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Fix handling of turn order in case of player defeat
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@@ -85,7 +85,7 @@ void TurnTimerHandler::onPlayerMakingTurn(PlayerState & state, int waitTime)
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onPlayerMakingTurn(state, waitTime);
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}
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else if(!gameHandler.queries->topQuery(state.color))
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gameHandler.turnOrder->onPlayerEndsTurn(state.color, PlayerTurnEndReason::TURN_TIMEOUT);
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gameHandler.turnOrder->onPlayerEndsTurn(state.color);
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}
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}
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