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https://github.com/vcmi/vcmi.git
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Compile fixes specific for VS 2012"
* Reverted std::bind to boost::bind. std::bind on Visual 2012 doesn't work in some cases (especially with std::ref), not sure why [but it seems to be a bug, since 2013 preview compiles the same code fine]. * Move assignment operator for VS 2012.
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@@ -364,34 +364,34 @@ CAdvMapInt::CAdvMapInt():
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minimap(Rect(ADVOPT.minimapX, ADVOPT.minimapY, ADVOPT.minimapW, ADVOPT.minimapH)),
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statusbar(ADVOPT.statusbarX,ADVOPT.statusbarY,ADVOPT.statusbarG),
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kingOverview(CGI->generaltexth->zelp[293].first,CGI->generaltexth->zelp[293].second,
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std::bind(&CAdvMapInt::fshowOverview,this),&ADVOPT.kingOverview, SDLK_k),
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boost::bind(&CAdvMapInt::fshowOverview,this),&ADVOPT.kingOverview, SDLK_k),
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underground(CGI->generaltexth->zelp[294].first,CGI->generaltexth->zelp[294].second,
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std::bind(&CAdvMapInt::fswitchLevel,this),&ADVOPT.underground, SDLK_u),
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boost::bind(&CAdvMapInt::fswitchLevel,this),&ADVOPT.underground, SDLK_u),
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questlog(CGI->generaltexth->zelp[295].first,CGI->generaltexth->zelp[295].second,
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std::bind(&CAdvMapInt::fshowQuestlog,this),&ADVOPT.questlog, SDLK_q),
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boost::bind(&CAdvMapInt::fshowQuestlog,this),&ADVOPT.questlog, SDLK_q),
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sleepWake(CGI->generaltexth->zelp[296].first,CGI->generaltexth->zelp[296].second,
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std::bind(&CAdvMapInt::fsleepWake,this), &ADVOPT.sleepWake, SDLK_w),
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boost::bind(&CAdvMapInt::fsleepWake,this), &ADVOPT.sleepWake, SDLK_w),
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moveHero(CGI->generaltexth->zelp[297].first,CGI->generaltexth->zelp[297].second,
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std::bind(&CAdvMapInt::fmoveHero,this), &ADVOPT.moveHero, SDLK_m),
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boost::bind(&CAdvMapInt::fmoveHero,this), &ADVOPT.moveHero, SDLK_m),
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spellbook(CGI->generaltexth->zelp[298].first,CGI->generaltexth->zelp[298].second,
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std::bind(&CAdvMapInt::fshowSpellbok,this), &ADVOPT.spellbook, SDLK_c),
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boost::bind(&CAdvMapInt::fshowSpellbok,this), &ADVOPT.spellbook, SDLK_c),
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advOptions(CGI->generaltexth->zelp[299].first,CGI->generaltexth->zelp[299].second,
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std::bind(&CAdvMapInt::fadventureOPtions,this), &ADVOPT.advOptions, SDLK_a),
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boost::bind(&CAdvMapInt::fadventureOPtions,this), &ADVOPT.advOptions, SDLK_a),
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sysOptions(CGI->generaltexth->zelp[300].first,CGI->generaltexth->zelp[300].second,
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std::bind(&CAdvMapInt::fsystemOptions,this), &ADVOPT.sysOptions, SDLK_o),
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boost::bind(&CAdvMapInt::fsystemOptions,this), &ADVOPT.sysOptions, SDLK_o),
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nextHero(CGI->generaltexth->zelp[301].first,CGI->generaltexth->zelp[301].second,
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std::bind(&CAdvMapInt::fnextHero,this), &ADVOPT.nextHero, SDLK_h),
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boost::bind(&CAdvMapInt::fnextHero,this), &ADVOPT.nextHero, SDLK_h),
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endTurn(CGI->generaltexth->zelp[302].first,CGI->generaltexth->zelp[302].second,
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std::bind(&CAdvMapInt::fendTurn,this), &ADVOPT.endTurn, SDLK_e),
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boost::bind(&CAdvMapInt::fendTurn,this), &ADVOPT.endTurn, SDLK_e),
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heroList(ADVOPT.hlistSize, Point(ADVOPT.hlistX, ADVOPT.hlistY), ADVOPT.hlistAU, ADVOPT.hlistAD),
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townList(ADVOPT.tlistSize, Point(ADVOPT.tlistX, ADVOPT.tlistY), ADVOPT.tlistAU, ADVOPT.tlistAD),
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@@ -404,7 +404,7 @@ infoBar(Rect(ADVOPT.infoboxX, ADVOPT.infoboxY, 192, 192) )
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pos.w = screen->w;
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pos.h = screen->h;
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selection = nullptr;
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townList.onSelect = std::bind(&CAdvMapInt::selectionChanged,this);
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townList.onSelect = boost::bind(&CAdvMapInt::selectionChanged,this);
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adventureInt=this;
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bg = BitmapHandler::loadBitmap(ADVOPT.mainGraphic);
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scrollingDir = 0;
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@@ -527,7 +527,7 @@ void CAdvMapInt::fendTurn()
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for (int i = 0; i < LOCPLINT->wanderingHeroes.size(); i++)
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if (!isHeroSleeping(LOCPLINT->wanderingHeroes[i]) && (LOCPLINT->wanderingHeroes[i]->movement > 0))
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{
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[55], std::bind(&CAdvMapInt::endingTurn, this), 0, false);
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[55], boost::bind(&CAdvMapInt::endingTurn, this), 0, false);
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return;
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}
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}
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@@ -1517,19 +1517,19 @@ CAdventureOptions::CAdventureOptions():
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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exit = new CAdventureMapButton("","",std::bind(&CAdventureOptions::close, this), 204, 313, "IOK6432.DEF",SDLK_RETURN);
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exit = new CAdventureMapButton("","",boost::bind(&CAdventureOptions::close, this), 204, 313, "IOK6432.DEF",SDLK_RETURN);
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exit->assignedKeys.insert(SDLK_ESCAPE);
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scenInfo = new CAdventureMapButton("","", std::bind(&CAdventureOptions::close, this), 24, 198, "ADVINFO.DEF",SDLK_i);
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scenInfo = new CAdventureMapButton("","", boost::bind(&CAdventureOptions::close, this), 24, 198, "ADVINFO.DEF",SDLK_i);
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scenInfo->callback += CAdventureOptions::showScenarioInfo;
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//viewWorld = new CAdventureMapButton("","",std::bind(&CGuiHandler::popIntTotally, &GH, this), 204, 313, "IOK6432.DEF",SDLK_RETURN);
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//viewWorld = new CAdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally, &GH, this), 204, 313, "IOK6432.DEF",SDLK_RETURN);
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puzzle = new CAdventureMapButton("","", std::bind(&CAdventureOptions::close, this), 24, 81, "ADVPUZ.DEF");
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puzzle->callback += std::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT);
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puzzle = new CAdventureMapButton("","", boost::bind(&CAdventureOptions::close, this), 24, 81, "ADVPUZ.DEF");
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puzzle->callback += boost::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT);
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dig = new CAdventureMapButton("","", std::bind(&CAdventureOptions::close, this), 24, 139, "ADVDIG.DEF");
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dig = new CAdventureMapButton("","", boost::bind(&CAdventureOptions::close, this), 24, 139, "ADVDIG.DEF");
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if(const CGHeroInstance *h = adventureInt->curHero())
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dig->callback += std::bind(&CPlayerInterface::tryDiggging, LOCPLINT, h);
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dig->callback += boost::bind(&CPlayerInterface::tryDiggging, LOCPLINT, h);
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else
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dig->block(true);
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}
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