mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-29 23:07:48 +02:00
convert line endings from CRLF (Windows) to LF (Linux/Unix)
Mixed line endings cause problems when exporting patches with git-format-patch and then trying to "git am" a patch with mixed and non-matching line endings. In such a situation git will fail to apply the patch. This commit runs the dos2unix tools on the remaining files with CRLF (\r\n) line endings to convert them to line-feeds (\n) only. Files that are Windows specific like *.vcxproj and *.props files were not converted. Closes: #3073
This commit is contained in:
@@ -1,302 +1,302 @@
|
||||
/*
|
||||
* Bonus.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "Bonus.h"
|
||||
#include "CBonusSystemNode.h"
|
||||
#include "Limiters.h"
|
||||
#include "Updaters.h"
|
||||
#include "Propagators.h"
|
||||
|
||||
#include "../VCMI_Lib.h"
|
||||
#include "../spells/CSpellHandler.h"
|
||||
#include "../CCreatureHandler.h"
|
||||
#include "../CCreatureSet.h"
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../CTownHandler.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../CSkillHandler.h"
|
||||
#include "../CArtHandler.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../constants/StringConstants.h"
|
||||
#include "../battle/BattleInfo.h"
|
||||
#include "../modding/ModUtility.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
//This constructor should be placed here to avoid side effects
|
||||
CAddInfo::CAddInfo() = default;
|
||||
|
||||
CAddInfo::CAddInfo(si32 value)
|
||||
{
|
||||
if(value != CAddInfo::NONE)
|
||||
push_back(value);
|
||||
}
|
||||
|
||||
bool CAddInfo::operator==(si32 value) const
|
||||
{
|
||||
switch(size())
|
||||
{
|
||||
case 0:
|
||||
return value == CAddInfo::NONE;
|
||||
case 1:
|
||||
return operator[](0) == value;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool CAddInfo::operator!=(si32 value) const
|
||||
{
|
||||
return !operator==(value);
|
||||
}
|
||||
|
||||
si32 & CAddInfo::operator[](size_type pos)
|
||||
{
|
||||
if(pos >= size())
|
||||
resize(pos + 1, CAddInfo::NONE);
|
||||
return vector::operator[](pos);
|
||||
}
|
||||
|
||||
si32 CAddInfo::operator[](size_type pos) const
|
||||
{
|
||||
return pos < size() ? vector::operator[](pos) : CAddInfo::NONE;
|
||||
}
|
||||
|
||||
std::string CAddInfo::toString() const
|
||||
{
|
||||
return toJsonNode().toJson(true);
|
||||
}
|
||||
|
||||
JsonNode CAddInfo::toJsonNode() const
|
||||
{
|
||||
if(size() < 2)
|
||||
{
|
||||
return JsonUtils::intNode(operator[](0));
|
||||
}
|
||||
else
|
||||
{
|
||||
JsonNode node(JsonNode::JsonType::DATA_VECTOR);
|
||||
for(si32 value : *this)
|
||||
node.Vector().push_back(JsonUtils::intNode(value));
|
||||
return node;
|
||||
}
|
||||
}
|
||||
std::string Bonus::Description(std::optional<si32> customValue) const
|
||||
{
|
||||
std::ostringstream str;
|
||||
|
||||
if(description.empty())
|
||||
{
|
||||
if(stacking.empty() || stacking == "ALWAYS")
|
||||
{
|
||||
switch(source)
|
||||
{
|
||||
case BonusSource::ARTIFACT:
|
||||
str << ArtifactID(sid).toArtifact(VLC->artifacts())->getNameTranslated();
|
||||
break;
|
||||
case BonusSource::SPELL_EFFECT:
|
||||
str << SpellID(sid).toSpell(VLC->spells())->getNameTranslated();
|
||||
break;
|
||||
case BonusSource::CREATURE_ABILITY:
|
||||
str << CreatureID(sid).toCreature(VLC->creatures())->getNamePluralTranslated();
|
||||
break;
|
||||
case BonusSource::SECONDARY_SKILL:
|
||||
str << VLC->skills()->getByIndex(sid)->getNameTranslated();
|
||||
break;
|
||||
case BonusSource::HERO_SPECIAL:
|
||||
str << VLC->heroTypes()->getByIndex(sid)->getNameTranslated();
|
||||
break;
|
||||
default:
|
||||
//todo: handle all possible sources
|
||||
str << "Unknown";
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
str << stacking;
|
||||
}
|
||||
else
|
||||
{
|
||||
str << description;
|
||||
}
|
||||
|
||||
if(auto value = customValue.value_or(val))
|
||||
str << " " << std::showpos << value;
|
||||
|
||||
return str.str();
|
||||
}
|
||||
|
||||
static JsonNode subtypeToJson(BonusType type, int subtype)
|
||||
{
|
||||
switch(type)
|
||||
{
|
||||
case BonusType::PRIMARY_SKILL:
|
||||
return JsonUtils::stringNode("primSkill." + NPrimarySkill::names[subtype]);
|
||||
case BonusType::SPECIAL_SPELL_LEV:
|
||||
case BonusType::SPECIFIC_SPELL_DAMAGE:
|
||||
case BonusType::SPELL:
|
||||
case BonusType::SPECIAL_PECULIAR_ENCHANT:
|
||||
case BonusType::SPECIAL_ADD_VALUE_ENCHANT:
|
||||
case BonusType::SPECIAL_FIXED_VALUE_ENCHANT:
|
||||
return JsonUtils::stringNode(ModUtility::makeFullIdentifier("", "spell", SpellID::encode(subtype)));
|
||||
case BonusType::IMPROVED_NECROMANCY:
|
||||
case BonusType::SPECIAL_UPGRADE:
|
||||
return JsonUtils::stringNode(ModUtility::makeFullIdentifier("", "creature", CreatureID::encode(subtype)));
|
||||
case BonusType::GENERATE_RESOURCE:
|
||||
return JsonUtils::stringNode("resource." + GameConstants::RESOURCE_NAMES[subtype]);
|
||||
default:
|
||||
return JsonUtils::intNode(subtype);
|
||||
}
|
||||
}
|
||||
|
||||
static JsonNode additionalInfoToJson(BonusType type, CAddInfo addInfo)
|
||||
{
|
||||
switch(type)
|
||||
{
|
||||
case BonusType::SPECIAL_UPGRADE:
|
||||
return JsonUtils::stringNode(ModUtility::makeFullIdentifier("", "creature", CreatureID::encode(addInfo[0])));
|
||||
default:
|
||||
return addInfo.toJsonNode();
|
||||
}
|
||||
}
|
||||
|
||||
JsonNode Bonus::toJsonNode() const
|
||||
{
|
||||
JsonNode root(JsonNode::JsonType::DATA_STRUCT);
|
||||
// only add values that might reasonably be found in config files
|
||||
root["type"].String() = vstd::findKey(bonusNameMap, type);
|
||||
if(subtype != -1)
|
||||
root["subtype"] = subtypeToJson(type, subtype);
|
||||
if(additionalInfo != CAddInfo::NONE)
|
||||
root["addInfo"] = additionalInfoToJson(type, additionalInfo);
|
||||
if(source != BonusSource::OTHER)
|
||||
root["sourceType"].String() = vstd::findKey(bonusSourceMap, source);
|
||||
if(targetSourceType != BonusSource::OTHER)
|
||||
root["targetSourceType"].String() = vstd::findKey(bonusSourceMap, targetSourceType);
|
||||
if(sid != 0)
|
||||
root["sourceID"].Integer() = sid;
|
||||
if(val != 0)
|
||||
root["val"].Integer() = val;
|
||||
if(valType != BonusValueType::ADDITIVE_VALUE)
|
||||
root["valueType"].String() = vstd::findKey(bonusValueMap, valType);
|
||||
if(!stacking.empty())
|
||||
root["stacking"].String() = stacking;
|
||||
if(!description.empty())
|
||||
root["description"].String() = description;
|
||||
if(effectRange != BonusLimitEffect::NO_LIMIT)
|
||||
root["effectRange"].String() = vstd::findKey(bonusLimitEffect, effectRange);
|
||||
if(duration != BonusDuration::PERMANENT)
|
||||
root["duration"] = BonusDuration::toJson(duration);
|
||||
if(turnsRemain)
|
||||
root["turns"].Integer() = turnsRemain;
|
||||
if(limiter)
|
||||
root["limiters"] = limiter->toJsonNode();
|
||||
if(updater)
|
||||
root["updater"] = updater->toJsonNode();
|
||||
if(propagator)
|
||||
root["propagator"].String() = vstd::findKey(bonusPropagatorMap, propagator);
|
||||
return root;
|
||||
}
|
||||
|
||||
Bonus::Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, ui32 ID, std::string Desc, si32 Subtype):
|
||||
duration(Duration),
|
||||
type(Type),
|
||||
subtype(Subtype),
|
||||
source(Src),
|
||||
val(Val),
|
||||
sid(ID),
|
||||
description(std::move(Desc))
|
||||
{
|
||||
boost::algorithm::trim(description);
|
||||
targetSourceType = BonusSource::OTHER;
|
||||
}
|
||||
|
||||
Bonus::Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, ui32 ID, si32 Subtype, BonusValueType ValType):
|
||||
duration(Duration),
|
||||
type(Type),
|
||||
subtype(Subtype),
|
||||
source(Src),
|
||||
val(Val),
|
||||
sid(ID),
|
||||
valType(ValType)
|
||||
{
|
||||
turnsRemain = 0;
|
||||
effectRange = BonusLimitEffect::NO_LIMIT;
|
||||
targetSourceType = BonusSource::OTHER;
|
||||
}
|
||||
|
||||
std::shared_ptr<Bonus> Bonus::addPropagator(const TPropagatorPtr & Propagator)
|
||||
{
|
||||
propagator = Propagator;
|
||||
return this->shared_from_this();
|
||||
}
|
||||
|
||||
DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const Bonus &bonus)
|
||||
{
|
||||
for(const auto & i : bonusNameMap)
|
||||
if(i.second == bonus.type)
|
||||
out << "\tType: " << i.first << " \t";
|
||||
|
||||
#define printField(field) out << "\t" #field ": " << (int)bonus.field << "\n"
|
||||
printField(val);
|
||||
printField(subtype);
|
||||
printField(duration.to_ulong());
|
||||
printField(source);
|
||||
printField(sid);
|
||||
if(bonus.additionalInfo != CAddInfo::NONE)
|
||||
out << "\taddInfo: " << bonus.additionalInfo.toString() << "\n";
|
||||
printField(turnsRemain);
|
||||
printField(valType);
|
||||
if(!bonus.stacking.empty())
|
||||
out << "\tstacking: \"" << bonus.stacking << "\"\n";
|
||||
printField(effectRange);
|
||||
#undef printField
|
||||
|
||||
if(bonus.limiter)
|
||||
out << "\tLimiter: " << bonus.limiter->toString() << "\n";
|
||||
if(bonus.updater)
|
||||
out << "\tUpdater: " << bonus.updater->toString() << "\n";
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
std::shared_ptr<Bonus> Bonus::addLimiter(const TLimiterPtr & Limiter)
|
||||
{
|
||||
if (limiter)
|
||||
{
|
||||
//If we already have limiter list, retrieve it
|
||||
auto limiterList = std::dynamic_pointer_cast<AllOfLimiter>(limiter);
|
||||
if(!limiterList)
|
||||
{
|
||||
//Create a new limiter list with old limiter and the new one will be pushed later
|
||||
limiterList = std::make_shared<AllOfLimiter>();
|
||||
limiterList->add(limiter);
|
||||
limiter = limiterList;
|
||||
}
|
||||
|
||||
limiterList->add(Limiter);
|
||||
}
|
||||
else
|
||||
{
|
||||
limiter = Limiter;
|
||||
}
|
||||
return this->shared_from_this();
|
||||
}
|
||||
|
||||
// Updaters
|
||||
|
||||
std::shared_ptr<Bonus> Bonus::addUpdater(const TUpdaterPtr & Updater)
|
||||
{
|
||||
updater = Updater;
|
||||
return this->shared_from_this();
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
/*
|
||||
* Bonus.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "Bonus.h"
|
||||
#include "CBonusSystemNode.h"
|
||||
#include "Limiters.h"
|
||||
#include "Updaters.h"
|
||||
#include "Propagators.h"
|
||||
|
||||
#include "../VCMI_Lib.h"
|
||||
#include "../spells/CSpellHandler.h"
|
||||
#include "../CCreatureHandler.h"
|
||||
#include "../CCreatureSet.h"
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../CTownHandler.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../CSkillHandler.h"
|
||||
#include "../CArtHandler.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../constants/StringConstants.h"
|
||||
#include "../battle/BattleInfo.h"
|
||||
#include "../modding/ModUtility.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
//This constructor should be placed here to avoid side effects
|
||||
CAddInfo::CAddInfo() = default;
|
||||
|
||||
CAddInfo::CAddInfo(si32 value)
|
||||
{
|
||||
if(value != CAddInfo::NONE)
|
||||
push_back(value);
|
||||
}
|
||||
|
||||
bool CAddInfo::operator==(si32 value) const
|
||||
{
|
||||
switch(size())
|
||||
{
|
||||
case 0:
|
||||
return value == CAddInfo::NONE;
|
||||
case 1:
|
||||
return operator[](0) == value;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool CAddInfo::operator!=(si32 value) const
|
||||
{
|
||||
return !operator==(value);
|
||||
}
|
||||
|
||||
si32 & CAddInfo::operator[](size_type pos)
|
||||
{
|
||||
if(pos >= size())
|
||||
resize(pos + 1, CAddInfo::NONE);
|
||||
return vector::operator[](pos);
|
||||
}
|
||||
|
||||
si32 CAddInfo::operator[](size_type pos) const
|
||||
{
|
||||
return pos < size() ? vector::operator[](pos) : CAddInfo::NONE;
|
||||
}
|
||||
|
||||
std::string CAddInfo::toString() const
|
||||
{
|
||||
return toJsonNode().toJson(true);
|
||||
}
|
||||
|
||||
JsonNode CAddInfo::toJsonNode() const
|
||||
{
|
||||
if(size() < 2)
|
||||
{
|
||||
return JsonUtils::intNode(operator[](0));
|
||||
}
|
||||
else
|
||||
{
|
||||
JsonNode node(JsonNode::JsonType::DATA_VECTOR);
|
||||
for(si32 value : *this)
|
||||
node.Vector().push_back(JsonUtils::intNode(value));
|
||||
return node;
|
||||
}
|
||||
}
|
||||
std::string Bonus::Description(std::optional<si32> customValue) const
|
||||
{
|
||||
std::ostringstream str;
|
||||
|
||||
if(description.empty())
|
||||
{
|
||||
if(stacking.empty() || stacking == "ALWAYS")
|
||||
{
|
||||
switch(source)
|
||||
{
|
||||
case BonusSource::ARTIFACT:
|
||||
str << ArtifactID(sid).toArtifact(VLC->artifacts())->getNameTranslated();
|
||||
break;
|
||||
case BonusSource::SPELL_EFFECT:
|
||||
str << SpellID(sid).toSpell(VLC->spells())->getNameTranslated();
|
||||
break;
|
||||
case BonusSource::CREATURE_ABILITY:
|
||||
str << CreatureID(sid).toCreature(VLC->creatures())->getNamePluralTranslated();
|
||||
break;
|
||||
case BonusSource::SECONDARY_SKILL:
|
||||
str << VLC->skills()->getByIndex(sid)->getNameTranslated();
|
||||
break;
|
||||
case BonusSource::HERO_SPECIAL:
|
||||
str << VLC->heroTypes()->getByIndex(sid)->getNameTranslated();
|
||||
break;
|
||||
default:
|
||||
//todo: handle all possible sources
|
||||
str << "Unknown";
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
str << stacking;
|
||||
}
|
||||
else
|
||||
{
|
||||
str << description;
|
||||
}
|
||||
|
||||
if(auto value = customValue.value_or(val))
|
||||
str << " " << std::showpos << value;
|
||||
|
||||
return str.str();
|
||||
}
|
||||
|
||||
static JsonNode subtypeToJson(BonusType type, int subtype)
|
||||
{
|
||||
switch(type)
|
||||
{
|
||||
case BonusType::PRIMARY_SKILL:
|
||||
return JsonUtils::stringNode("primSkill." + NPrimarySkill::names[subtype]);
|
||||
case BonusType::SPECIAL_SPELL_LEV:
|
||||
case BonusType::SPECIFIC_SPELL_DAMAGE:
|
||||
case BonusType::SPELL:
|
||||
case BonusType::SPECIAL_PECULIAR_ENCHANT:
|
||||
case BonusType::SPECIAL_ADD_VALUE_ENCHANT:
|
||||
case BonusType::SPECIAL_FIXED_VALUE_ENCHANT:
|
||||
return JsonUtils::stringNode(ModUtility::makeFullIdentifier("", "spell", SpellID::encode(subtype)));
|
||||
case BonusType::IMPROVED_NECROMANCY:
|
||||
case BonusType::SPECIAL_UPGRADE:
|
||||
return JsonUtils::stringNode(ModUtility::makeFullIdentifier("", "creature", CreatureID::encode(subtype)));
|
||||
case BonusType::GENERATE_RESOURCE:
|
||||
return JsonUtils::stringNode("resource." + GameConstants::RESOURCE_NAMES[subtype]);
|
||||
default:
|
||||
return JsonUtils::intNode(subtype);
|
||||
}
|
||||
}
|
||||
|
||||
static JsonNode additionalInfoToJson(BonusType type, CAddInfo addInfo)
|
||||
{
|
||||
switch(type)
|
||||
{
|
||||
case BonusType::SPECIAL_UPGRADE:
|
||||
return JsonUtils::stringNode(ModUtility::makeFullIdentifier("", "creature", CreatureID::encode(addInfo[0])));
|
||||
default:
|
||||
return addInfo.toJsonNode();
|
||||
}
|
||||
}
|
||||
|
||||
JsonNode Bonus::toJsonNode() const
|
||||
{
|
||||
JsonNode root(JsonNode::JsonType::DATA_STRUCT);
|
||||
// only add values that might reasonably be found in config files
|
||||
root["type"].String() = vstd::findKey(bonusNameMap, type);
|
||||
if(subtype != -1)
|
||||
root["subtype"] = subtypeToJson(type, subtype);
|
||||
if(additionalInfo != CAddInfo::NONE)
|
||||
root["addInfo"] = additionalInfoToJson(type, additionalInfo);
|
||||
if(source != BonusSource::OTHER)
|
||||
root["sourceType"].String() = vstd::findKey(bonusSourceMap, source);
|
||||
if(targetSourceType != BonusSource::OTHER)
|
||||
root["targetSourceType"].String() = vstd::findKey(bonusSourceMap, targetSourceType);
|
||||
if(sid != 0)
|
||||
root["sourceID"].Integer() = sid;
|
||||
if(val != 0)
|
||||
root["val"].Integer() = val;
|
||||
if(valType != BonusValueType::ADDITIVE_VALUE)
|
||||
root["valueType"].String() = vstd::findKey(bonusValueMap, valType);
|
||||
if(!stacking.empty())
|
||||
root["stacking"].String() = stacking;
|
||||
if(!description.empty())
|
||||
root["description"].String() = description;
|
||||
if(effectRange != BonusLimitEffect::NO_LIMIT)
|
||||
root["effectRange"].String() = vstd::findKey(bonusLimitEffect, effectRange);
|
||||
if(duration != BonusDuration::PERMANENT)
|
||||
root["duration"] = BonusDuration::toJson(duration);
|
||||
if(turnsRemain)
|
||||
root["turns"].Integer() = turnsRemain;
|
||||
if(limiter)
|
||||
root["limiters"] = limiter->toJsonNode();
|
||||
if(updater)
|
||||
root["updater"] = updater->toJsonNode();
|
||||
if(propagator)
|
||||
root["propagator"].String() = vstd::findKey(bonusPropagatorMap, propagator);
|
||||
return root;
|
||||
}
|
||||
|
||||
Bonus::Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, ui32 ID, std::string Desc, si32 Subtype):
|
||||
duration(Duration),
|
||||
type(Type),
|
||||
subtype(Subtype),
|
||||
source(Src),
|
||||
val(Val),
|
||||
sid(ID),
|
||||
description(std::move(Desc))
|
||||
{
|
||||
boost::algorithm::trim(description);
|
||||
targetSourceType = BonusSource::OTHER;
|
||||
}
|
||||
|
||||
Bonus::Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, ui32 ID, si32 Subtype, BonusValueType ValType):
|
||||
duration(Duration),
|
||||
type(Type),
|
||||
subtype(Subtype),
|
||||
source(Src),
|
||||
val(Val),
|
||||
sid(ID),
|
||||
valType(ValType)
|
||||
{
|
||||
turnsRemain = 0;
|
||||
effectRange = BonusLimitEffect::NO_LIMIT;
|
||||
targetSourceType = BonusSource::OTHER;
|
||||
}
|
||||
|
||||
std::shared_ptr<Bonus> Bonus::addPropagator(const TPropagatorPtr & Propagator)
|
||||
{
|
||||
propagator = Propagator;
|
||||
return this->shared_from_this();
|
||||
}
|
||||
|
||||
DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const Bonus &bonus)
|
||||
{
|
||||
for(const auto & i : bonusNameMap)
|
||||
if(i.second == bonus.type)
|
||||
out << "\tType: " << i.first << " \t";
|
||||
|
||||
#define printField(field) out << "\t" #field ": " << (int)bonus.field << "\n"
|
||||
printField(val);
|
||||
printField(subtype);
|
||||
printField(duration.to_ulong());
|
||||
printField(source);
|
||||
printField(sid);
|
||||
if(bonus.additionalInfo != CAddInfo::NONE)
|
||||
out << "\taddInfo: " << bonus.additionalInfo.toString() << "\n";
|
||||
printField(turnsRemain);
|
||||
printField(valType);
|
||||
if(!bonus.stacking.empty())
|
||||
out << "\tstacking: \"" << bonus.stacking << "\"\n";
|
||||
printField(effectRange);
|
||||
#undef printField
|
||||
|
||||
if(bonus.limiter)
|
||||
out << "\tLimiter: " << bonus.limiter->toString() << "\n";
|
||||
if(bonus.updater)
|
||||
out << "\tUpdater: " << bonus.updater->toString() << "\n";
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
std::shared_ptr<Bonus> Bonus::addLimiter(const TLimiterPtr & Limiter)
|
||||
{
|
||||
if (limiter)
|
||||
{
|
||||
//If we already have limiter list, retrieve it
|
||||
auto limiterList = std::dynamic_pointer_cast<AllOfLimiter>(limiter);
|
||||
if(!limiterList)
|
||||
{
|
||||
//Create a new limiter list with old limiter and the new one will be pushed later
|
||||
limiterList = std::make_shared<AllOfLimiter>();
|
||||
limiterList->add(limiter);
|
||||
limiter = limiterList;
|
||||
}
|
||||
|
||||
limiterList->add(Limiter);
|
||||
}
|
||||
else
|
||||
{
|
||||
limiter = Limiter;
|
||||
}
|
||||
return this->shared_from_this();
|
||||
}
|
||||
|
||||
// Updaters
|
||||
|
||||
std::shared_ptr<Bonus> Bonus::addUpdater(const TUpdaterPtr & Updater)
|
||||
{
|
||||
updater = Updater;
|
||||
return this->shared_from_this();
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
Reference in New Issue
Block a user