mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-21 00:19:29 +02:00
convert line endings from CRLF (Windows) to LF (Linux/Unix)
Mixed line endings cause problems when exporting patches with git-format-patch and then trying to "git am" a patch with mixed and non-matching line endings. In such a situation git will fail to apply the patch. This commit runs the dos2unix tools on the remaining files with CRLF (\r\n) line endings to convert them to line-feeds (\n) only. Files that are Windows specific like *.vcxproj and *.props files were not converted. Closes: #3073
This commit is contained in:
@ -1,85 +1,85 @@
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/*
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* CBuildingHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CBuildingHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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BuildingID CBuildingHandler::campToERMU(int camp, int townType, const std::set<BuildingID> & builtBuildings)
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{
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static const std::vector<BuildingID> campToERMU =
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{
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BuildingID::TOWN_HALL, BuildingID::CITY_HALL,
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BuildingID::CAPITOL, BuildingID::FORT, BuildingID::CITADEL, BuildingID::CASTLE, BuildingID::TAVERN,
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BuildingID::BLACKSMITH, BuildingID::MARKETPLACE, BuildingID::RESOURCE_SILO, BuildingID::NONE,
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BuildingID::MAGES_GUILD_1, BuildingID::MAGES_GUILD_2, BuildingID::MAGES_GUILD_3, BuildingID::MAGES_GUILD_4,
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BuildingID::MAGES_GUILD_5,
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BuildingID::SHIPYARD, BuildingID::GRAIL,
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BuildingID::SPECIAL_1, BuildingID::SPECIAL_2, BuildingID::SPECIAL_3, BuildingID::SPECIAL_4
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}; //creature generators with banks - handled separately
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if (camp < campToERMU.size())
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{
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return campToERMU[camp];
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}
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static const std::vector<int> hordeLvlsPerTType[GameConstants::F_NUMBER] =
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{
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{2}, {1}, {1,4}, {0,2}, {0}, {0}, {0}, {0}, {0}
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};
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int curPos = static_cast<int>(campToERMU.size());
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for (int i=0; i<GameConstants::CREATURES_PER_TOWN; ++i)
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{
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if(camp == curPos) //non-upgraded
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return BuildingID(30 + i);
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curPos++;
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if(camp == curPos) //upgraded
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return BuildingID(37 + i);
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curPos++;
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if (i < 5) // last two levels don't have reserved horde ID. Yet another H3C weirdeness
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{
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if (vstd::contains(hordeLvlsPerTType[townType], i))
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{
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if (camp == curPos)
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{
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if (hordeLvlsPerTType[townType][0] == i)
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{
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BuildingID dwellingID(BuildingID::DWELL_UP_FIRST + hordeLvlsPerTType[townType][0]);
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if(vstd::contains(builtBuildings, dwellingID)) //if upgraded dwelling is built
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return BuildingID::HORDE_1_UPGR;
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else //upgraded dwelling not presents
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return BuildingID::HORDE_1;
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}
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else
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{
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if(hordeLvlsPerTType[townType].size() > 1)
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{
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BuildingID dwellingID(BuildingID::DWELL_UP_FIRST + hordeLvlsPerTType[townType][1]);
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if(vstd::contains(builtBuildings, dwellingID)) //if upgraded dwelling is built
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return BuildingID::HORDE_2_UPGR;
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else //upgraded dwelling not presents
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return BuildingID::HORDE_2;
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}
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}
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}
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}
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curPos++;
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}
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}
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assert(0);
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return BuildingID::NONE; //not found
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}
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VCMI_LIB_NAMESPACE_END
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/*
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* CBuildingHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CBuildingHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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BuildingID CBuildingHandler::campToERMU(int camp, int townType, const std::set<BuildingID> & builtBuildings)
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{
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static const std::vector<BuildingID> campToERMU =
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{
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BuildingID::TOWN_HALL, BuildingID::CITY_HALL,
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BuildingID::CAPITOL, BuildingID::FORT, BuildingID::CITADEL, BuildingID::CASTLE, BuildingID::TAVERN,
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BuildingID::BLACKSMITH, BuildingID::MARKETPLACE, BuildingID::RESOURCE_SILO, BuildingID::NONE,
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BuildingID::MAGES_GUILD_1, BuildingID::MAGES_GUILD_2, BuildingID::MAGES_GUILD_3, BuildingID::MAGES_GUILD_4,
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BuildingID::MAGES_GUILD_5,
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BuildingID::SHIPYARD, BuildingID::GRAIL,
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BuildingID::SPECIAL_1, BuildingID::SPECIAL_2, BuildingID::SPECIAL_3, BuildingID::SPECIAL_4
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}; //creature generators with banks - handled separately
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if (camp < campToERMU.size())
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{
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return campToERMU[camp];
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}
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static const std::vector<int> hordeLvlsPerTType[GameConstants::F_NUMBER] =
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{
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{2}, {1}, {1,4}, {0,2}, {0}, {0}, {0}, {0}, {0}
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};
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int curPos = static_cast<int>(campToERMU.size());
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for (int i=0; i<GameConstants::CREATURES_PER_TOWN; ++i)
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{
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if(camp == curPos) //non-upgraded
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return BuildingID(30 + i);
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curPos++;
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if(camp == curPos) //upgraded
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return BuildingID(37 + i);
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curPos++;
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if (i < 5) // last two levels don't have reserved horde ID. Yet another H3C weirdeness
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{
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if (vstd::contains(hordeLvlsPerTType[townType], i))
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{
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if (camp == curPos)
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{
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if (hordeLvlsPerTType[townType][0] == i)
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{
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BuildingID dwellingID(BuildingID::DWELL_UP_FIRST + hordeLvlsPerTType[townType][0]);
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if(vstd::contains(builtBuildings, dwellingID)) //if upgraded dwelling is built
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return BuildingID::HORDE_1_UPGR;
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else //upgraded dwelling not presents
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return BuildingID::HORDE_1;
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}
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else
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{
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if(hordeLvlsPerTType[townType].size() > 1)
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{
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BuildingID dwellingID(BuildingID::DWELL_UP_FIRST + hordeLvlsPerTType[townType][1]);
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if(vstd::contains(builtBuildings, dwellingID)) //if upgraded dwelling is built
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return BuildingID::HORDE_2_UPGR;
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else //upgraded dwelling not presents
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return BuildingID::HORDE_2;
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}
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}
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}
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}
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curPos++;
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}
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}
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assert(0);
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return BuildingID::NONE; //not found
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}
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VCMI_LIB_NAMESPACE_END
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