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Fix possible crash on starting 2nd battle while intro sound from 1st one

is still playing
This commit is contained in:
Ivan Savenko 2023-12-13 19:35:02 +02:00
parent 873fd33e7a
commit a1f34e059a

View File

@ -107,7 +107,8 @@ void BattleInterface::playIntroSoundAndUnlockInterface()
{
auto onIntroPlayed = [this]()
{
if(LOCPLINT->battleInt)
// Make sure that battle have not ended while intro was playing AND that a different one has not started
if(LOCPLINT->battleInt.get() == this)
onIntroSoundPlayed();
};