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Fix handling of turn order in case of player defeat

This commit is contained in:
Ivan Savenko
2023-08-24 13:36:35 +03:00
parent f451c15932
commit a19cdb57ba
5 changed files with 30 additions and 25 deletions

View File

@@ -85,7 +85,7 @@ void TurnTimerHandler::onPlayerMakingTurn(PlayerState & state, int waitTime)
onPlayerMakingTurn(state, waitTime);
}
else if(!gameHandler.queries->topQuery(state.color))
gameHandler.turnOrder->onPlayerEndsTurn(state.color, PlayerTurnEndReason::TURN_TIMEOUT);
gameHandler.turnOrder->onPlayerEndsTurn(state.color);
}
}