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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-23 00:28:08 +02:00

* compiles under MSVC (haven't I broken anything on gcc?)

* half-done support for battles
This commit is contained in:
Michał W. Urbańczyk
2008-08-04 15:56:36 +00:00
parent 038dd90517
commit a15ffb06e6
28 changed files with 899 additions and 308 deletions

66
CMT.cpp
View File

@ -1,6 +1,6 @@
// CMT.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "stdafx.h"
#include <cmath>
#include <string>
#include <vector>
@ -10,11 +10,11 @@
#include "SDL_ttf.h"
#include "SDL_mixer.h"
#include "SDL_Extensions.h"
#include "SDL_framerate.h"
#include "CGameInfo.h"
#include "SDL_framerate.h"
#include "CGameInfo.h"
#include "mapHandler.h"
#include "global.h"
#include "CPreGame.h"
#include "CPreGame.h"
#include "CConsoleHandler.h"
#include "CCursorHandler.h"
#include "CPathfinder.h"
@ -42,15 +42,15 @@
std::string NAME = NAME_VER + std::string(" (client)");
DLL_EXPORT void initDLL(CLodHandler *b);
SDL_Surface * screen, * screen2;
extern SDL_Surface * CSDL_Ext::std32bppSurface;
extern SDL_Surface * CSDL_Ext::std32bppSurface;
std::queue<SDL_Event> events;
boost::mutex eventsM;
TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
boost::mutex eventsM;
TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
#ifndef __GNUC__
int _tmain(int argc, _TCHAR* argv[])
#else
#else
int main(int argc, _TCHAR* argv[])
#endif
#endif
{
std::cout.flags(ios::unitbuf);
std::cout << NAME << std::endl;
@ -59,7 +59,7 @@ int main(int argc, _TCHAR* argv[])
atexit(SDL_Quit);
CGameInfo * cgi = CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
//CLuaHandler luatest;
//luatest.test();
//luatest.test();
//CBIKHandler cb;
//cb.open("CSECRET.BIK");
std::cout << "Starting... " << std::endl;
@ -73,7 +73,7 @@ int main(int argc, _TCHAR* argv[])
int rmask = 0xff000000;int gmask = 0x00ff0000;int bmask = 0x0000ff00;int amask = 0x000000ff;
#else
int rmask = 0x000000ff; int gmask = 0x0000ff00; int bmask = 0x00ff0000; int amask = 0xff000000;
#endif
#endif
CSDL_Ext::std32bppSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 1, 32, rmask, gmask, bmask, amask);
THC std::cout<<"\tInitializing minors: "<<pomtime.getDif()<<std::endl;
TTF_Init();
@ -81,30 +81,30 @@ int main(int argc, _TCHAR* argv[])
GEOR13 = TTF_OpenFont("Fonts\\georgia.ttf",13);
GEOR16 = TTF_OpenFont("Fonts\\georgia.ttf",16);
GEORXX = TTF_OpenFont("Fonts\\tnrb.ttf",22);
GEORM = TTF_OpenFont("Fonts\\georgia.ttf",10);
GEORM = TTF_OpenFont("Fonts\\georgia.ttf",10);
atexit(TTF_Quit);
THC std::cout<<"\tInitializing fonts: "<<pomtime.getDif()<<std::endl;
CMusicHandler * mush = new CMusicHandler; //initializing audio
mush->initMusics();
//audio initialized
//audio initialized
cgi->consoleh = new CConsoleHandler;
cgi->mush = mush;
THC std::cout<<"\tInitializing sound: "<<pomtime.getDif()<<std::endl;
THC std::cout<<"\tInitializing sound: "<<pomtime.getDif()<<std::endl;
THC std::cout<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
CDefHandler::Spriteh = cgi->spriteh = new CLodHandler();
cgi->spriteh->init("Data\\H3sprite.lod","Sprites");
BitmapHandler::bitmaph = cgi->bitmaph = new CLodHandler;
cgi->bitmaph->init("Data\\H3bitmap.lod","Data");
THC std::cout<<"Loading .lod files: "<<tmh.getDif()<<std::endl;
initDLL(cgi->bitmaph);
initDLL(cgi->bitmaph);
CGI->arth = VLC->arth;
CGI->creh = VLC->creh;
CGI->townh = VLC->townh;
CGI->heroh = VLC->heroh;
CGI->objh = VLC->objh;
CGI->dobjinfo = VLC->dobjinfo;
CGI->buildh = VLC->buildh;
THC std::cout<<"Initializing VCMI_Lib: "<<tmh.getDif()<<std::endl;
CGI->buildh = VLC->buildh;
THC std::cout<<"Initializing VCMI_Lib: "<<tmh.getDif()<<std::endl;
//cgi->curh->initCursor();
//cgi->curh->showGraphicCursor();
pomtime.getDif();
@ -112,11 +112,11 @@ int main(int argc, _TCHAR* argv[])
cgi->curh->initCursor();
//cgi->screenh = new CScreenHandler;
//cgi->screenh->initScreen();
THC std::cout<<"\tScreen handler: "<<pomtime.getDif()<<std::endl;
THC std::cout<<"\tScreen handler: "<<pomtime.getDif()<<std::endl;
CAbilityHandler * abilh = new CAbilityHandler;
abilh->loadAbilities();
cgi->abilh = abilh;
THC std::cout<<"\tAbility handler: "<<pomtime.getDif()<<std::endl;
THC std::cout<<"\tAbility handler: "<<pomtime.getDif()<<std::endl;
THC std::cout<<"Preparing first handlers: "<<tmh.getDif()<<std::endl;
pomtime.getDif();
graphics = new Graphics();
@ -130,35 +130,35 @@ int main(int argc, _TCHAR* argv[])
CMessage::init();
cgi->generaltexth = new CGeneralTextHandler;
cgi->generaltexth->load();
THC std::cout<<"Preparing more handlers: "<<tmh.getDif()<<std::endl;
THC std::cout<<"Preparing more handlers: "<<tmh.getDif()<<std::endl;
CPreGame * cpg = new CPreGame(); //main menu and submenus
THC std::cout<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
THC std::cout<<"Initialization of VCMI (togeter): "<<total.getDif()<<std::endl;
cpg->mush = mush;
StartInfo *options = new StartInfo(cpg->runLoop());
///////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////
boost::thread servthr(boost::bind(system,"VCMI_server.exe > server_log.txt")); //runs server executable;
//TODO: will it work on non-windows platforms?
THC tmh.getDif();pomtime.getDif();//reset timers
THC tmh.getDif();pomtime.getDif();//reset timers
CSpellHandler * spellh = new CSpellHandler;
spellh->loadSpells();
cgi->spellh = spellh;
THC std::cout<<"\tSpell handler: "<<pomtime.getDif()<<std::endl;
THC std::cout<<"\tSpell handler: "<<pomtime.getDif()<<std::endl;
cgi->pathf = new CPathfinder();
THC std::cout<<"\tPathfinder: "<<pomtime.getDif()<<std::endl;
cgi->consoleh->runConsole();
THC std::cout<<"\tCallback and console: "<<pomtime.getDif()<<std::endl;
THC std::cout<<"Handlers initialization (together): "<<tmh.getDif()<<std::endl;
THC std::cout<<"Handlers initialization (together): "<<tmh.getDif()<<std::endl;
std::ofstream lll("client_log.txt");
CConnection *c = new CConnection("localhost","3030",NAME,lll);
THC std::cout<<"\tConnecting to the server: "<<tmh.getDif()<<std::endl;
THC std::cout<<"\tConnecting to the server: "<<tmh.getDif()<<std::endl;
CClient cl(c,options);
boost::thread t(boost::bind(&CClient::run,&cl));
boost::thread t(boost::bind(&CClient::run,&cl));
SDL_Event ev;
while(1) //main SDL events loop
{
SDL_WaitEvent(&ev);
if(ev.type==SDL_QUIT)
if(ev.type==SDL_QUIT)
{
t.interrupt();
exit(0);
@ -166,24 +166,24 @@ int main(int argc, _TCHAR* argv[])
eventsM.lock();
events.push(ev);
eventsM.unlock();
}
}
///claculating FoWs for minimap
/****************************Minimaps' FoW******************************************/
//for(int g=0; g<cgi->playerint.size(); ++g)
//{
// if(!cgi->playerint[g]->human)
// continue;
// CMinimap & mm = ((CPlayerInterface*)cgi->playerint[g])->adventureInt->minimap;
// CMinimap & mm = ((CPlayerInterface*)cgi->playerint[g])->adventureInt->minimap;
// int mw = mm.map[0]->w, mh = mm.map[0]->h,
// wo = mw/CGI->mh->sizes.x, ho = mh/CGI->mh->sizes.y;
// wo = mw/CGI->mh->sizes.x, ho = mh/CGI->mh->sizes.y;
// for(int d=0; d<cgi->mh->map->twoLevel+1; ++d)
// {
// SDL_Surface * pt = CSDL_Ext::newSurface(mm.pos.w, mm.pos.h, CSDL_Ext::std32bppSurface);
// SDL_Surface * pt = CSDL_Ext::newSurface(mm.pos.w, mm.pos.h, CSDL_Ext::std32bppSurface);
// for (int i=0; i<mw; i++)
// {
// for (int j=0; j<mh; j++)
// {
// int3 pp( ((i*CGI->mh->sizes.x)/mw), ((j*CGI->mh->sizes.y)/mh), d );
// int3 pp( ((i*CGI->mh->sizes.x)/mw), ((j*CGI->mh->sizes.y)/mh), d );
// if ( !((CPlayerInterface*)cgi->playerint[g])->cb->isVisible(pp) )
// {
// CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0);
@ -192,7 +192,7 @@ int main(int argc, _TCHAR* argv[])
// }
// CSDL_Ext::update(pt);
// mm.FoW.push_back(pt);
// }
// }
//}
}
else