mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-23 22:37:55 +02:00
convert line endings from CRLF (Windows) to LF (Linux/Unix)
Mixed line endings cause problems when exporting patches with git-format-patch and then trying to "git am" a patch with mixed and non-matching line endings. In such a situation git will fail to apply the patch. This commit runs the dos2unix tools on the remaining files with CRLF (\r\n) line endings to convert them to line-feeds (\n) only. Files that are Windows specific like *.vcxproj and *.props files were not converted. Closes: #3073
This commit is contained in:
@@ -1,121 +1,121 @@
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/*
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* CConfigHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../lib/JsonNode.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class Settings;
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class SettingsListener;
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/// Main storage of game settings
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class DLL_LINKAGE SettingsStorage
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{
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//Helper struct to access specific node either via chain of operator[] or with one operator() (vector)
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template<typename Accessor>
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struct DLL_LINKAGE NodeAccessor
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{
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SettingsStorage & parent;
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std::vector<std::string> path;
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NodeAccessor(SettingsStorage & _parent, std::vector<std::string> _path);
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NodeAccessor<Accessor> operator[](const std::string & nextNode) const;
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NodeAccessor<Accessor> operator () (std::vector<std::string> _path) const;
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operator Accessor() const;
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};
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std::set<SettingsListener*> listeners;
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JsonNode config;
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std::string dataFilename;
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std::string schema;
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JsonNode & getNode(const std::vector<std::string> & path);
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// Calls all required listeners
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void invalidateNode(const std::vector<std::string> &changedPath);
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Settings get(const std::vector<std::string> & path);
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public:
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// Initialize config structure
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SettingsStorage();
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void init(const std::string & dataFilename, const std::string & schema);
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// Get write access to config node at path
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const NodeAccessor<Settings> write;
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// Get access to listener at path
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const NodeAccessor<SettingsListener> listen;
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//Read access, see JsonNode::operator[]
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const JsonNode & operator[](const std::string & value) const;
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const JsonNode & toJsonNode() const;
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friend class SettingsListener;
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friend class Settings;
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};
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/// Class for listening changes in specific part of configuration (e.g. change of music volume)
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class DLL_LINKAGE SettingsListener
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{
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SettingsStorage &parent;
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// Path to this node
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std::vector<std::string> path;
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// Callback
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std::function<void(const JsonNode&)> callback;
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SettingsListener(SettingsStorage & _parent, std::vector<std::string> _path);
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// Executes callback if changedpath begins with path
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void nodeInvalidated(const std::vector<std::string> & changedPath);
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public:
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SettingsListener(const SettingsListener &sl);
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~SettingsListener();
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// assign callback function
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void operator()(std::function<void(const JsonNode&)> _callback);
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friend class SettingsStorage;
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};
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/// System options, provides write access to config tree with auto-saving on change
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class DLL_LINKAGE Settings
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{
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SettingsStorage &parent;
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//path to this node
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std::vector<std::string> path;
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JsonNode &node;
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JsonNode copy;
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//Get access to node pointed by path
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Settings(SettingsStorage &_parent, const std::vector<std::string> &_path);
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public:
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//Saves config if it was modified
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~Settings();
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//Returns node selected during construction
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JsonNode* operator ->();
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const JsonNode* operator ->() const;
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//Helper, replaces JsonNode::operator[]
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JsonNode & operator[](const std::string & value);
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const JsonNode & operator[](const std::string & value) const;
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friend class SettingsStorage;
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};
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extern DLL_LINKAGE SettingsStorage settings;
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extern DLL_LINKAGE SettingsStorage persistentStorage;
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VCMI_LIB_NAMESPACE_END
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/*
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* CConfigHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../lib/JsonNode.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class Settings;
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class SettingsListener;
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/// Main storage of game settings
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class DLL_LINKAGE SettingsStorage
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{
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//Helper struct to access specific node either via chain of operator[] or with one operator() (vector)
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template<typename Accessor>
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struct DLL_LINKAGE NodeAccessor
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{
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SettingsStorage & parent;
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std::vector<std::string> path;
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NodeAccessor(SettingsStorage & _parent, std::vector<std::string> _path);
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NodeAccessor<Accessor> operator[](const std::string & nextNode) const;
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NodeAccessor<Accessor> operator () (std::vector<std::string> _path) const;
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operator Accessor() const;
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};
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std::set<SettingsListener*> listeners;
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JsonNode config;
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std::string dataFilename;
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std::string schema;
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JsonNode & getNode(const std::vector<std::string> & path);
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// Calls all required listeners
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void invalidateNode(const std::vector<std::string> &changedPath);
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Settings get(const std::vector<std::string> & path);
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public:
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// Initialize config structure
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SettingsStorage();
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void init(const std::string & dataFilename, const std::string & schema);
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// Get write access to config node at path
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const NodeAccessor<Settings> write;
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// Get access to listener at path
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const NodeAccessor<SettingsListener> listen;
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//Read access, see JsonNode::operator[]
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const JsonNode & operator[](const std::string & value) const;
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const JsonNode & toJsonNode() const;
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friend class SettingsListener;
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friend class Settings;
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};
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/// Class for listening changes in specific part of configuration (e.g. change of music volume)
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class DLL_LINKAGE SettingsListener
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{
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SettingsStorage &parent;
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// Path to this node
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std::vector<std::string> path;
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// Callback
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std::function<void(const JsonNode&)> callback;
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SettingsListener(SettingsStorage & _parent, std::vector<std::string> _path);
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// Executes callback if changedpath begins with path
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void nodeInvalidated(const std::vector<std::string> & changedPath);
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public:
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SettingsListener(const SettingsListener &sl);
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~SettingsListener();
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// assign callback function
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void operator()(std::function<void(const JsonNode&)> _callback);
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friend class SettingsStorage;
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};
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/// System options, provides write access to config tree with auto-saving on change
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class DLL_LINKAGE Settings
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{
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SettingsStorage &parent;
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//path to this node
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std::vector<std::string> path;
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JsonNode &node;
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JsonNode copy;
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//Get access to node pointed by path
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Settings(SettingsStorage &_parent, const std::vector<std::string> &_path);
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public:
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//Saves config if it was modified
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~Settings();
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//Returns node selected during construction
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JsonNode* operator ->();
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const JsonNode* operator ->() const;
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//Helper, replaces JsonNode::operator[]
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JsonNode & operator[](const std::string & value);
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const JsonNode & operator[](const std::string & value) const;
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friend class SettingsStorage;
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};
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extern DLL_LINKAGE SettingsStorage settings;
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extern DLL_LINKAGE SettingsStorage persistentStorage;
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VCMI_LIB_NAMESPACE_END
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