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Create artifact AI value handling
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@ -4,7 +4,9 @@
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#include "../../lib/VCMI_Lib.h"
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#include "../../lib/CCreatureHandler.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include "../../lib/mapObjects/MiscObjects.h"
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#include "../../lib/CRandomGenerator.h"
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#include "../../lib/spells/CSpellHandler.h"
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MapObjectsEvaluator & MapObjectsEvaluator::getInstance()
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{
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@ -32,7 +34,7 @@ MapObjectsEvaluator::MapObjectsEvaluator()
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{
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objectDatabase[CompoundMapObjectID(primaryID, secondaryID)] = VLC->objtypeh->getObjGroupAiValue(primaryID).get();
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}
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else //some default handling when aiValue not found
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else //some default handling when aiValue not found, objects that require advanced properties (unavailable from handler) get their value calculated in getObjectValue
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{
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objectDatabase[CompoundMapObjectID(primaryID, secondaryID)] = 0;
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}
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@ -68,7 +70,46 @@ boost::optional<int> MapObjectsEvaluator::getObjectValue(const CGObjectInstance
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}
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return aiValue;
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}
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else if(obj->ID == Obj::ARTIFACT)
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{
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auto artifactObject = dynamic_cast<const CGArtifact *>(obj);
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switch(artifactObject->storedArtifact->artType->aClass)
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{
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case CArtifact::EartClass::ART_TREASURE:
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return 2000;
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case CArtifact::EartClass::ART_MINOR:
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return 5000;
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case CArtifact::EartClass::ART_MAJOR:
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return 10000;
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case CArtifact::EartClass::ART_RELIC:
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return 20000;
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case CArtifact::EartClass::ART_SPECIAL:
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return 20000;
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default:
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return 0; //invalid artifact class
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}
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}
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else if(obj->ID == Obj::SPELL_SCROLL)
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{
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auto scrollObject = dynamic_cast<const CGArtifact *>(obj);
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auto spell = scrollObject->storedArtifact->getGivenSpellID().toSpell();
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if(spell)
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{
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switch(spell->getLevel())
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{
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case 0: return 0; //scroll with creature ability? Let's assume it is useless
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case 1: return 1000;
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case 2: return 2000;
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case 3: return 5000;
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case 4: return 10000;
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case 5: return 20000;
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default: logAi->warn("AI detected spell scroll with spell level %s", spell->getLevel());
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}
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}
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else
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logAi->warn("AI found spell scroll with invalid spell ID: %s", scrollObject->storedArtifact->getGivenSpellID());
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}
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return getObjectValue(obj->ID, obj->subID);
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}
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