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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

add missing virtual destructors

This commit is contained in:
Andrey Filipenkov 2022-09-22 11:02:16 +03:00
parent 8e1c88e8c5
commit a1cf120ea6
10 changed files with 21 additions and 4 deletions

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@ -41,6 +41,7 @@ struct ArmyUpgradeInfo
class DLL_EXPORT IArmyManager //: public: IAbstractManager class DLL_EXPORT IArmyManager //: public: IAbstractManager
{ {
public: public:
virtual ~IArmyManager() = default;
virtual void update() = 0; virtual void update() = 0;
virtual ui64 howManyReinforcementsCanBuy(const CCreatureSet * target, const CGDwelling * source) const = 0; virtual ui64 howManyReinforcementsCanBuy(const CCreatureSet * target, const CGDwelling * source) const = 0;
virtual ui64 howManyReinforcementsCanBuy( virtual ui64 howManyReinforcementsCanBuy(

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@ -20,6 +20,7 @@
class DLL_EXPORT IHeroManager //: public: IAbstractManager class DLL_EXPORT IHeroManager //: public: IAbstractManager
{ {
public: public:
virtual ~IHeroManager() = default;
virtual const std::map<HeroPtr, HeroRole> & getHeroRoles() const = 0; virtual const std::map<HeroPtr, HeroRole> & getHeroRoles() const = 0;
virtual int selectBestSkill(const HeroPtr & hero, const std::vector<SecondarySkill> & skills) const = 0; virtual int selectBestSkill(const HeroPtr & hero, const std::vector<SecondarySkill> & skills) const = 0;
virtual HeroRole getHeroRole(const HeroPtr & hero) const = 0; virtual HeroRole getHeroRole(const HeroPtr & hero) const = 0;
@ -31,6 +32,7 @@ public:
class DLL_EXPORT ISecondarySkillRule class DLL_EXPORT ISecondarySkillRule
{ {
public: public:
virtual ~ISecondarySkillRule() = default;
virtual void evaluateScore(const CGHeroInstance * hero, SecondarySkill skill, float & score) const = 0; virtual void evaluateScore(const CGHeroInstance * hero, SecondarySkill skill, float & score) const = 0;
}; };

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@ -61,6 +61,7 @@ struct DLL_EXPORT EvaluationContext
class IEvaluationContextBuilder class IEvaluationContextBuilder
{ {
public: public:
virtual ~IEvaluationContextBuilder() = default;
virtual void buildEvaluationContext(EvaluationContext & evaluationContext, Goals::TSubgoal goal) const = 0; virtual void buildEvaluationContext(EvaluationContext & evaluationContext, Goals::TSubgoal goal) const = 0;
}; };

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@ -18,6 +18,8 @@ struct AIPathNode;
class SpecialAction class SpecialAction
{ {
public: public:
virtual ~SpecialAction() = default;
virtual bool canAct(const AIPathNode * source) const virtual bool canAct(const AIPathNode * source) const
{ {
return true; return true;

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@ -75,7 +75,8 @@ public:
TResources armyCost; TResources armyCost;
std::shared_ptr<TurnInfo> tiCache; std::shared_ptr<TurnInfo> tiCache;
ChainActor(){} ChainActor() = default;
virtual ~ChainActor() = default;
virtual std::string toString() const; virtual std::string toString() const;
ExchangeResult tryExchangeNoLock(const ChainActor * other) const { return tryExchangeNoLock(this, other); } ExchangeResult tryExchangeNoLock(const ChainActor * other) const { return tryExchangeNoLock(this, other); }

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@ -28,6 +28,7 @@ struct SlotInfo
class DLL_EXPORT IArmyManager //: public: IAbstractManager class DLL_EXPORT IArmyManager //: public: IAbstractManager
{ {
public: public:
virtual ~IArmyManager() = default;
virtual void init(CPlayerSpecificInfoCallback * CB) = 0; virtual void init(CPlayerSpecificInfoCallback * CB) = 0;
virtual void setAI(VCAI * AI) = 0; virtual void setAI(VCAI * AI) = 0;
virtual bool canGetArmy(const CArmedInstance * target, const CArmedInstance * source) const = 0; virtual bool canGetArmy(const CArmedInstance * target, const CArmedInstance * source) const = 0;

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@ -35,6 +35,8 @@ struct ArtifactLocation;
class IBattleCallback class IBattleCallback
{ {
public: public:
virtual ~IBattleCallback() = default;
bool waitTillRealize; //if true, request functions will return after they are realized by server bool waitTillRealize; //if true, request functions will return after they are realized by server
bool unlockGsWhenWaiting;//if true after sending each request, gs mutex will be unlocked so the changes can be applied; NOTICE caller must have gs mx locked prior to any call to actiob callback! bool unlockGsWhenWaiting;//if true after sending each request, gs mutex will be unlocked so the changes can be applied; NOTICE caller must have gs mx locked prior to any call to actiob callback!
//battle //battle

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@ -155,6 +155,7 @@ typedef void (*BlitterWithRotationVal)(SDL_Surface *src,SDL_Rect srcRect, SDL_Su
class ColorShifter class ColorShifter
{ {
public: public:
virtual ~ColorShifter() = default;
virtual SDL_Color shiftColor(SDL_Color clr) const = 0; virtual SDL_Color shiftColor(SDL_Color clr) const = 0;
}; };

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@ -27,6 +27,8 @@ struct CatapultAttack;
class DLL_LINKAGE ServerCallback class DLL_LINKAGE ServerCallback
{ {
public: public:
virtual ~ServerCallback() = default;
virtual void complain(const std::string & problem) = 0; virtual void complain(const std::string & problem) = 0;
virtual bool describeChanges() const = 0; virtual bool describeChanges() const = 0;

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@ -386,6 +386,9 @@ class DLL_LINKAGE INodeStorage
{ {
public: public:
using ELayer = EPathfindingLayer; using ELayer = EPathfindingLayer;
virtual ~INodeStorage() = default;
virtual std::vector<CGPathNode *> getInitialNodes() = 0; virtual std::vector<CGPathNode *> getInitialNodes() = 0;
virtual std::vector<CGPathNode *> calculateNeighbours( virtual std::vector<CGPathNode *> calculateNeighbours(
@ -448,6 +451,7 @@ public:
PathfinderConfig( PathfinderConfig(
std::shared_ptr<INodeStorage> nodeStorage, std::shared_ptr<INodeStorage> nodeStorage,
std::vector<std::shared_ptr<IPathfindingRule>> rules); std::vector<std::shared_ptr<IPathfindingRule>> rules);
virtual ~PathfinderConfig() = default;
virtual CPathfinderHelper * getOrCreatePathfinderHelper(const PathNodeInfo & source, CGameState * gs) = 0; virtual CPathfinderHelper * getOrCreatePathfinderHelper(const PathNodeInfo & source, CGameState * gs) = 0;
}; };