mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
convert line endings from CRLF (Windows) to LF (Linux/Unix)
Mixed line endings cause problems when exporting patches with git-format-patch and then trying to "git am" a patch with mixed and non-matching line endings. In such a situation git will fail to apply the patch. This commit runs the dos2unix tools on the remaining files with CRLF (\r\n) line endings to convert them to line-feeds (\n) only. Files that are Windows specific like *.vcxproj and *.props files were not converted. Closes: #3073
This commit is contained in:
@@ -1,101 +1,101 @@
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/*
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* MapView.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../gui/CIntObject.h"
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VCMI_LIB_NAMESPACE_BEGIN
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struct ObjectPosInfo;
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class CGObjectInstance;
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VCMI_LIB_NAMESPACE_END
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class Canvas;
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class MapViewActions;
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class MapViewController;
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class MapViewModel;
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class MapViewCache;
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/// Internal class that contains logic shared between all map views
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class BasicMapView : public CIntObject
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{
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protected:
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std::shared_ptr<MapViewModel> model;
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std::shared_ptr<MapViewCache> tilesCache;
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std::shared_ptr<MapViewController> controller;
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std::shared_ptr<MapViewModel> createModel(const Point & dimensions) const;
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void render(Canvas & target, bool fullUpdate);
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public:
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BasicMapView(const Point & offset, const Point & dimensions);
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~BasicMapView() override;
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void tick(uint32_t msPassed) override;
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void show(Canvas & to) override;
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void showAll(Canvas & to) override;
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};
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/// Main class that represents visible section of adventure map
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/// Contains all public interface of view and translates calls to internal model
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class MapView : public BasicMapView
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{
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std::shared_ptr<MapViewActions> actions;
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std::vector<std::pair<uint32_t, Point>> swipeHistory;
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double postSwipeAngle = 0.0;
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double postSwipeSpeed = 0.0;
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int postSwipeCatchIntervalMs;
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const double postSwipeSlowdownSpeed = 0.006;
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const double postSwipeMinimalSpeed = 0.1;
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void postSwipe(uint32_t msPassed);
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public:
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void tick(uint32_t msPassed) override;
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void show(Canvas & to) override;
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MapView(const Point & offset, const Point & dimensions);
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/// Moves current view to another level, preserving position
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void onMapLevelSwitched();
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/// Moves current view by specified distance in pixels
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void onMapScrolled(const Point & distance);
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/// Moves current view to specified position, in pixels
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void onMapSwiped(const Point & viewPosition);
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/// Moves current view to specified tile
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void onCenteredTile(const int3 & tile);
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/// Moves current view to specified object
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void onCenteredObject(const CGObjectInstance * target);
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/// Switches view to "View Earth" / "View Air" mode, displaying downscaled map with overlay
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void onViewSpellActivated(uint32_t tileSize, const std::vector<ObjectPosInfo> & objectPositions, bool showTerrain);
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/// Switches view to downscaled View World
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void onViewWorldActivated(uint32_t tileSize);
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/// Changes zoom level / tile size of current view by specified factor
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void onMapZoomLevelChanged(int stepsChange);
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/// Switches view from View World mode back to standard view
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void onViewMapActivated();
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};
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/// Main class that represents map view for puzzle map
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class PuzzleMapView : public BasicMapView
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{
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public:
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PuzzleMapView(const Point & offset, const Point & dimensions, const int3 & tileToCenter);
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};
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/*
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* MapView.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../gui/CIntObject.h"
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VCMI_LIB_NAMESPACE_BEGIN
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struct ObjectPosInfo;
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class CGObjectInstance;
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VCMI_LIB_NAMESPACE_END
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class Canvas;
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class MapViewActions;
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class MapViewController;
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class MapViewModel;
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class MapViewCache;
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/// Internal class that contains logic shared between all map views
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class BasicMapView : public CIntObject
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{
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protected:
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std::shared_ptr<MapViewModel> model;
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std::shared_ptr<MapViewCache> tilesCache;
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std::shared_ptr<MapViewController> controller;
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std::shared_ptr<MapViewModel> createModel(const Point & dimensions) const;
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void render(Canvas & target, bool fullUpdate);
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public:
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BasicMapView(const Point & offset, const Point & dimensions);
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~BasicMapView() override;
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void tick(uint32_t msPassed) override;
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void show(Canvas & to) override;
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void showAll(Canvas & to) override;
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};
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/// Main class that represents visible section of adventure map
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/// Contains all public interface of view and translates calls to internal model
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class MapView : public BasicMapView
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{
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std::shared_ptr<MapViewActions> actions;
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std::vector<std::pair<uint32_t, Point>> swipeHistory;
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double postSwipeAngle = 0.0;
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double postSwipeSpeed = 0.0;
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int postSwipeCatchIntervalMs;
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const double postSwipeSlowdownSpeed = 0.006;
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const double postSwipeMinimalSpeed = 0.1;
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void postSwipe(uint32_t msPassed);
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public:
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void tick(uint32_t msPassed) override;
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void show(Canvas & to) override;
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MapView(const Point & offset, const Point & dimensions);
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/// Moves current view to another level, preserving position
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void onMapLevelSwitched();
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/// Moves current view by specified distance in pixels
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void onMapScrolled(const Point & distance);
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/// Moves current view to specified position, in pixels
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void onMapSwiped(const Point & viewPosition);
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/// Moves current view to specified tile
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void onCenteredTile(const int3 & tile);
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/// Moves current view to specified object
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void onCenteredObject(const CGObjectInstance * target);
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/// Switches view to "View Earth" / "View Air" mode, displaying downscaled map with overlay
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void onViewSpellActivated(uint32_t tileSize, const std::vector<ObjectPosInfo> & objectPositions, bool showTerrain);
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/// Switches view to downscaled View World
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void onViewWorldActivated(uint32_t tileSize);
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/// Changes zoom level / tile size of current view by specified factor
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void onMapZoomLevelChanged(int stepsChange);
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/// Switches view from View World mode back to standard view
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void onViewMapActivated();
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};
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/// Main class that represents map view for puzzle map
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class PuzzleMapView : public BasicMapView
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{
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public:
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PuzzleMapView(const Point & offset, const Point & dimensions, const int3 & tileToCenter);
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};
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