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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Fix 2014 cursor must disappear during movement and Magi's Eye

This commit is contained in:
Vadim Markovtsev 2016-01-23 00:35:41 +03:00
parent b02bd61c83
commit a266154b26
3 changed files with 41 additions and 26 deletions

View File

@ -119,7 +119,7 @@ CPlayerInterface::CPlayerInterface(PlayerColor Player)
isAutoFightOn = false;
duringMovement = false;
ignoreEvents = false;
ignoreEvents = false;
}
CPlayerInterface::~CPlayerInterface()
@ -824,16 +824,16 @@ BattleAction CPlayerInterface::activeStack(const CStack * stack) //called when i
//tidy up
BattleAction ret = *(b->givenCommand->data);
vstd::clear_pointer(b->givenCommand->data);
if(ret.actionType == Battle::CANCEL)
{
if(stackId != ret.stackNumber)
logGlobal->error("Not current active stack action canceled");
logGlobal->traceStream() << "Canceled command for " << stackName;
logGlobal->traceStream() << "Canceled command for " << stackName;
}
else
logGlobal->traceStream() << "Giving command for " << stackName;
return ret;
}
@ -1335,7 +1335,7 @@ void CPlayerInterface::moveHero( const CGHeroInstance *h, CGPath path )
if(showingDialog->get() || !dialogs.empty())
return;
duringMovement = true;
setMovementStatus(true);
if (adventureInt && adventureInt->isHeroSleeping(h))
{
@ -1347,8 +1347,6 @@ void CPlayerInterface::moveHero( const CGHeroInstance *h, CGPath path )
}
boost::thread moveHeroTask(std::bind(&CPlayerInterface::doMoveHero,this,h,path));
}
bool CPlayerInterface::shiftPressed() const
@ -1559,6 +1557,7 @@ void CPlayerInterface::centerView (int3 pos, int focusTime)
{
EVENT_HANDLER_CALLED_BY_CLIENT;
waitWhileDialog();
CCS->curh->hide();
adventureInt->centerOn (pos);
if(focusTime)
{
@ -1569,6 +1568,7 @@ void CPlayerInterface::centerView (int3 pos, int focusTime)
SDL_Delay(focusTime);
}
}
CCS->curh->show();
}
void CPlayerInterface::objectRemoved( const CGObjectInstance *obj )
@ -1610,11 +1610,11 @@ void CPlayerInterface::update()
{
// Make sure that gamestate won't change when GUI objects may obtain its parts on event processing or drawing request
boost::shared_lock<boost::shared_mutex> gsLock(cb->getGsMutex());
// While mutexes were locked away we may be have stopped being the active interface
// While mutexes were locked away we may be have stopped being the active interface
if(LOCPLINT != this)
return;
//if there are any waiting dialogs, show them
if((howManyPeople <= 1 || makingTurn) && !dialogs.empty() && !showingDialog->get())
{
@ -2195,7 +2195,7 @@ void CPlayerInterface::advmapSpellCast(const CGHeroInstance * caster, int spellI
int level = caster->getSpellSchoolLevel(spell);
adventureInt->worldViewOptions.showAllTerrain = (level>2);
}
auto castSoundPath = spell->getCastSound();
if (!castSoundPath.empty())
CCS->soundh->playSound(castSoundPath);
@ -2632,6 +2632,19 @@ bool CPlayerInterface::capturedAllEvents()
return false;
}
void CPlayerInterface::setMovementStatus(bool value)
{
duringMovement = value;
if(value)
{
CCS->curh->hide();
}
else
{
CCS->curh->show();
}
}
void CPlayerInterface::doMoveHero(const CGHeroInstance * h, CGPath path)
{
int i = 1;
@ -2776,15 +2789,15 @@ void CPlayerInterface::doMoveHero(const CGHeroInstance * h, CGPath path)
adventureInt->updateNextHero(h);
}
duringMovement = false;
setMovementStatus(false);
}
void CPlayerInterface::showWorldViewEx(const std::vector<ObjectPosInfo>& objectPositions)
{
EVENT_HANDLER_CALLED_BY_CLIENT;
//TODO: showWorldViewEx
std::copy(objectPositions.begin(), objectPositions.end(), std::back_inserter(adventureInt->worldViewOptions.iconPositions));
viewWorldMap();
}

View File

@ -197,7 +197,7 @@ public:
void showComp(const Component &comp, std::string message) override; //display component in the advmapint infobox
void saveGame(COSer & h, const int version) override; //saving
void loadGame(CISer & h, const int version) override; //loading
void showWorldViewEx(const std::vector<ObjectPosInfo> & objectPositions) override;
void showWorldViewEx(const std::vector<ObjectPosInfo> & objectPositions) override;
//for battles
void actionFinished(const BattleAction& action) override;//occurs AFTER action taken by active stack or by the hero
@ -295,6 +295,7 @@ private:
bool ignoreEvents;
void doMoveHero(const CGHeroInstance *h, CGPath path);
void setMovementStatus(bool value);
};
extern CPlayerInterface * LOCPLINT;

View File

@ -103,16 +103,16 @@ std::string CGCreature::getHoverText(const CGHeroInstance * hero) const
{
std::string hoverName;
if(hero->hasVisions(this, 0))
{
{
MetaString ms;
ms << stacks.begin()->second->count;
ms << " " ;
ms.addTxt(MetaString::CRE_PL_NAMES,subID);
ms << "\n";
int decision = takenAction(hero, true);
switch (decision)
{
case FIGHT:
@ -123,19 +123,19 @@ std::string CGCreature::getHoverText(const CGHeroInstance * hero) const
break;
case JOIN_FOR_FREE:
ms.addTxt(MetaString::GENERAL_TXT,243);
break;
break;
default: //decision = cost in gold
VLC->generaltexth->allTexts[244];
ms << boost::to_string(boost::format(VLC->generaltexth->allTexts[244]) % decision);
ms << boost::to_string(boost::format(VLC->generaltexth->allTexts[244]) % decision);
break;
}
}
ms.toString(hoverName);
ms.toString(hoverName);
}
else
{
hoverName = getHoverText(hero->tempOwner);
}
hoverName = getHoverText(hero->tempOwner);
}
const JsonNode & texts = VLC->generaltexth->localizedTexts["adventureMap"]["monsterThreat"];
@ -1667,6 +1667,7 @@ void CGMagi::onHeroVisit(const CGHeroInstance * h) const
cb->sendAndApply(&cv);
}
cv.pos = h->getPosition(false);
cv.focusTime = 0;
cb->sendAndApply(&cv);
}
}
@ -1745,7 +1746,7 @@ void CGShipyard::getOutOffsets( std::vector<int3> &offsets ) const
int3(-3,0,0), int3(1,0,0), //AB
int3(-3,1,0), int3(1,1,0), int3(-2,1,0), int3(0,1,0), int3(-1,1,0), //CDEFG
int3(-3,-1,0), int3(1,-1,0), int3(-2,-1,0), int3(0,-1,0), int3(-1,-1,0) //HIJKL
};
};
}
void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const