initObj(CRandomGenerator & rand) override;
|
||||
|
||||
public:
|
||||
using CGTeleport::CGTeleport;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & static_cast<CGTeleport&>(*this);
|
||||
@ -248,7 +264,9 @@ class DLL_LINKAGE CGSubterraneanGate : public CGMonolith
|
||||
void initObj(CRandomGenerator & rand) override;
|
||||
|
||||
public:
|
||||
static void postInit();
|
||||
using CGMonolith::CGMonolith;
|
||||
|
||||
static void postInit(IGameCallback * cb);
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
@ -263,6 +281,8 @@ class DLL_LINKAGE CGWhirlpool : public CGMonolith
|
||||
static bool isProtected( const CGHeroInstance * h );
|
||||
|
||||
public:
|
||||
using CGMonolith::CGMonolith;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & static_cast<CGMonolith&>(*this);
|
||||
@ -272,6 +292,8 @@ public:
|
||||
class DLL_LINKAGE CGSirens : public CGObjectInstance
|
||||
{
|
||||
public:
|
||||
using CGObjectInstance::CGObjectInstance;
|
||||
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
std::string getHoverText(const CGHeroInstance * hero) const override;
|
||||
void initObj(CRandomGenerator & rand) override;
|
||||
@ -285,6 +307,8 @@ public:
|
||||
class DLL_LINKAGE CGBoat : public CGObjectInstance, public CBonusSystemNode
|
||||
{
|
||||
public:
|
||||
using CGObjectInstance::CGObjectInstance;
|
||||
|
||||
ui8 direction;
|
||||
const CGHeroInstance *hero; //hero on board
|
||||
bool onboardAssaultAllowed; //if true, hero can attack units from transport
|
||||
@ -296,7 +320,7 @@ public:
|
||||
AnimationPath overlayAnimation; //waves animations
|
||||
std::array<AnimationPath, PlayerColor::PLAYER_LIMIT_I> flagAnimations;
|
||||
|
||||
CGBoat();
|
||||
CGBoat(IGameCallback * cb);
|
||||
bool isCoastVisitable() const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
@ -327,6 +351,8 @@ protected:
|
||||
BoatId getBoatType() const override;
|
||||
|
||||
public:
|
||||
using CGObjectInstance::CGObjectInstance;
|
||||
|
||||
template<typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CGObjectInstance&>(*this);
|
||||
@ -340,6 +366,8 @@ protected:
|
||||
class DLL_LINKAGE CGMagi : public CGObjectInstance
|
||||
{
|
||||
public:
|
||||
using CGObjectInstance::CGObjectInstance;
|
||||
|
||||
void initObj(CRandomGenerator & rand) override;
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
|
||||
@ -352,11 +380,15 @@ public:
|
||||
class DLL_LINKAGE CGDenOfthieves : public CGObjectInstance
|
||||
{
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
public:
|
||||
using CGObjectInstance::CGObjectInstance;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CGObelisk : public CTeamVisited
|
||||
{
|
||||
public:
|
||||
using CTeamVisited::CTeamVisited;
|
||||
|
||||
static ui8 obeliskCount; //how many obelisks are on map
|
||||
static std::map<TeamID, ui8> visited; //map: team_id => how many obelisks has been visited
|
||||
|
||||
@ -376,6 +408,8 @@ protected:
|
||||
class DLL_LINKAGE CGLighthouse : public CGObjectInstance
|
||||
{
|
||||
public:
|
||||
using CGObjectInstance::CGObjectInstance;
|
||||
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
void initObj(CRandomGenerator & rand) override;
|
||||
|
||||
@ -392,7 +426,7 @@ protected:
|
||||
class DLL_LINKAGE CGTerrainPatch : public CGObjectInstance
|
||||
{
|
||||
public:
|
||||
CGTerrainPatch() = default;
|
||||
using CGObjectInstance::CGObjectInstance;
|
||||
|
||||
virtual bool isTile2Terrain() const override
|
||||
{
|
||||
@ -411,6 +445,8 @@ protected:
|
||||
void fillUpgradeInfo(UpgradeInfo & info, const CStackInstance &stack) const override;
|
||||
|
||||
public:
|
||||
using CGObjectInstance::CGObjectInstance;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & static_cast<CGObjectInstance&>(*this);
|
||||
|
@ -160,8 +160,9 @@ bool TerrainTile::isWater() const
|
||||
return terType->isWater();
|
||||
}
|
||||
|
||||
CMap::CMap()
|
||||
: checksum(0)
|
||||
CMap::CMap(IGameCallback * cb)
|
||||
: GameCallbackHolder(cb)
|
||||
, checksum(0)
|
||||
, grailPos(-1, -1, -1)
|
||||
, grailRadius(0)
|
||||
, uidCounter(0)
|
||||
|
@ -11,6 +11,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "CMapHeader.h"
|
||||
#include "../GameCallbackHolder.h"
|
||||
#include "../MetaString.h"
|
||||
#include "../mapObjects/MiscObjects.h" // To serialize static props
|
||||
#include "../mapObjects/CQuest.h" // To serialize static props
|
||||
@ -73,10 +74,10 @@ struct DLL_LINKAGE DisposedHero
|
||||
};
|
||||
|
||||
/// The map contains the map header, the tiles of the terrain, objects, heroes, towns, rumors...
|
||||
class DLL_LINKAGE CMap : public CMapHeader
|
||||
class DLL_LINKAGE CMap : public CMapHeader, public GameCallbackHolder
|
||||
{
|
||||
public:
|
||||
CMap();
|
||||
explicit CMap(IGameCallback *cb);
|
||||
~CMap();
|
||||
void initTerrain();
|
||||
|
||||
|
@ -30,14 +30,14 @@
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
||||
std::unique_ptr<CMap> CMapService::loadMap(const ResourcePath & name) const
|
||||
std::unique_ptr<CMap> CMapService::loadMap(const ResourcePath & name, IGameCallback * cb) const
|
||||
{
|
||||
std::string modName = VLC->modh->findResourceOrigin(name);
|
||||
std::string language = VLC->modh->getModLanguage(modName);
|
||||
std::string encoding = Languages::getLanguageOptions(language).encoding;
|
||||
|
||||
auto stream = getStreamFromFS(name);
|
||||
return getMapLoader(stream, name.getName(), modName, encoding)->loadMap();
|
||||
return getMapLoader(stream, name.getName(), modName, encoding)->loadMap(cb);
|
||||
}
|
||||
|
||||
std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const ResourcePath & name) const
|
||||
@ -50,10 +50,10 @@ std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const ResourcePath & name
|
||||
return getMapLoader(stream, name.getName(), modName, encoding)->loadMapHeader();
|
||||
}
|
||||
|
||||
std::unique_ptr<CMap> CMapService::loadMap(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const
|
||||
std::unique_ptr<CMap> CMapService::loadMap(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding, IGameCallback * cb) const
|
||||
{
|
||||
auto stream = getStreamFromMem(buffer, size);
|
||||
std::unique_ptr<CMap> map(getMapLoader(stream, name, modName, encoding)->loadMap());
|
||||
std::unique_ptr<CMap> map(getMapLoader(stream, name, modName, encoding)->loadMap(cb));
|
||||
std::unique_ptr<CMapHeader> header(map.get());
|
||||
|
||||
//might be original campaign and require patch
|
||||
|
@ -10,7 +10,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../modding/CModInfo.h"
|
||||
#include "../modding/ModVerificationInfo.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
@ -22,6 +22,7 @@ class CInputStream;
|
||||
|
||||
class IMapLoader;
|
||||
class IMapPatcher;
|
||||
class IGameCallback;
|
||||
|
||||
using ModCompatibilityInfo = std::map<std::string, ModVerificationInfo>;
|
||||
|
||||
@ -40,7 +41,7 @@ public:
|
||||
* @param name the name of the map
|
||||
* @return a unique ptr to the loaded map class
|
||||
*/
|
||||
virtual std::unique_ptr<CMap> loadMap(const ResourcePath & name) const = 0;
|
||||
virtual std::unique_ptr<CMap> loadMap(const ResourcePath & name, IGameCallback * cb) const = 0;
|
||||
|
||||
/**
|
||||
* Loads the VCMI/H3 map header specified by the name.
|
||||
@ -57,7 +58,7 @@ public:
|
||||
* @param name indicates name of file that will be used during map header patching
|
||||
* @return a unique ptr to the loaded map class
|
||||
*/
|
||||
virtual std::unique_ptr<CMap> loadMap(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const = 0;
|
||||
virtual std::unique_ptr<CMap> loadMap(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding, IGameCallback * cb) const = 0;
|
||||
|
||||
/**
|
||||
* Loads the VCMI/H3 map header from a buffer. This method is temporarily
|
||||
@ -82,9 +83,9 @@ public:
|
||||
CMapService() = default;
|
||||
virtual ~CMapService() = default;
|
||||
|
||||
std::unique_ptr<CMap> loadMap(const ResourcePath & name) const override;
|
||||
std::unique_ptr<CMap> loadMap(const ResourcePath & name, IGameCallback * cb) const override;
|
||||
std::unique_ptr<CMapHeader> loadMapHeader(const ResourcePath & name) const override;
|
||||
std::unique_ptr<CMap> loadMap(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const override;
|
||||
std::unique_ptr<CMap> loadMap(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding, IGameCallback * cb) const override;
|
||||
std::unique_ptr<CMapHeader> loadMapHeader(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const override;
|
||||
void saveMap(const std::unique_ptr<CMap> & map, boost::filesystem::path fullPath) const override;
|
||||
|
||||
@ -142,7 +143,7 @@ public:
|
||||
*
|
||||
* @return a unique ptr of the loaded map class
|
||||
*/
|
||||
virtual std::unique_ptr<CMap> loadMap() = 0;
|
||||
virtual std::unique_ptr<CMap> loadMap(IGameCallback * cb) = 0;
|
||||
|
||||
/**
|
||||
* Loads the VCMI/H3 map header.
|
||||
|
@ -71,10 +71,10 @@ CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & mo
|
||||
//must be instantiated in .cpp file for access to complete types of all member fields
|
||||
CMapLoaderH3M::~CMapLoaderH3M() = default;
|
||||
|
||||
std::unique_ptr<CMap> CMapLoaderH3M::loadMap()
|
||||
std::unique_ptr<CMap> CMapLoaderH3M::loadMap(IGameCallback * cb)
|
||||
{
|
||||
// Init map object by parsing the input buffer
|
||||
map = new CMap();
|
||||
map = new CMap(cb);
|
||||
mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
|
||||
init();
|
||||
|
||||
@ -831,7 +831,7 @@ void CMapLoaderH3M::readPredefinedHeroes()
|
||||
if(!custom)
|
||||
continue;
|
||||
|
||||
auto * hero = new CGHeroInstance();
|
||||
auto * hero = new CGHeroInstance(map->cb);
|
||||
hero->ID = Obj::HERO;
|
||||
hero->subID = heroID;
|
||||
|
||||
@ -1005,7 +1005,7 @@ void CMapLoaderH3M::readObjectTemplates()
|
||||
|
||||
CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
|
||||
{
|
||||
auto * object = new CGEvent();
|
||||
auto * object = new CGEvent(map->cb);
|
||||
|
||||
readBoxContent(object, mapPosition, idToBeGiven);
|
||||
|
||||
@ -1025,7 +1025,7 @@ CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & mapPosition, const Obje
|
||||
|
||||
CGObjectInstance * CMapLoaderH3M::readPandora(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
|
||||
{
|
||||
auto * object = new CGPandoraBox();
|
||||
auto * object = new CGPandoraBox(map->cb);
|
||||
readBoxContent(object, mapPosition, idToBeGiven);
|
||||
return object;
|
||||
}
|
||||
@ -1080,7 +1080,7 @@ void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPositi
|
||||
|
||||
CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
|
||||
{
|
||||
auto * object = new CGCreature();
|
||||
auto * object = new CGCreature(map->cb);
|
||||
|
||||
if(features.levelAB)
|
||||
{
|
||||
@ -1134,7 +1134,7 @@ CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const Ob
|
||||
|
||||
CGObjectInstance * CMapLoaderH3M::readSign(const int3 & mapPosition)
|
||||
{
|
||||
auto * object = new CGSignBottle();
|
||||
auto * object = new CGSignBottle(map->cb);
|
||||
object->message.appendTextID(readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
|
||||
reader->skipZero(4);
|
||||
return object;
|
||||
@ -1260,7 +1260,7 @@ CGObjectInstance * CMapLoaderH3M::readScholar(const int3 & position, std::shared
|
||||
|
||||
CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & mapPosition)
|
||||
{
|
||||
auto * object = new CGGarrison();
|
||||
auto * object = new CGGarrison(map->cb);
|
||||
|
||||
setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
|
||||
readCreatureSet(object, 7);
|
||||
@ -1277,7 +1277,7 @@ CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::sh
|
||||
{
|
||||
ArtifactID artID = ArtifactID::NONE; //random, set later
|
||||
SpellID spellID = SpellID::NONE;
|
||||
auto * object = new CGArtifact();
|
||||
auto * object = new CGArtifact(map->cb);
|
||||
|
||||
readMessageAndGuards(object->message, object, mapPosition);
|
||||
|
||||
@ -1298,7 +1298,7 @@ CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::sh
|
||||
|
||||
CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
|
||||
{
|
||||
auto * object = new CGResource();
|
||||
auto * object = new CGResource(map->cb);
|
||||
|
||||
readMessageAndGuards(object->message, object, mapPosition);
|
||||
|
||||
@ -1314,7 +1314,7 @@ CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::sh
|
||||
|
||||
CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
|
||||
{
|
||||
auto * object = new CGMine();
|
||||
auto * object = new CGMine(map->cb);
|
||||
if(objectTemplate->subid < 7)
|
||||
{
|
||||
setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
|
||||
@ -1329,14 +1329,14 @@ CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition, std::shared
|
||||
|
||||
CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
|
||||
{
|
||||
auto * object = new CGDwelling();
|
||||
auto * object = new CGDwelling(map->cb);
|
||||
setOwnerAndValidate(position, object, reader->readPlayer32());
|
||||
return object;
|
||||
}
|
||||
|
||||
CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
|
||||
{
|
||||
auto * object = new CGDwelling();
|
||||
auto * object = new CGDwelling(map->cb);
|
||||
|
||||
setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
|
||||
|
||||
@ -1395,7 +1395,7 @@ CGObjectInstance * CMapLoaderH3M::readShrine(const int3 & position, std::shared_
|
||||
|
||||
CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
|
||||
{
|
||||
auto * object = new CGHeroPlaceholder();
|
||||
auto * object = new CGHeroPlaceholder(map->cb);
|
||||
|
||||
setOwnerAndValidate(mapPosition, object, reader->readPlayer());
|
||||
|
||||
@ -1433,23 +1433,23 @@ CGObjectInstance * CMapLoaderH3M::readGrail(const int3 & mapPosition, std::share
|
||||
CGObjectInstance * CMapLoaderH3M::readGeneric(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
|
||||
{
|
||||
if(VLC->objtypeh->knownSubObjects(objectTemplate->id).count(objectTemplate->subid))
|
||||
return VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(objectTemplate);
|
||||
return VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(map->cb, objectTemplate);
|
||||
|
||||
logGlobal->warn("Map '%s': Unrecognized object %d:%d ('%s') at %s found!", mapName, objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile.getOriginalName(), mapPosition.toString());
|
||||
return new CGObjectInstance();
|
||||
return new CGObjectInstance(map->cb);
|
||||
}
|
||||
|
||||
CGObjectInstance * CMapLoaderH3M::readPyramid(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
|
||||
{
|
||||
if(objectTemplate->subid == 0)
|
||||
return new CBank();
|
||||
return new CBank(map->cb);
|
||||
|
||||
return new CGObjectInstance();
|
||||
return new CGObjectInstance(map->cb);
|
||||
}
|
||||
|
||||
CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
|
||||
{
|
||||
auto * guard = new CGQuestGuard();
|
||||
auto * guard = new CGQuestGuard(map->cb);
|
||||
readQuest(guard, mapPosition);
|
||||
return guard;
|
||||
}
|
||||
@ -1463,7 +1463,7 @@ CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::sh
|
||||
|
||||
CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition)
|
||||
{
|
||||
auto * object = new CGLighthouse();
|
||||
auto * object = new CGLighthouse(map->cb);
|
||||
setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
|
||||
return object;
|
||||
}
|
||||
@ -1733,7 +1733,7 @@ void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstan
|
||||
|
||||
CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
|
||||
{
|
||||
auto * object = new CGHeroInstance();
|
||||
auto * object = new CGHeroInstance(map->cb);
|
||||
|
||||
if(features.levelAB)
|
||||
{
|
||||
@ -1892,7 +1892,7 @@ CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const Objec
|
||||
|
||||
CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position, const ObjectInstanceID & idToBeGiven)
|
||||
{
|
||||
auto * hut = new CGSeerHut();
|
||||
auto * hut = new CGSeerHut(map->cb);
|
||||
|
||||
uint32_t questsCount = 1;
|
||||
|
||||
@ -2176,7 +2176,7 @@ int CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
|
||||
|
||||
CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
|
||||
{
|
||||
auto * object = new CGTownInstance();
|
||||
auto * object = new CGTownInstance(map->cb);
|
||||
if(features.levelAB)
|
||||
object->identifier = reader->readUInt32();
|
||||
|
||||
|
@ -55,7 +55,7 @@ public:
|
||||
*
|
||||
* @return a unique ptr of the loaded map class
|
||||
*/
|
||||
std::unique_ptr<CMap> loadMap() override;
|
||||
std::unique_ptr<CMap> loadMap(IGameCallback * cb) override;
|
||||
|
||||
/**
|
||||
* Loads the VCMI/H3 map header.
|
||||
|
@ -703,7 +703,7 @@ void CMapFormatJson::serializePredefinedHeroes(JsonSerializeFormat & handler)
|
||||
{
|
||||
auto predefinedHero = handler.enterStruct(p.first);
|
||||
|
||||
auto * hero = new CGHeroInstance();
|
||||
auto * hero = new CGHeroInstance(map->cb);
|
||||
hero->ID = Obj::HERO;
|
||||
hero->setHeroTypeName(p.first);
|
||||
hero->serializeJsonDefinition(handler);
|
||||
@ -777,10 +777,10 @@ CMapLoaderJson::CMapLoaderJson(CInputStream * stream)
|
||||
{
|
||||
}
|
||||
|
||||
std::unique_ptr<CMap> CMapLoaderJson::loadMap()
|
||||
std::unique_ptr<CMap> CMapLoaderJson::loadMap(IGameCallback * cb)
|
||||
{
|
||||
LOG_TRACE(logGlobal);
|
||||
auto result = std::make_unique<CMap>();
|
||||
auto result = std::make_unique<CMap>(cb);
|
||||
map = result.get();
|
||||
mapHeader = map;
|
||||
readMap();
|
||||
@ -1081,7 +1081,7 @@ void CMapLoaderJson::MapObjectLoader::construct()
|
||||
appearance->readJson(configuration["template"], false);
|
||||
|
||||
// Will be destroyed soon and replaced with shared template
|
||||
instance = handler->create(std::shared_ptr<const ObjectTemplate>(appearance));
|
||||
instance = handler->create(owner->map->cb, std::shared_ptr<const ObjectTemplate>(appearance));
|
||||
|
||||
instance->id = ObjectInstanceID(static_cast<si32>(owner->map->objects.size()));
|
||||
instance->instanceName = jsonKey;
|
||||
|
@ -168,7 +168,7 @@ public:
|
||||
*
|
||||
* @return a unique ptr of the loaded map class
|
||||
*/
|
||||
std::unique_ptr<CMap> loadMap() override;
|
||||
std::unique_ptr<CMap> loadMap(IGameCallback * cb) override;
|
||||
|
||||
/**
|
||||
* Loads the VCMI/Json map header.
|
||||
|
@ -79,7 +79,7 @@ int ObstacleProxy::getWeightedObjects(const int3 & tile, CRandomGenerator & rand
|
||||
for(const auto & temp : shuffledObstacles)
|
||||
{
|
||||
auto handler = VLC->objtypeh->getHandlerFor(temp->id, temp->subid);
|
||||
auto * obj = handler->create(temp);
|
||||
auto * obj = handler->create(nullptr, temp);
|
||||
allObjects.emplace_back(*obj);
|
||||
rmg::Object * rmgObject = &allObjects.back();
|
||||
for(const auto & offset : obj->getBlockedOffsets())
|
||||
|
@ -1497,7 +1497,7 @@ void NewObject::applyGs(CGameState *gs)
|
||||
|
||||
auto handler = VLC->objtypeh->getHandlerFor(ID, subID);
|
||||
|
||||
CGObjectInstance * o = handler->create();
|
||||
CGObjectInstance * o = handler->create(gs->callback, nullptr);
|
||||
handler->configureObject(o, gs->getRandomGenerator());
|
||||
assert(o->ID == this->ID);
|
||||
|
||||
|
@ -123,28 +123,29 @@ Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Conf
|
||||
void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::Limiter & limiter, const JsonNode & source) const
|
||||
{
|
||||
auto const & variables = object.variables.values;
|
||||
JsonRandom randomizer(nullptr);
|
||||
|
||||
limiter.dayOfWeek = JsonRandom::loadValue(source["dayOfWeek"], rng, variables);
|
||||
limiter.daysPassed = JsonRandom::loadValue(source["daysPassed"], rng, variables);
|
||||
limiter.heroExperience = JsonRandom::loadValue(source["heroExperience"], rng, variables);
|
||||
limiter.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng, variables);
|
||||
limiter.dayOfWeek = randomizer.loadValue(source["dayOfWeek"], rng, variables);
|
||||
limiter.daysPassed = randomizer.loadValue(source["daysPassed"], rng, variables);
|
||||
limiter.heroExperience = randomizer.loadValue(source["heroExperience"], rng, variables);
|
||||
limiter.heroLevel = randomizer.loadValue(source["heroLevel"], rng, variables);
|
||||
limiter.canLearnSkills = source["canLearnSkills"].Bool();
|
||||
|
||||
limiter.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng, variables);
|
||||
limiter.manaPoints = JsonRandom::loadValue(source["manaPoints"], rng, variables);
|
||||
limiter.manaPercentage = randomizer.loadValue(source["manaPercentage"], rng, variables);
|
||||
limiter.manaPoints = randomizer.loadValue(source["manaPoints"], rng, variables);
|
||||
|
||||
limiter.resources = JsonRandom::loadResources(source["resources"], rng, variables);
|
||||
limiter.resources = randomizer.loadResources(source["resources"], rng, variables);
|
||||
|
||||
limiter.primary = JsonRandom::loadPrimaries(source["primary"], rng, variables);
|
||||
limiter.secondary = JsonRandom::loadSecondaries(source["secondary"], rng, variables);
|
||||
limiter.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng, variables);
|
||||
limiter.spells = JsonRandom::loadSpells(source["spells"], rng, variables);
|
||||
limiter.canLearnSpells = JsonRandom::loadSpells(source["canLearnSpells"], rng, variables);
|
||||
limiter.creatures = JsonRandom::loadCreatures(source["creatures"], rng, variables);
|
||||
limiter.primary = randomizer.loadPrimaries(source["primary"], rng, variables);
|
||||
limiter.secondary = randomizer.loadSecondaries(source["secondary"], rng, variables);
|
||||
limiter.artifacts = randomizer.loadArtifacts(source["artifacts"], rng, variables);
|
||||
limiter.spells = randomizer.loadSpells(source["spells"], rng, variables);
|
||||
limiter.canLearnSpells = randomizer.loadSpells(source["canLearnSpells"], rng, variables);
|
||||
limiter.creatures = randomizer.loadCreatures(source["creatures"], rng, variables);
|
||||
|
||||
limiter.players = JsonRandom::loadColors(source["colors"], rng, variables);
|
||||
limiter.heroes = JsonRandom::loadHeroes(source["heroes"], rng);
|
||||
limiter.heroClasses = JsonRandom::loadHeroClasses(source["heroClasses"], rng);
|
||||
limiter.players = randomizer.loadColors(source["colors"], rng, variables);
|
||||
limiter.heroes = randomizer.loadHeroes(source["heroes"], rng);
|
||||
limiter.heroClasses = randomizer.loadHeroClasses(source["heroClasses"], rng);
|
||||
|
||||
limiter.allOf = configureSublimiters(object, rng, source["allOf"] );
|
||||
limiter.anyOf = configureSublimiters(object, rng, source["anyOf"] );
|
||||
@ -154,31 +155,32 @@ void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, CRan
|
||||
void Rewardable::Info::configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::Reward & reward, const JsonNode & source) const
|
||||
{
|
||||
auto const & variables = object.variables.values;
|
||||
JsonRandom randomizer(nullptr);
|
||||
|
||||
reward.resources = JsonRandom::loadResources(source["resources"], rng, variables);
|
||||
reward.resources = randomizer.loadResources(source["resources"], rng, variables);
|
||||
|
||||
reward.heroExperience = JsonRandom::loadValue(source["heroExperience"], rng, variables);
|
||||
reward.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng, variables);
|
||||
reward.heroExperience = randomizer.loadValue(source["heroExperience"], rng, variables);
|
||||
reward.heroLevel = randomizer.loadValue(source["heroLevel"], rng, variables);
|
||||
|
||||
reward.manaDiff = JsonRandom::loadValue(source["manaPoints"], rng, variables);
|
||||
reward.manaOverflowFactor = JsonRandom::loadValue(source["manaOverflowFactor"], rng, variables);
|
||||
reward.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng, variables, -1);
|
||||
reward.manaDiff = randomizer.loadValue(source["manaPoints"], rng, variables);
|
||||
reward.manaOverflowFactor = randomizer.loadValue(source["manaOverflowFactor"], rng, variables);
|
||||
reward.manaPercentage = randomizer.loadValue(source["manaPercentage"], rng, variables, -1);
|
||||
|
||||
reward.movePoints = JsonRandom::loadValue(source["movePoints"], rng, variables);
|
||||
reward.movePercentage = JsonRandom::loadValue(source["movePercentage"], rng, variables, -1);
|
||||
reward.movePoints = randomizer.loadValue(source["movePoints"], rng, variables);
|
||||
reward.movePercentage = randomizer.loadValue(source["movePercentage"], rng, variables, -1);
|
||||
|
||||
reward.removeObject = source["removeObject"].Bool();
|
||||
reward.bonuses = JsonRandom::loadBonuses(source["bonuses"]);
|
||||
reward.bonuses = randomizer.loadBonuses(source["bonuses"]);
|
||||
|
||||
reward.primary = JsonRandom::loadPrimaries(source["primary"], rng, variables);
|
||||
reward.secondary = JsonRandom::loadSecondaries(source["secondary"], rng, variables);
|
||||
reward.primary = randomizer.loadPrimaries(source["primary"], rng, variables);
|
||||
reward.secondary = randomizer.loadSecondaries(source["secondary"], rng, variables);
|
||||
|
||||
reward.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng, variables);
|
||||
reward.spells = JsonRandom::loadSpells(source["spells"], rng, variables);
|
||||
reward.creatures = JsonRandom::loadCreatures(source["creatures"], rng, variables);
|
||||
reward.artifacts = randomizer.loadArtifacts(source["artifacts"], rng, variables);
|
||||
reward.spells = randomizer.loadSpells(source["spells"], rng, variables);
|
||||
reward.creatures = randomizer.loadCreatures(source["creatures"], rng, variables);
|
||||
if(!source["spellCast"].isNull() && source["spellCast"].isStruct())
|
||||
{
|
||||
reward.spellCast.first = JsonRandom::loadSpell(source["spellCast"]["spell"], rng, variables);
|
||||
reward.spellCast.first = randomizer.loadSpell(source["spellCast"]["spell"], rng, variables);
|
||||
reward.spellCast.second = source["spellCast"]["schoolLevel"].Integer();
|
||||
}
|
||||
|
||||
@ -187,13 +189,13 @@ void Rewardable::Info::configureReward(Rewardable::Configuration & object, CRand
|
||||
auto const & entry = source["revealTiles"];
|
||||
|
||||
reward.revealTiles = RewardRevealTiles();
|
||||
reward.revealTiles->radius = JsonRandom::loadValue(entry["radius"], rng, variables);
|
||||
reward.revealTiles->radius = randomizer.loadValue(entry["radius"], rng, variables);
|
||||
reward.revealTiles->hide = entry["hide"].Bool();
|
||||
|
||||
reward.revealTiles->scoreSurface = JsonRandom::loadValue(entry["surface"], rng, variables);
|
||||
reward.revealTiles->scoreSubterra = JsonRandom::loadValue(entry["subterra"], rng, variables);
|
||||
reward.revealTiles->scoreWater = JsonRandom::loadValue(entry["water"], rng, variables);
|
||||
reward.revealTiles->scoreRock = JsonRandom::loadValue(entry["rock"], rng, variables);
|
||||
reward.revealTiles->scoreSurface = randomizer.loadValue(entry["surface"], rng, variables);
|
||||
reward.revealTiles->scoreSubterra = randomizer.loadValue(entry["subterra"], rng, variables);
|
||||
reward.revealTiles->scoreWater = randomizer.loadValue(entry["water"], rng, variables);
|
||||
reward.revealTiles->scoreRock = randomizer.loadValue(entry["rock"], rng, variables);
|
||||
}
|
||||
|
||||
for ( auto node : source["changeCreatures"].Struct() )
|
||||
@ -216,6 +218,8 @@ void Rewardable::Info::configureResetInfo(Rewardable::Configuration & object, CR
|
||||
|
||||
void Rewardable::Info::configureVariables(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const
|
||||
{
|
||||
JsonRandom randomizer(nullptr);
|
||||
|
||||
for(const auto & category : source.Struct())
|
||||
{
|
||||
for(const auto & entry : category.second.Struct())
|
||||
@ -225,19 +229,19 @@ void Rewardable::Info::configureVariables(Rewardable::Configuration & object, CR
|
||||
int32_t value = -1;
|
||||
|
||||
if (category.first == "number")
|
||||
value = JsonRandom::loadValue(input, rng, object.variables.values);
|
||||
value = randomizer.loadValue(input, rng, object.variables.values);
|
||||
|
||||
if (category.first == "artifact")
|
||||
value = JsonRandom::loadArtifact(input, rng, object.variables.values).getNum();
|
||||
value = randomizer.loadArtifact(input, rng, object.variables.values).getNum();
|
||||
|
||||
if (category.first == "spell")
|
||||
value = JsonRandom::loadSpell(input, rng, object.variables.values).getNum();
|
||||
value = randomizer.loadSpell(input, rng, object.variables.values).getNum();
|
||||
|
||||
if (category.first == "primarySkill")
|
||||
value = JsonRandom::loadPrimary(input, rng, object.variables.values).getNum();
|
||||
value = randomizer.loadPrimary(input, rng, object.variables.values).getNum();
|
||||
|
||||
if (category.first == "secondarySkill")
|
||||
value = JsonRandom::loadSecondary(input, rng, object.variables.values).getNum();
|
||||
value = randomizer.loadSecondary(input, rng, object.variables.values).getNum();
|
||||
|
||||
object.initVariable(category.first, entry.first, value);
|
||||
}
|
||||
|
@ -69,13 +69,13 @@ bool Rewardable::Limiter::heroAllowed(const CGHeroInstance * hero) const
|
||||
{
|
||||
if(dayOfWeek != 0)
|
||||
{
|
||||
if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
|
||||
if (hero->cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
|
||||
return false;
|
||||
}
|
||||
|
||||
if(daysPassed != 0)
|
||||
{
|
||||
if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed)
|
||||
if (hero->cb->getDate(Date::DAY) < daysPassed)
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -92,7 +92,7 @@ bool Rewardable::Limiter::heroAllowed(const CGHeroInstance * hero) const
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
|
||||
if(!hero->cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
|
||||
return false;
|
||||
|
||||
if(heroLevel > static_cast<si32>(hero->level))
|
||||
|
@ -33,14 +33,14 @@
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
CMapGenerator::CMapGenerator(CMapGenOptions& mapGenOptions, int RandomSeed) :
|
||||
CMapGenerator::CMapGenerator(CMapGenOptions& mapGenOptions, IGameCallback * cb, int RandomSeed) :
|
||||
mapGenOptions(mapGenOptions), randomSeed(RandomSeed),
|
||||
monolithIndex(0)
|
||||
{
|
||||
loadConfig();
|
||||
rand.setSeed(this->randomSeed);
|
||||
mapGenOptions.finalize(rand);
|
||||
map = std::make_unique<RmgMap>(mapGenOptions);
|
||||
map = std::make_unique<RmgMap>(mapGenOptions, cb);
|
||||
placer = std::make_shared<CZonePlacer>(*map);
|
||||
}
|
||||
|
||||
|
@ -26,6 +26,7 @@ class RmgMap;
|
||||
class CMap;
|
||||
class Zone;
|
||||
class CZonePlacer;
|
||||
class IGameCallback;
|
||||
|
||||
using JsonVector = std::vector<JsonNode>;
|
||||
|
||||
@ -56,7 +57,7 @@ public:
|
||||
bool singleThread;
|
||||
};
|
||||
|
||||
explicit CMapGenerator(CMapGenOptions& mapGenOptions, int RandomSeed = std::time(nullptr));
|
||||
explicit CMapGenerator(CMapGenOptions& mapGenOptions, IGameCallback * cb, int RandomSeed);
|
||||
~CMapGenerator(); // required due to std::unique_ptr
|
||||
|
||||
const Config & getConfig() const;
|
||||
|
@ -38,10 +38,10 @@
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
RmgMap::RmgMap(const CMapGenOptions& mapGenOptions) :
|
||||
RmgMap::RmgMap(const CMapGenOptions& mapGenOptions, IGameCallback * cb) :
|
||||
mapGenOptions(mapGenOptions), zonesTotal(0)
|
||||
{
|
||||
mapInstance = std::make_unique<CMap>();
|
||||
mapInstance = std::make_unique<CMap>(cb);
|
||||
mapProxy = std::make_shared<MapProxy>(*this);
|
||||
getEditManager()->getUndoManager().setUndoRedoLimit(0);
|
||||
}
|
||||
|
@ -33,7 +33,7 @@ public:
|
||||
std::shared_ptr<MapProxy> getMapProxy() const;
|
||||
CMap & getMap(const CMapGenerator *) const; //limited access
|
||||
|
||||
RmgMap(const CMapGenOptions& mapGenOptions);
|
||||
RmgMap(const CMapGenOptions& mapGenOptions, IGameCallback * cb);
|
||||
~RmgMap() = default;
|
||||
|
||||
CMapEditManager* getEditManager() const;
|
||||
|
@ -314,8 +314,8 @@ void ConnectionsPlacer::selfSideIndirectConnection(const rmg::ZoneConnection & c
|
||||
auto & managerOther = *otherZone->getModificator<ObjectManager>();
|
||||
|
||||
auto factory = VLC->objtypeh->getHandlerFor(Obj::SUBTERRANEAN_GATE, 0);
|
||||
auto * gate1 = factory->create();
|
||||
auto * gate2 = factory->create();
|
||||
auto * gate1 = factory->create(map.mapInstance->cb, nullptr);
|
||||
auto * gate2 = factory->create(map.mapInstance->cb, nullptr);
|
||||
rmg::Object rmgGate1(*gate1);
|
||||
rmg::Object rmgGate2(*gate2);
|
||||
rmgGate1.setTemplate(zone.getTerrainType(), zone.getRand());
|
||||
@ -368,8 +368,8 @@ void ConnectionsPlacer::selfSideIndirectConnection(const rmg::ZoneConnection & c
|
||||
if(!success)
|
||||
{
|
||||
auto factory = VLC->objtypeh->getHandlerFor(Obj::MONOLITH_TWO_WAY, generator.getNextMonlithIndex());
|
||||
auto * teleport1 = factory->create();
|
||||
auto * teleport2 = factory->create();
|
||||
auto * teleport1 = factory->create(map.mapInstance->cb, nullptr);
|
||||
auto * teleport2 = factory->create(map.mapInstance->cb, nullptr);
|
||||
|
||||
RequiredObjectInfo obj1(teleport1, connection.getGuardStrength(), allowRoad);
|
||||
RequiredObjectInfo obj2(teleport2, connection.getGuardStrength(), allowRoad);
|
||||
|
@ -56,7 +56,7 @@ bool MinePlacer::placeMines(ObjectManager & manager)
|
||||
{
|
||||
auto mineHandler = VLC->objtypeh->getHandlerFor(Obj::MINE, res);
|
||||
const auto & rmginfo = mineHandler->getRMGInfo();
|
||||
auto * mine = dynamic_cast<CGMine *>(mineHandler->create());
|
||||
auto * mine = dynamic_cast<CGMine *>(mineHandler->create(map.mapInstance->cb, nullptr));
|
||||
mine->producedResource = res;
|
||||
mine->tempOwner = PlayerColor::NEUTRAL;
|
||||
mine->producedQuantity = mine->defaultResProduction();
|
||||
@ -87,7 +87,7 @@ bool MinePlacer::placeMines(ObjectManager & manager)
|
||||
{
|
||||
for(int rc = zone.getRand().nextInt(1, extraRes); rc > 0; --rc)
|
||||
{
|
||||
auto * resource = dynamic_cast<CGResource *>(VLC->objtypeh->getHandlerFor(Obj::RESOURCE, mine->producedResource)->create());
|
||||
auto * resource = dynamic_cast<CGResource *>(VLC->objtypeh->getHandlerFor(Obj::RESOURCE, mine->producedResource)->create(map.mapInstance->cb, nullptr));
|
||||
resource->amount = CGResource::RANDOM_AMOUNT;
|
||||
|
||||
RequiredObjectInfo roi;
|
||||
|
@ -79,9 +79,9 @@ void ObjectDistributor::distributeLimitedObjects()
|
||||
RandomGeneratorUtil::randomShuffle(matchingZones, zone.getRand());
|
||||
for (auto& zone : matchingZones)
|
||||
{
|
||||
oi.generateObject = [primaryID, secondaryID]() -> CGObjectInstance *
|
||||
oi.generateObject = [this, primaryID, secondaryID]() -> CGObjectInstance *
|
||||
{
|
||||
return VLC->objtypeh->getHandlerFor(primaryID, secondaryID)->create();
|
||||
return VLC->objtypeh->getHandlerFor(primaryID, secondaryID)->create(map.mapInstance->cb, nullptr);
|
||||
};
|
||||
|
||||
oi.value = rmgInfo.value;
|
||||
|
@ -716,7 +716,7 @@ CGCreature * ObjectManager::chooseGuard(si32 strength, bool zoneGuard)
|
||||
|
||||
auto guardFactory = VLC->objtypeh->getHandlerFor(Obj::MONSTER, creId);
|
||||
|
||||
auto * guard = dynamic_cast<CGCreature *>(guardFactory->create());
|
||||
auto * guard = dynamic_cast<CGCreature *>(guardFactory->create(map.mapInstance->cb, nullptr));
|
||||
guard->character = CGCreature::HOSTILE;
|
||||
auto * hlp = new CStackInstance(creId, amount);
|
||||
//will be set during initialization
|
||||
|
@ -99,7 +99,7 @@ void QuestArtifactPlacer::placeQuestArtifacts(CRandomGenerator & rand)
|
||||
|
||||
//Update appearance. Terrain is irrelevant.
|
||||
auto handler = VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, artifactToPlace);
|
||||
auto newObj = handler->create();
|
||||
auto newObj = handler->create(map.mapInstance->cb, nullptr);
|
||||
auto templates = handler->getTemplates();
|
||||
//artifactToReplace->appearance = templates.front();
|
||||
newObj->appearance = templates.front();
|
||||
|
@ -395,7 +395,7 @@ void RiverPlacer::connectRiver(const int3 & tile)
|
||||
{
|
||||
if(templ->animationFile == targetTemplateName)
|
||||
{
|
||||
auto * obj = handler->create(templ);
|
||||
auto * obj = handler->create(map.mapInstance->cb, templ);
|
||||
rmg::Object deltaObj(*obj, deltaPositions[pos]);
|
||||
deltaObj.finalize(map, zone.getRand());
|
||||
}
|
||||
|
@ -71,7 +71,7 @@ void TownPlacer::placeTowns(ObjectManager & manager)
|
||||
|
||||
auto townFactory = VLC->objtypeh->getHandlerFor(Obj::TOWN, zone.getTownType());
|
||||
|
||||
CGTownInstance * town = dynamic_cast<CGTownInstance *>(townFactory->create());
|
||||
CGTownInstance * town = dynamic_cast<CGTownInstance *>(townFactory->create(map.mapInstance->cb, nullptr));
|
||||
town->tempOwner = player;
|
||||
town->builtBuildings.insert(BuildingID::FORT);
|
||||
town->builtBuildings.insert(BuildingID::DEFAULT);
|
||||
@ -193,7 +193,7 @@ void TownPlacer::addNewTowns(int count, bool hasFort, const PlayerColor & player
|
||||
}
|
||||
|
||||
auto townFactory = VLC->objtypeh->getHandlerFor(Obj::TOWN, subType);
|
||||
auto * town = dynamic_cast<CGTownInstance *>(townFactory->create());
|
||||
auto * town = dynamic_cast<CGTownInstance *>(townFactory->create(map.mapInstance->cb, nullptr));
|
||||
town->ID = Obj::TOWN;
|
||||
|
||||
town->tempOwner = player;
|
||||
|
@ -80,9 +80,9 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
continue;
|
||||
}
|
||||
|
||||
oi.generateObject = [primaryID, secondaryID]() -> CGObjectInstance *
|
||||
oi.generateObject = [this, primaryID, secondaryID]() -> CGObjectInstance *
|
||||
{
|
||||
return VLC->objtypeh->getHandlerFor(primaryID, secondaryID)->create();
|
||||
return VLC->objtypeh->getHandlerFor(primaryID, secondaryID)->create(map.mapInstance->cb, nullptr);
|
||||
};
|
||||
oi.value = rmgInfo.value;
|
||||
oi.probability = rmgInfo.rarity;
|
||||
@ -133,7 +133,7 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
};
|
||||
|
||||
auto factory = VLC->objtypeh->getHandlerFor(Obj::PRISON, 0);
|
||||
auto* obj = dynamic_cast<CGHeroInstance*>(factory->create());
|
||||
auto* obj = dynamic_cast<CGHeroInstance*>(factory->create(map.mapInstance->cb, nullptr));
|
||||
|
||||
obj->setHeroType(hid); //will be initialized later
|
||||
obj->exp = generator.getConfig().prisonExperience[i];
|
||||
@ -197,9 +197,9 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
oi.value = static_cast<ui32>(cre->getAIValue() * cre->getGrowth() * (1 + (nativeZonesCount / map.getTotalZoneCount()) + (nativeZonesCount / 2)));
|
||||
oi.probability = 40;
|
||||
|
||||
oi.generateObject = [secondaryID, dwellingType]() -> CGObjectInstance *
|
||||
oi.generateObject = [this, secondaryID, dwellingType]() -> CGObjectInstance *
|
||||
{
|
||||
auto * obj = VLC->objtypeh->getHandlerFor(dwellingType, secondaryID)->create();
|
||||
auto * obj = VLC->objtypeh->getHandlerFor(dwellingType, secondaryID)->create(map.mapInstance->cb, nullptr);
|
||||
obj->tempOwner = PlayerColor::NEUTRAL;
|
||||
return obj;
|
||||
};
|
||||
@ -215,7 +215,7 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
oi.generateObject = [i, this]() -> CGObjectInstance *
|
||||
{
|
||||
auto factory = VLC->objtypeh->getHandlerFor(Obj::SPELL_SCROLL, 0);
|
||||
auto * obj = dynamic_cast<CGArtifact *>(factory->create());
|
||||
auto * obj = dynamic_cast<CGArtifact *>(factory->create(map.mapInstance->cb, nullptr));
|
||||
std::vector<SpellID> out;
|
||||
|
||||
for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
|
||||
@ -239,10 +239,10 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
//pandora box with gold
|
||||
for(int i = 1; i < 5; i++)
|
||||
{
|
||||
oi.generateObject = [i]() -> CGObjectInstance *
|
||||
oi.generateObject = [this, i]() -> CGObjectInstance *
|
||||
{
|
||||
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
|
||||
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create());
|
||||
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
|
||||
|
||||
Rewardable::VisitInfo reward;
|
||||
reward.reward.resources[EGameResID::GOLD] = i * 5000;
|
||||
@ -261,10 +261,10 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
//pandora box with experience
|
||||
for(int i = 1; i < 5; i++)
|
||||
{
|
||||
oi.generateObject = [i]() -> CGObjectInstance *
|
||||
oi.generateObject = [this, i]() -> CGObjectInstance *
|
||||
{
|
||||
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
|
||||
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create());
|
||||
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
|
||||
|
||||
Rewardable::VisitInfo reward;
|
||||
reward.reward.heroExperience = i * 5000;
|
||||
@ -323,10 +323,10 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
if(!creaturesAmount)
|
||||
continue;
|
||||
|
||||
oi.generateObject = [creature, creaturesAmount]() -> CGObjectInstance *
|
||||
oi.generateObject = [this, creature, creaturesAmount]() -> CGObjectInstance *
|
||||
{
|
||||
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
|
||||
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create());
|
||||
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
|
||||
|
||||
Rewardable::VisitInfo reward;
|
||||
reward.reward.creatures.emplace_back(creature, creaturesAmount);
|
||||
@ -348,7 +348,7 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
oi.generateObject = [i, this]() -> CGObjectInstance *
|
||||
{
|
||||
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
|
||||
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create());
|
||||
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
|
||||
|
||||
std::vector <const CSpell *> spells;
|
||||
for(auto spell : VLC->spellh->objects)
|
||||
@ -381,7 +381,7 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
oi.generateObject = [i, this]() -> CGObjectInstance *
|
||||
{
|
||||
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
|
||||
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create());
|
||||
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
|
||||
|
||||
std::vector <const CSpell *> spells;
|
||||
for(auto spell : VLC->spellh->objects)
|
||||
@ -413,7 +413,7 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
oi.generateObject = [this]() -> CGObjectInstance *
|
||||
{
|
||||
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
|
||||
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create());
|
||||
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
|
||||
|
||||
std::vector <const CSpell *> spells;
|
||||
for(auto spell : VLC->spellh->objects)
|
||||
@ -491,7 +491,7 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
oi.generateObject = [creature, creaturesAmount, randomAppearance, setRandomArtifact]() -> CGObjectInstance *
|
||||
{
|
||||
auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
|
||||
auto * obj = dynamic_cast<CGSeerHut *>(factory->create());
|
||||
auto * obj = dynamic_cast<CGSeerHut *>(factory->create(map.mapInstance->cb, nullptr));
|
||||
|
||||
Rewardable::VisitInfo reward;
|
||||
reward.reward.creatures.emplace_back(creature->getId(), creaturesAmount);
|
||||
@ -535,7 +535,7 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
oi.generateObject = [i, randomAppearance, this, setRandomArtifact]() -> CGObjectInstance *
|
||||
{
|
||||
auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
|
||||
auto * obj = dynamic_cast<CGSeerHut *>(factory->create());
|
||||
auto * obj = dynamic_cast<CGSeerHut *>(factory->create(map.mapInstance->cb, nullptr));
|
||||
|
||||
Rewardable::VisitInfo reward;
|
||||
reward.reward.heroExperience = generator.getConfig().questRewardValues[i];
|
||||
@ -553,7 +553,7 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
oi.generateObject = [i, randomAppearance, this, setRandomArtifact]() -> CGObjectInstance *
|
||||
{
|
||||
auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
|
||||
auto * obj = dynamic_cast<CGSeerHut *>(factory->create());
|
||||
auto * obj = dynamic_cast<CGSeerHut *>(factory->create(map.mapInstance->cb, nullptr));
|
||||
|
||||
Rewardable::VisitInfo reward;
|
||||
reward.reward.resources[EGameResID::GOLD] = generator.getConfig().questRewardValues[i];
|
||||
|
@ -240,7 +240,7 @@ bool WaterProxy::placeBoat(Zone & land, const Lake & lake, bool createRoad, Rout
|
||||
for(auto subObj : subObjects)
|
||||
{
|
||||
//making a temporary object
|
||||
std::unique_ptr<CGObjectInstance> obj(VLC->objtypeh->getHandlerFor(Obj::BOAT, subObj)->create());
|
||||
std::unique_ptr<CGObjectInstance> obj(VLC->objtypeh->getHandlerFor(Obj::BOAT, subObj)->create(map.mapInstance->cb, nullptr));
|
||||
if(auto * testBoat = dynamic_cast<CGBoat *>(obj.get()))
|
||||
{
|
||||
if(testBoat->layer == EPathfindingLayer::SAIL)
|
||||
@ -251,7 +251,7 @@ bool WaterProxy::placeBoat(Zone & land, const Lake & lake, bool createRoad, Rout
|
||||
if(sailingBoatTypes.empty())
|
||||
return false;
|
||||
|
||||
auto * boat = dynamic_cast<CGBoat *>(VLC->objtypeh->getHandlerFor(Obj::BOAT, *RandomGeneratorUtil::nextItem(sailingBoatTypes, zone.getRand()))->create());
|
||||
auto * boat = dynamic_cast<CGBoat *>(VLC->objtypeh->getHandlerFor(Obj::BOAT, *RandomGeneratorUtil::nextItem(sailingBoatTypes, zone.getRand()))->create(map.mapInstance->cb, nullptr));
|
||||
|
||||
rmg::Object rmgObject(*boat);
|
||||
rmgObject.setTemplate(zone.getTerrainType(), zone.getRand());
|
||||
@ -315,7 +315,7 @@ bool WaterProxy::placeShipyard(Zone & land, const Lake & lake, si32 guard, bool
|
||||
return false;
|
||||
|
||||
int subtype = chooseRandomAppearance(zone.getRand(), Obj::SHIPYARD, land.getTerrainType());
|
||||
auto * shipyard = dynamic_cast<CGShipyard *>(VLC->objtypeh->getHandlerFor(Obj::SHIPYARD, subtype)->create());
|
||||
auto * shipyard = dynamic_cast<CGShipyard *>(VLC->objtypeh->getHandlerFor(Obj::SHIPYARD, subtype)->create(map.mapInstance->cb, nullptr));
|
||||
shipyard->tempOwner = PlayerColor::NEUTRAL;
|
||||
|
||||
rmg::Object rmgObject(*shipyard);
|
||||
|
@ -69,22 +69,33 @@ class DLL_LINKAGE BinaryDeserializer : public CLoaderBase
|
||||
template <typename T, typename Enable = void>
|
||||
struct ClassObjectCreator
|
||||
{
|
||||
static T *invoke()
|
||||
static T *invoke(IGameCallback *cb)
|
||||
{
|
||||
static_assert(!std::is_abstract<T>::value, "Cannot call new upon abstract classes!");
|
||||
static_assert(!std::is_base_of_v<GameCallbackHolder, T>, "Cannot call new upon map objects!");
|
||||
static_assert(!std::is_abstract_v<T>, "Cannot call new upon abstract classes!");
|
||||
return new T();
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
struct ClassObjectCreator<T, typename std::enable_if<std::is_abstract<T>::value>::type>
|
||||
struct ClassObjectCreator<T, typename std::enable_if_t<std::is_abstract_v<T>>>
|
||||
{
|
||||
static T *invoke()
|
||||
static T *invoke(IGameCallback *cb)
|
||||
{
|
||||
throw std::runtime_error("Something went really wrong during deserialization. Attempted creating an object of an abstract class " + std::string(typeid(T).name()));
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
struct ClassObjectCreator<T, typename std::enable_if_t<std::is_base_of_v<GameCallbackHolder, T> && !std::is_abstract_v<T>>>
|
||||
{
|
||||
static T *invoke(IGameCallback *cb)
|
||||
{
|
||||
static_assert(!std::is_abstract<T>::value, "Cannot call new upon abstract classes!");
|
||||
return new T(cb);
|
||||
}
|
||||
};
|
||||
|
||||
STRONG_INLINE ui32 readAndCheckLength()
|
||||
{
|
||||
ui32 length;
|
||||
@ -121,7 +132,7 @@ class DLL_LINKAGE BinaryDeserializer : public CLoaderBase
|
||||
auto & s = static_cast<BinaryDeserializer &>(ar);
|
||||
|
||||
//create new object under pointer
|
||||
Type * ptr = ClassObjectCreator<Type>::invoke(); //does new npT or throws for abstract classes
|
||||
Type * ptr = ClassObjectCreator<Type>::invoke(nullptr); //does new npT or throws for abstract classes
|
||||
s.ptrAllocated(ptr, pid);
|
||||
|
||||
assert(s.fileVersion != 0);
|
||||
@ -281,7 +292,7 @@ public:
|
||||
{
|
||||
typedef typename std::remove_pointer<T>::type npT;
|
||||
typedef typename std::remove_const<npT>::type ncpT;
|
||||
data = ClassObjectCreator<ncpT>::invoke();
|
||||
data = ClassObjectCreator<ncpT>::invoke(nullptr);
|
||||
ptrAllocated(data, pid);
|
||||
load(*data);
|
||||
}
|
||||
|
@ -139,7 +139,6 @@ public:
|
||||
BattleCast::BattleCast(const CBattleInfoCallback * cb_, const Caster * caster_, const Mode mode_, const CSpell * spell_):
|
||||
spell(spell_),
|
||||
cb(cb_),
|
||||
gameCb(IObjectInterface::cb), //FIXME: pass player callback (problem is that BattleAI do not have one)
|
||||
caster(caster_),
|
||||
mode(mode_),
|
||||
smart(boost::logic::indeterminate),
|
||||
@ -150,7 +149,6 @@ BattleCast::BattleCast(const CBattleInfoCallback * cb_, const Caster * caster_,
|
||||
BattleCast::BattleCast(const BattleCast & orig, const Caster * caster_)
|
||||
: spell(orig.spell),
|
||||
cb(orig.cb),
|
||||
gameCb(orig.gameCb),
|
||||
caster(caster_),
|
||||
mode(Mode::MAGIC_MIRROR),
|
||||
magicSkillLevel(orig.magicSkillLevel),
|
||||
@ -184,11 +182,6 @@ const CBattleInfoCallback * BattleCast::getBattle() const
|
||||
return cb;
|
||||
}
|
||||
|
||||
const IGameInfoCallback * BattleCast::getGame() const
|
||||
{
|
||||
return gameCb;
|
||||
}
|
||||
|
||||
BattleCast::OptionalValue BattleCast::getSpellLevel() const
|
||||
{
|
||||
return magicSkillLevel;
|
||||
@ -417,8 +410,7 @@ BaseMechanics::BaseMechanics(const IBattleCast * event):
|
||||
mode(event->getMode()),
|
||||
smart(event->isSmart()),
|
||||
massive(event->isMassive()),
|
||||
cb(event->getBattle()),
|
||||
gameCb(event->getGame())
|
||||
cb(event->getBattle())
|
||||
{
|
||||
caster = event->getCaster();
|
||||
|
||||
@ -696,11 +688,6 @@ const Service * BaseMechanics::spells() const
|
||||
return VLC->spells(); //todo: redirect
|
||||
}
|
||||
|
||||
const IGameInfoCallback * BaseMechanics::game() const
|
||||
{
|
||||
return gameCb;
|
||||
}
|
||||
|
||||
const CBattleInfoCallback * BaseMechanics::battle() const
|
||||
{
|
||||
return cb;
|
||||
|
@ -27,7 +27,6 @@ class CreatureService;
|
||||
class CMap;
|
||||
class CGameInfoCallback;
|
||||
class CBattleInfoCallback;
|
||||
class IGameInfoCallback;
|
||||
class JsonNode;
|
||||
class CStack;
|
||||
class CGObjectInstance;
|
||||
@ -81,7 +80,6 @@ public:
|
||||
virtual Mode getMode() const = 0;
|
||||
virtual const Caster * getCaster() const = 0;
|
||||
virtual const CBattleInfoCallback * getBattle() const = 0;
|
||||
virtual const IGameInfoCallback * getGame() const = 0;
|
||||
|
||||
virtual OptionalValue getSpellLevel() const = 0;
|
||||
|
||||
@ -114,7 +112,6 @@ public:
|
||||
Mode getMode() const override;
|
||||
const Caster * getCaster() const override;
|
||||
const CBattleInfoCallback * getBattle() const override;
|
||||
const IGameInfoCallback * getGame() const override;
|
||||
|
||||
OptionalValue getSpellLevel() const override;
|
||||
|
||||
@ -162,7 +159,6 @@ private:
|
||||
Mode mode;
|
||||
const CSpell * spell;
|
||||
const CBattleInfoCallback * cb;
|
||||
const IGameInfoCallback * gameCb;
|
||||
const Caster * caster;
|
||||
};
|
||||
|
||||
@ -252,7 +248,6 @@ public:
|
||||
#endif
|
||||
virtual const Service * spells() const = 0;
|
||||
|
||||
virtual const IGameInfoCallback * game() const = 0;
|
||||
virtual const CBattleInfoCallback * battle() const = 0;
|
||||
|
||||
const Caster * caster;
|
||||
@ -311,7 +306,6 @@ public:
|
||||
#endif
|
||||
const Service * spells() const override;
|
||||
|
||||
const IGameInfoCallback * game() const override;
|
||||
const CBattleInfoCallback * battle() const override;
|
||||
|
||||
protected:
|
||||
@ -335,7 +329,6 @@ private:
|
||||
boost::logic::tribool smart;
|
||||
boost::logic::tribool massive;
|
||||
|
||||
const IGameInfoCallback * gameCb;
|
||||
const CBattleInfoCallback * cb;
|
||||
};
|
||||
|
||||
|
@ -347,7 +347,7 @@ std::unique_ptr<CMap> MainWindow::openMapInternal(const QString & filenameSelect
|
||||
if(!modList.empty())
|
||||
throw ModIncompatibility(modList);
|
||||
|
||||
return mapService.loadMap(resId);
|
||||
return mapService.loadMap(resId, nullptr);
|
||||
}
|
||||
else
|
||||
throw std::runtime_error("Corrupted map");
|
||||
@ -546,7 +546,7 @@ void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool useCust
|
||||
}
|
||||
|
||||
//create object to extract name
|
||||
std::unique_ptr<CGObjectInstance> temporaryObj(factory->create(templ));
|
||||
std::unique_ptr<CGObjectInstance> temporaryObj(factory->create(nullptr, templ));
|
||||
QString translated = useCustomName ? QString::fromStdString(temporaryObj->getObjectName().c_str()) : subGroupName;
|
||||
itemType->setText(translated);
|
||||
|
||||
|
@ -593,7 +593,7 @@ void MapView::dragEnterEvent(QDragEnterEvent * event)
|
||||
auto factory = VLC->objtypeh->getHandlerFor(objId, objSubId);
|
||||
auto templ = factory->getTemplates()[templateId];
|
||||
controller->discardObject(sc->level);
|
||||
controller->createObject(sc->level, factory->create(templ));
|
||||
controller->createObject(sc->level, factory->create(nullptr, templ));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -231,7 +231,7 @@ void generateRandomMap(CMapGenerator & gen, MainWindow * window)
|
||||
|
||||
std::unique_ptr<CMap> generateEmptyMap(CMapGenOptions & options)
|
||||
{
|
||||
std::unique_ptr<CMap> map(new CMap);
|
||||
auto map = std::make_unique<CMap>(nullptr);
|
||||
map->version = EMapFormat::VCMI;
|
||||
map->width = options.getWidth();
|
||||
map->height = options.getHeight();
|
||||
@ -281,7 +281,7 @@ void WindowNewMap::on_okButton_clicked()
|
||||
if(ui->checkSeed->isChecked() && !ui->lineSeed->text().isEmpty())
|
||||
seed = ui->lineSeed->text().toInt();
|
||||
|
||||
CMapGenerator generator(mapGenOptions, seed);
|
||||
CMapGenerator generator(mapGenOptions, nullptr, seed);
|
||||
auto progressBarWnd = new GeneratorProgress(generator, this);
|
||||
progressBarWnd->show();
|
||||
|
||||
|
@ -511,7 +511,6 @@ CGameHandler::CGameHandler(CVCMIServer * lobby)
|
||||
, turnTimerHandler(*this)
|
||||
{
|
||||
QID = 1;
|
||||
IObjectInterface::cb = this;
|
||||
applier = std::make_shared<CApplier<CBaseForGHApply>>();
|
||||
registerTypesServerPacks(*applier);
|
||||
|
||||
@ -541,7 +540,7 @@ void CGameHandler::init(StartInfo *si, Load::ProgressAccumulator & progressTrack
|
||||
}
|
||||
CMapService mapService;
|
||||
gs = new CGameState();
|
||||
gs->preInit(VLC);
|
||||
gs->preInit(VLC, this);
|
||||
logGlobal->info("Gamestate created!");
|
||||
gs->init(&mapService, si, progressTracking);
|
||||
logGlobal->info("Gamestate initialized!");
|
||||
@ -1838,7 +1837,7 @@ bool CGameHandler::load(const std::string & filename)
|
||||
lobby->announceMessage(std::string("Failed to load game: ") + e.what());
|
||||
return false;
|
||||
}
|
||||
gs->preInit(VLC);
|
||||
gs->preInit(VLC, this);
|
||||
gs->updateOnLoad(lobby->si.get());
|
||||
return true;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user