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Fix handling of turn order in case of player defeat
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@ -40,7 +40,7 @@ void ApplyGhNetPackVisitor::visitEndTurn(EndTurn & pack)
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if (!gh.hasPlayerAt(pack.player, pack.c))
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gh.throwAndComplain(&pack, "No such pack.player!");
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result = gh.turnOrder->onPlayerEndsTurn(pack.player, PlayerTurnEndReason::CLIENT_REQUEST);
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result = gh.turnOrder->onPlayerEndsTurn(pack.player);
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}
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void ApplyGhNetPackVisitor::visitDismissHero(DismissHero & pack)
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