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real unlimited movement (like in OH3)
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@ -290,6 +290,7 @@ void PlayerMessageProcessor::cheatMovement(PlayerColor player, const CGHeroInsta
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SetMovePoints smp;
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smp.hid = hero->id;
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bool unlimited = false;
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try
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{
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smp.val = std::stol(words.at(0));;
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@ -297,16 +298,27 @@ void PlayerMessageProcessor::cheatMovement(PlayerColor player, const CGHeroInsta
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catch(std::logic_error&)
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{
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smp.val = 1000000;
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unlimited = true;
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}
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gameHandler->sendAndApply(&smp);
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GiveBonus gb(GiveBonus::ETarget::OBJECT);
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gb.bonus.type = BonusType::FREE_SHIP_BOARDING;
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gb.bonus.duration = BonusDuration::ONE_DAY;
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gb.bonus.duration = unlimited ? BonusDuration::PERMANENT : BonusDuration::ONE_DAY;
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gb.bonus.source = BonusSource::OTHER;
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gb.id = hero->id;
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gameHandler->giveHeroBonus(&gb);
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if(unlimited)
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{
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GiveBonus gb(GiveBonus::ETarget::OBJECT);
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gb.bonus.type = BonusType::UNLIMITED_MOVEMENT;
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gb.bonus.duration = BonusDuration::PERMANENT;
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gb.bonus.source = BonusSource::OTHER;
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gb.id = hero->id;
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gameHandler->giveHeroBonus(&gb);
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}
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}
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void PlayerMessageProcessor::cheatResources(PlayerColor player, std::vector<std::string> words)
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