mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
convert line endings from CRLF (Windows) to LF (Linux/Unix)
Mixed line endings cause problems when exporting patches with git-format-patch and then trying to "git am" a patch with mixed and non-matching line endings. In such a situation git will fail to apply the patch. This commit runs the dos2unix tools on the remaining files with CRLF (\r\n) line endings to convert them to line-feeds (\n) only. Files that are Windows specific like *.vcxproj and *.props files were not converted. Closes: #3073
This commit is contained in:
@@ -1,325 +1,325 @@
|
||||
/*
|
||||
* CQuestLog.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "CQuestLog.h"
|
||||
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../widgets/Buttons.h"
|
||||
#include "../widgets/CComponent.h"
|
||||
#include "../widgets/Slider.h"
|
||||
#include "../adventureMap/AdventureMapInterface.h"
|
||||
#include "../adventureMap/CMinimap.h"
|
||||
#include "../render/Canvas.h"
|
||||
#include "../renderSDL/SDL_Extensions.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
#include "../../lib/CArtHandler.h"
|
||||
#include "../../lib/CConfigHandler.h"
|
||||
#include "../../lib/gameState/QuestInfo.h"
|
||||
#include "../../lib/CGeneralTextHandler.h"
|
||||
#include "../../lib/MetaString.h"
|
||||
#include "../../lib/mapObjects/CQuest.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
struct QuestInfo;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CAdvmapInterface;
|
||||
|
||||
void CQuestLabel::clickPressed(const Point & cursorPosition)
|
||||
{
|
||||
callback();
|
||||
}
|
||||
|
||||
void CQuestLabel::showAll(Canvas & to)
|
||||
{
|
||||
CMultiLineLabel::showAll (to);
|
||||
}
|
||||
|
||||
CQuestIcon::CQuestIcon (const AnimationPath &defname, int index, int x, int y) :
|
||||
CAnimImage(defname, index, 0, x, y)
|
||||
{
|
||||
addUsedEvents(LCLICK);
|
||||
}
|
||||
|
||||
void CQuestIcon::clickPressed(const Point & cursorPosition)
|
||||
{
|
||||
callback();
|
||||
}
|
||||
|
||||
void CQuestIcon::showAll(Canvas & to)
|
||||
{
|
||||
CSDL_Ext::CClipRectGuard guard(to.getInternalSurface(), parent->pos);
|
||||
CAnimImage::showAll(to);
|
||||
}
|
||||
|
||||
CQuestMinimap::CQuestMinimap(const Rect & position)
|
||||
: CMinimap(position),
|
||||
currentQuest(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
void CQuestMinimap::addQuestMarks (const QuestInfo * q)
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
||||
icons.clear();
|
||||
|
||||
int3 tile;
|
||||
if (q->obj)
|
||||
tile = q->obj->pos;
|
||||
else
|
||||
tile = q->tile;
|
||||
|
||||
Point offset = tileToPixels(tile);
|
||||
|
||||
onMapViewMoved(Rect(), tile.z);
|
||||
|
||||
auto pic = std::make_shared<CQuestIcon>(AnimationPath::builtin("VwSymbol.def"), 3, offset.x, offset.y);
|
||||
|
||||
pic->moveBy (Point ( -pic->pos.w/2, -pic->pos.h/2));
|
||||
pic->callback = std::bind (&CQuestMinimap::iconClicked, this);
|
||||
|
||||
icons.push_back(pic);
|
||||
}
|
||||
|
||||
void CQuestMinimap::update()
|
||||
{
|
||||
CMinimap::update();
|
||||
if(currentQuest)
|
||||
addQuestMarks(currentQuest);
|
||||
}
|
||||
|
||||
void CQuestMinimap::iconClicked()
|
||||
{
|
||||
if(currentQuest->obj)
|
||||
adventureInt->centerOnTile(currentQuest->obj->pos);
|
||||
//moveAdvMapSelection();
|
||||
}
|
||||
|
||||
void CQuestMinimap::showAll(Canvas & to)
|
||||
{
|
||||
CIntObject::showAll(to); // blitting IntObject directly to hide radar
|
||||
// for (auto pic : icons)
|
||||
// pic->showAll(to);
|
||||
}
|
||||
|
||||
CQuestLog::CQuestLog (const std::vector<QuestInfo> & Quests)
|
||||
: CWindowObject(PLAYER_COLORED | BORDERED, ImagePath::builtin("questDialog")),
|
||||
questIndex(0),
|
||||
currentQuest(nullptr),
|
||||
hideComplete(false),
|
||||
quests(Quests)
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
||||
|
||||
minimap = std::make_shared<CQuestMinimap>(Rect(12, 12, 169, 169));
|
||||
// TextBox have it's own 4 pixel padding from top at least for English. To achieve 10px from both left and top only add 6px margin
|
||||
description = std::make_shared<CTextBox>("", Rect(205, 18, 385, DESCRIPTION_HEIGHT_MAX), CSlider::BROWN, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE);
|
||||
ok = std::make_shared<CButton>(Point(539, 398), AnimationPath::builtin("IOKAY.DEF"), CGI->generaltexth->zelp[445], std::bind(&CQuestLog::close, this), EShortcut::GLOBAL_ACCEPT);
|
||||
// Both button and lable are shifted to -2px by x and y to not make them actually look like they're on same line with quests list and ok button
|
||||
hideCompleteButton = std::make_shared<CToggleButton>(Point(10, 396), AnimationPath::builtin("sysopchk.def"), CButton::tooltipLocalized("vcmi.questLog.hideComplete"), std::bind(&CQuestLog::toggleComplete, this, _1));
|
||||
hideCompleteLabel = std::make_shared<CLabel>(46, 398, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->translate("vcmi.questLog.hideComplete.hover"));
|
||||
slider = std::make_shared<CSlider>(Point(166, 195), 191, std::bind(&CQuestLog::sliderMoved, this, _1), QUEST_COUNT, 0, 0, Orientation::VERTICAL, CSlider::BROWN);
|
||||
slider->setPanningStep(32);
|
||||
|
||||
recreateLabelList();
|
||||
recreateQuestList(0);
|
||||
}
|
||||
|
||||
void CQuestLog::recreateLabelList()
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
||||
labels.clear();
|
||||
|
||||
bool completeMissing = true;
|
||||
int currentLabel = 0;
|
||||
for (int i = 0; i < quests.size(); ++i)
|
||||
{
|
||||
// Quests without mision don't have text for them and can't be displayed
|
||||
if (quests[i].quest->mission == Rewardable::Limiter{})
|
||||
continue;
|
||||
|
||||
if (quests[i].quest->isCompleted)
|
||||
{
|
||||
completeMissing = false;
|
||||
if (hideComplete)
|
||||
continue;
|
||||
}
|
||||
|
||||
MetaString text;
|
||||
quests[i].quest->getRolloverText (text, false);
|
||||
if (quests[i].obj)
|
||||
{
|
||||
if (auto seersHut = dynamic_cast<const CGSeerHut *>(quests[i].obj))
|
||||
{
|
||||
MetaString toSeer;
|
||||
toSeer.appendRawString(VLC->generaltexth->allTexts[347]);
|
||||
toSeer.replaceRawString(seersHut->seerName);
|
||||
text.replaceRawString(toSeer.toString());
|
||||
}
|
||||
else
|
||||
text.replaceRawString(quests[i].obj->getObjectName()); //get name of the object
|
||||
}
|
||||
auto label = std::make_shared<CQuestLabel>(Rect(13, 195, 149,31), FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, text.toString());
|
||||
label->disable();
|
||||
|
||||
label->callback = std::bind(&CQuestLog::selectQuest, this, i, currentLabel);
|
||||
labels.push_back(label);
|
||||
|
||||
// Select latest active quest
|
||||
if(!quests[i].quest->isCompleted)
|
||||
selectQuest(i, currentLabel);
|
||||
|
||||
currentLabel = static_cast<int>(labels.size());
|
||||
}
|
||||
|
||||
if (completeMissing) // We can't use block(completeMissing) because if false button state reset to NORMAL
|
||||
hideCompleteButton->block(true);
|
||||
|
||||
slider->setAmount(currentLabel);
|
||||
if (currentLabel > QUEST_COUNT)
|
||||
{
|
||||
slider->block(false);
|
||||
slider->scrollToMax();
|
||||
}
|
||||
else
|
||||
{
|
||||
slider->block(true);
|
||||
slider->scrollToMin();
|
||||
}
|
||||
}
|
||||
|
||||
void CQuestLog::showAll(Canvas & to)
|
||||
{
|
||||
CWindowObject::showAll(to);
|
||||
if(questIndex >= 0 && questIndex < labels.size())
|
||||
{
|
||||
//TODO: use child object to selection rect
|
||||
Rect rect = Rect::createAround(labels[questIndex]->pos, 1);
|
||||
rect.x -= 2; // Adjustment needed as we want selection box on top of border in graphics
|
||||
rect.w += 2;
|
||||
to.drawBorder(rect, Colors::METALLIC_GOLD);
|
||||
}
|
||||
}
|
||||
|
||||
void CQuestLog::recreateQuestList (int newpos)
|
||||
{
|
||||
for (int i = 0; i < labels.size(); ++i)
|
||||
{
|
||||
labels[i]->pos = Rect (pos.x + 14, pos.y + 195 + (i-newpos) * 32, 151, 31);
|
||||
if (i >= newpos && i < newpos + QUEST_COUNT)
|
||||
labels[i]->enable();
|
||||
else
|
||||
labels[i]->disable();
|
||||
}
|
||||
minimap->update();
|
||||
}
|
||||
|
||||
void CQuestLog::selectQuest(int which, int labelId)
|
||||
{
|
||||
questIndex = labelId;
|
||||
currentQuest = &quests[which];
|
||||
minimap->currentQuest = currentQuest;
|
||||
|
||||
MetaString text;
|
||||
std::vector<Component> components;
|
||||
currentQuest->quest->getVisitText(text, components, true);
|
||||
if(description->slider)
|
||||
description->slider->scrollToMin(); // scroll text to start position
|
||||
description->setText(text.toString()); //TODO: use special log entry text
|
||||
|
||||
componentsBox.reset();
|
||||
|
||||
int componentsSize = static_cast<int>(components.size());
|
||||
int descriptionHeight = DESCRIPTION_HEIGHT_MAX;
|
||||
if(componentsSize)
|
||||
{
|
||||
CComponent::ESize imageSize = CComponent::large;
|
||||
if (componentsSize > 4)
|
||||
{
|
||||
imageSize = CComponent::small; // Only small icons can be used for resources as 4+ icons take too much space
|
||||
descriptionHeight -= 155;
|
||||
}
|
||||
else
|
||||
descriptionHeight -= 130;
|
||||
/*switch (currentQuest->quest->missionType)
|
||||
{
|
||||
case CQuest::MISSION_ARMY:
|
||||
{
|
||||
if (componentsSize > 4)
|
||||
descriptionHeight -= 195;
|
||||
else
|
||||
descriptionHeight -= 100;
|
||||
|
||||
break;
|
||||
}
|
||||
case CQuest::MISSION_ART:
|
||||
{
|
||||
if (componentsSize > 4)
|
||||
descriptionHeight -= 190;
|
||||
else
|
||||
descriptionHeight -= 90;
|
||||
|
||||
break;
|
||||
}
|
||||
case CQuest::MISSION_PRIMARY_STAT:
|
||||
case CQuest::MISSION_RESOURCES:
|
||||
{
|
||||
if (componentsSize > 4)
|
||||
{
|
||||
imageSize = CComponent::small; // Only small icons can be used for resources as 4+ icons take too much space
|
||||
descriptionHeight -= 140;
|
||||
}
|
||||
else
|
||||
descriptionHeight -= 125;
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
descriptionHeight -= 115;
|
||||
break;
|
||||
}*/
|
||||
|
||||
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
||||
|
||||
std::vector<std::shared_ptr<CComponent>> comps;
|
||||
for(auto & component : components)
|
||||
{
|
||||
auto c = std::make_shared<CComponent>(component, imageSize);
|
||||
comps.push_back(c);
|
||||
}
|
||||
|
||||
componentsBox = std::make_shared<CComponentBox>(comps, Rect(202, 20+descriptionHeight+15, 391, DESCRIPTION_HEIGHT_MAX-(20+descriptionHeight)));
|
||||
}
|
||||
description->resize(Point(385, descriptionHeight));
|
||||
|
||||
minimap->update();
|
||||
redraw();
|
||||
}
|
||||
|
||||
void CQuestLog::sliderMoved(int newpos)
|
||||
{
|
||||
recreateQuestList(newpos); //move components
|
||||
redraw();
|
||||
}
|
||||
|
||||
void CQuestLog::toggleComplete(bool on)
|
||||
{
|
||||
hideComplete = on;
|
||||
recreateLabelList();
|
||||
recreateQuestList(0);
|
||||
redraw();
|
||||
}
|
||||
/*
|
||||
* CQuestLog.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "CQuestLog.h"
|
||||
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../widgets/Buttons.h"
|
||||
#include "../widgets/CComponent.h"
|
||||
#include "../widgets/Slider.h"
|
||||
#include "../adventureMap/AdventureMapInterface.h"
|
||||
#include "../adventureMap/CMinimap.h"
|
||||
#include "../render/Canvas.h"
|
||||
#include "../renderSDL/SDL_Extensions.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
#include "../../lib/CArtHandler.h"
|
||||
#include "../../lib/CConfigHandler.h"
|
||||
#include "../../lib/gameState/QuestInfo.h"
|
||||
#include "../../lib/CGeneralTextHandler.h"
|
||||
#include "../../lib/MetaString.h"
|
||||
#include "../../lib/mapObjects/CQuest.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
struct QuestInfo;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CAdvmapInterface;
|
||||
|
||||
void CQuestLabel::clickPressed(const Point & cursorPosition)
|
||||
{
|
||||
callback();
|
||||
}
|
||||
|
||||
void CQuestLabel::showAll(Canvas & to)
|
||||
{
|
||||
CMultiLineLabel::showAll (to);
|
||||
}
|
||||
|
||||
CQuestIcon::CQuestIcon (const AnimationPath &defname, int index, int x, int y) :
|
||||
CAnimImage(defname, index, 0, x, y)
|
||||
{
|
||||
addUsedEvents(LCLICK);
|
||||
}
|
||||
|
||||
void CQuestIcon::clickPressed(const Point & cursorPosition)
|
||||
{
|
||||
callback();
|
||||
}
|
||||
|
||||
void CQuestIcon::showAll(Canvas & to)
|
||||
{
|
||||
CSDL_Ext::CClipRectGuard guard(to.getInternalSurface(), parent->pos);
|
||||
CAnimImage::showAll(to);
|
||||
}
|
||||
|
||||
CQuestMinimap::CQuestMinimap(const Rect & position)
|
||||
: CMinimap(position),
|
||||
currentQuest(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
void CQuestMinimap::addQuestMarks (const QuestInfo * q)
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
||||
icons.clear();
|
||||
|
||||
int3 tile;
|
||||
if (q->obj)
|
||||
tile = q->obj->pos;
|
||||
else
|
||||
tile = q->tile;
|
||||
|
||||
Point offset = tileToPixels(tile);
|
||||
|
||||
onMapViewMoved(Rect(), tile.z);
|
||||
|
||||
auto pic = std::make_shared<CQuestIcon>(AnimationPath::builtin("VwSymbol.def"), 3, offset.x, offset.y);
|
||||
|
||||
pic->moveBy (Point ( -pic->pos.w/2, -pic->pos.h/2));
|
||||
pic->callback = std::bind (&CQuestMinimap::iconClicked, this);
|
||||
|
||||
icons.push_back(pic);
|
||||
}
|
||||
|
||||
void CQuestMinimap::update()
|
||||
{
|
||||
CMinimap::update();
|
||||
if(currentQuest)
|
||||
addQuestMarks(currentQuest);
|
||||
}
|
||||
|
||||
void CQuestMinimap::iconClicked()
|
||||
{
|
||||
if(currentQuest->obj)
|
||||
adventureInt->centerOnTile(currentQuest->obj->pos);
|
||||
//moveAdvMapSelection();
|
||||
}
|
||||
|
||||
void CQuestMinimap::showAll(Canvas & to)
|
||||
{
|
||||
CIntObject::showAll(to); // blitting IntObject directly to hide radar
|
||||
// for (auto pic : icons)
|
||||
// pic->showAll(to);
|
||||
}
|
||||
|
||||
CQuestLog::CQuestLog (const std::vector<QuestInfo> & Quests)
|
||||
: CWindowObject(PLAYER_COLORED | BORDERED, ImagePath::builtin("questDialog")),
|
||||
questIndex(0),
|
||||
currentQuest(nullptr),
|
||||
hideComplete(false),
|
||||
quests(Quests)
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
||||
|
||||
minimap = std::make_shared<CQuestMinimap>(Rect(12, 12, 169, 169));
|
||||
// TextBox have it's own 4 pixel padding from top at least for English. To achieve 10px from both left and top only add 6px margin
|
||||
description = std::make_shared<CTextBox>("", Rect(205, 18, 385, DESCRIPTION_HEIGHT_MAX), CSlider::BROWN, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE);
|
||||
ok = std::make_shared<CButton>(Point(539, 398), AnimationPath::builtin("IOKAY.DEF"), CGI->generaltexth->zelp[445], std::bind(&CQuestLog::close, this), EShortcut::GLOBAL_ACCEPT);
|
||||
// Both button and lable are shifted to -2px by x and y to not make them actually look like they're on same line with quests list and ok button
|
||||
hideCompleteButton = std::make_shared<CToggleButton>(Point(10, 396), AnimationPath::builtin("sysopchk.def"), CButton::tooltipLocalized("vcmi.questLog.hideComplete"), std::bind(&CQuestLog::toggleComplete, this, _1));
|
||||
hideCompleteLabel = std::make_shared<CLabel>(46, 398, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->translate("vcmi.questLog.hideComplete.hover"));
|
||||
slider = std::make_shared<CSlider>(Point(166, 195), 191, std::bind(&CQuestLog::sliderMoved, this, _1), QUEST_COUNT, 0, 0, Orientation::VERTICAL, CSlider::BROWN);
|
||||
slider->setPanningStep(32);
|
||||
|
||||
recreateLabelList();
|
||||
recreateQuestList(0);
|
||||
}
|
||||
|
||||
void CQuestLog::recreateLabelList()
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
||||
labels.clear();
|
||||
|
||||
bool completeMissing = true;
|
||||
int currentLabel = 0;
|
||||
for (int i = 0; i < quests.size(); ++i)
|
||||
{
|
||||
// Quests without mision don't have text for them and can't be displayed
|
||||
if (quests[i].quest->mission == Rewardable::Limiter{})
|
||||
continue;
|
||||
|
||||
if (quests[i].quest->isCompleted)
|
||||
{
|
||||
completeMissing = false;
|
||||
if (hideComplete)
|
||||
continue;
|
||||
}
|
||||
|
||||
MetaString text;
|
||||
quests[i].quest->getRolloverText (text, false);
|
||||
if (quests[i].obj)
|
||||
{
|
||||
if (auto seersHut = dynamic_cast<const CGSeerHut *>(quests[i].obj))
|
||||
{
|
||||
MetaString toSeer;
|
||||
toSeer.appendRawString(VLC->generaltexth->allTexts[347]);
|
||||
toSeer.replaceRawString(seersHut->seerName);
|
||||
text.replaceRawString(toSeer.toString());
|
||||
}
|
||||
else
|
||||
text.replaceRawString(quests[i].obj->getObjectName()); //get name of the object
|
||||
}
|
||||
auto label = std::make_shared<CQuestLabel>(Rect(13, 195, 149,31), FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, text.toString());
|
||||
label->disable();
|
||||
|
||||
label->callback = std::bind(&CQuestLog::selectQuest, this, i, currentLabel);
|
||||
labels.push_back(label);
|
||||
|
||||
// Select latest active quest
|
||||
if(!quests[i].quest->isCompleted)
|
||||
selectQuest(i, currentLabel);
|
||||
|
||||
currentLabel = static_cast<int>(labels.size());
|
||||
}
|
||||
|
||||
if (completeMissing) // We can't use block(completeMissing) because if false button state reset to NORMAL
|
||||
hideCompleteButton->block(true);
|
||||
|
||||
slider->setAmount(currentLabel);
|
||||
if (currentLabel > QUEST_COUNT)
|
||||
{
|
||||
slider->block(false);
|
||||
slider->scrollToMax();
|
||||
}
|
||||
else
|
||||
{
|
||||
slider->block(true);
|
||||
slider->scrollToMin();
|
||||
}
|
||||
}
|
||||
|
||||
void CQuestLog::showAll(Canvas & to)
|
||||
{
|
||||
CWindowObject::showAll(to);
|
||||
if(questIndex >= 0 && questIndex < labels.size())
|
||||
{
|
||||
//TODO: use child object to selection rect
|
||||
Rect rect = Rect::createAround(labels[questIndex]->pos, 1);
|
||||
rect.x -= 2; // Adjustment needed as we want selection box on top of border in graphics
|
||||
rect.w += 2;
|
||||
to.drawBorder(rect, Colors::METALLIC_GOLD);
|
||||
}
|
||||
}
|
||||
|
||||
void CQuestLog::recreateQuestList (int newpos)
|
||||
{
|
||||
for (int i = 0; i < labels.size(); ++i)
|
||||
{
|
||||
labels[i]->pos = Rect (pos.x + 14, pos.y + 195 + (i-newpos) * 32, 151, 31);
|
||||
if (i >= newpos && i < newpos + QUEST_COUNT)
|
||||
labels[i]->enable();
|
||||
else
|
||||
labels[i]->disable();
|
||||
}
|
||||
minimap->update();
|
||||
}
|
||||
|
||||
void CQuestLog::selectQuest(int which, int labelId)
|
||||
{
|
||||
questIndex = labelId;
|
||||
currentQuest = &quests[which];
|
||||
minimap->currentQuest = currentQuest;
|
||||
|
||||
MetaString text;
|
||||
std::vector<Component> components;
|
||||
currentQuest->quest->getVisitText(text, components, true);
|
||||
if(description->slider)
|
||||
description->slider->scrollToMin(); // scroll text to start position
|
||||
description->setText(text.toString()); //TODO: use special log entry text
|
||||
|
||||
componentsBox.reset();
|
||||
|
||||
int componentsSize = static_cast<int>(components.size());
|
||||
int descriptionHeight = DESCRIPTION_HEIGHT_MAX;
|
||||
if(componentsSize)
|
||||
{
|
||||
CComponent::ESize imageSize = CComponent::large;
|
||||
if (componentsSize > 4)
|
||||
{
|
||||
imageSize = CComponent::small; // Only small icons can be used for resources as 4+ icons take too much space
|
||||
descriptionHeight -= 155;
|
||||
}
|
||||
else
|
||||
descriptionHeight -= 130;
|
||||
/*switch (currentQuest->quest->missionType)
|
||||
{
|
||||
case CQuest::MISSION_ARMY:
|
||||
{
|
||||
if (componentsSize > 4)
|
||||
descriptionHeight -= 195;
|
||||
else
|
||||
descriptionHeight -= 100;
|
||||
|
||||
break;
|
||||
}
|
||||
case CQuest::MISSION_ART:
|
||||
{
|
||||
if (componentsSize > 4)
|
||||
descriptionHeight -= 190;
|
||||
else
|
||||
descriptionHeight -= 90;
|
||||
|
||||
break;
|
||||
}
|
||||
case CQuest::MISSION_PRIMARY_STAT:
|
||||
case CQuest::MISSION_RESOURCES:
|
||||
{
|
||||
if (componentsSize > 4)
|
||||
{
|
||||
imageSize = CComponent::small; // Only small icons can be used for resources as 4+ icons take too much space
|
||||
descriptionHeight -= 140;
|
||||
}
|
||||
else
|
||||
descriptionHeight -= 125;
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
descriptionHeight -= 115;
|
||||
break;
|
||||
}*/
|
||||
|
||||
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
||||
|
||||
std::vector<std::shared_ptr<CComponent>> comps;
|
||||
for(auto & component : components)
|
||||
{
|
||||
auto c = std::make_shared<CComponent>(component, imageSize);
|
||||
comps.push_back(c);
|
||||
}
|
||||
|
||||
componentsBox = std::make_shared<CComponentBox>(comps, Rect(202, 20+descriptionHeight+15, 391, DESCRIPTION_HEIGHT_MAX-(20+descriptionHeight)));
|
||||
}
|
||||
description->resize(Point(385, descriptionHeight));
|
||||
|
||||
minimap->update();
|
||||
redraw();
|
||||
}
|
||||
|
||||
void CQuestLog::sliderMoved(int newpos)
|
||||
{
|
||||
recreateQuestList(newpos); //move components
|
||||
redraw();
|
||||
}
|
||||
|
||||
void CQuestLog::toggleComplete(bool on)
|
||||
{
|
||||
hideComplete = on;
|
||||
recreateLabelList();
|
||||
recreateQuestList(0);
|
||||
redraw();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user