mirror of
https://github.com/vcmi/vcmi.git
synced 2025-03-17 20:58:07 +02:00
Removed the magic from CDefHandler::openFromMemory. CDefHandler::openDef is using that function instead of duplicating the code. Made a few few values unsigned instead of signed.
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@ -48,141 +48,85 @@ CDefEssential::~CDefEssential()
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for(size_t i=0; i < ourImages.size(); ++i)
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SDL_FreeSurface(ourImages[i].bitmap);
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}
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// Note: this function is unused
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void CDefHandler::openDef(std::string name)
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{
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int i,j, totalInBlock;
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char Buffer[13];
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BMPPalette palette[256];
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defName=name;
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int andame;
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std::ifstream * is = new std::ifstream();
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is -> open(name.c_str(),std::ios::binary);
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is->seekg(0,std::ios::end); // na koniec
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andame = is->tellg(); // read length
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is->seekg(0,std::ios::beg); // wracamy na poczatek
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unsigned char * FDef = new unsigned char[andame]; // allocate memory
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unsigned char * FDef = new unsigned char[andame]; // allocate memory
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is->read((char*)FDef, andame); // read map file to buffer
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is->close();
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delete is;
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i = 0;
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DEFType = readNormalNr(i,4,FDef); i+=4;
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width = readNormalNr(i,4,FDef); i+=4;
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height = readNormalNr(i,4,FDef); i+=4;
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i=0xc;
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totalBlocks = readNormalNr(i,4,FDef); i+=4;
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i=0x10;
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for (int it=0;it<256;it++)
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{
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palette[it].R = FDef[i++];
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palette[it].G = FDef[i++];
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palette[it].B = FDef[i++];
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palette[it].F = 0;
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}
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i=0x310;
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totalEntries=0;
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for (int z=0; z<totalBlocks; z++)
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{
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i+=4;
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totalInBlock = readNormalNr(i,4,FDef); i+=4;
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for (j=SEntries.size(); j<totalEntries+totalInBlock; j++)
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SEntries.push_back(SEntry());
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i+=8;
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for (j=0; j<totalInBlock; j++)
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{
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for (int k=0;k<13;k++) Buffer[k]=FDef[i+k];
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i+=13;
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SEntries[totalEntries+j].name=Buffer;
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}
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for (j=0; j<totalInBlock; j++)
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{
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SEntries[totalEntries+j].offset = readNormalNr(i,4,FDef);
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i+=4;
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}
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//totalEntries+=totalInBlock;
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for(int hh=0; hh<totalInBlock; ++hh)
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{
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SEntries[totalEntries].group = z;
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++totalEntries;
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}
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}
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for(j=0; j<SEntries.size(); ++j)
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{
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SEntries[j].name = SEntries[j].name.substr(0, SEntries[j].name.find('.')+4);
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}
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for(size_t i=0; i < SEntries.size(); ++i)
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{
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Cimage nimg;
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nimg.bitmap = getSprite(i, FDef, palette);
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nimg.imName = SEntries[i].name;
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nimg.groupNumber = SEntries[i].group;
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ourImages.push_back(nimg);
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}
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openFromMemory(FDef, name);
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delete [] FDef;
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FDef = NULL;
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}
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void CDefHandler::openFromMemory(unsigned char *table, std::string name)
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{
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int i,j, totalInBlock;
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BMPPalette palette[256];
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defName=name;
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i = 0;
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DEFType = readNormalNr(i,4,table); i+=4;
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width = readNormalNr(i,4,table); i+=4;
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height = readNormalNr(i,4,table); i+=4;
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i=0xc;
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totalBlocks = readNormalNr(i,4,table); i+=4;
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struct defEntry &de = *(struct defEntry *)table;
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unsigned char *p;
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i=0x10;
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for (int it=0;it<256;it++)
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defName = name;
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DEFType = SDL_SwapLE32(de.DEFType);
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width = SDL_SwapLE32(de.width);
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height = SDL_SwapLE32(de.height);
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totalBlocks = SDL_SwapLE32(de.totalBlocks);
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for (unsigned int it=0;it<256;it++)
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{
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palette[it].R = table[i++];
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palette[it].G = table[i++];
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palette[it].B = table[i++];
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palette[it].R = de.palette[it].R;
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palette[it].G = de.palette[it].G;
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palette[it].B = de.palette[it].B;
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palette[it].F = 0;
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}
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i=0x310;
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p = (unsigned char *)de.blocks;
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totalEntries=0;
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for (int z=0; z<totalBlocks; z++)
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for (unsigned int z=0; z<totalBlocks; z++)
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{
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int unknown1 = readNormalNr(i,4,table); i+=4; //TODO use me
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totalInBlock = readNormalNr(i,4,table); i+=4;
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for (j=SEntries.size(); j<totalEntries+totalInBlock; j++)
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struct defEntryBlock &block = *(struct defEntryBlock *)p;
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unsigned int totalInBlock;
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totalInBlock = SDL_SwapLE32(block.totalInBlock);
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for (unsigned int j=SEntries.size(); j<totalEntries+totalInBlock; j++)
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SEntries.push_back(SEntry());
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int unknown2 = readNormalNr(i,4,table); //TODO use me
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i+=4;
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int unknown3 = readNormalNr(i,4,table); //TODO use me
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i+=4;
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for (j=0; j<totalInBlock; j++)
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p = block.data;
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for (unsigned int j=0; j<totalInBlock; j++)
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{
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char Buffer[13];
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memcpy(Buffer, &table[i], 12);
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memcpy(Buffer, p, 12);
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Buffer[12] = 0;
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SEntries[totalEntries+j].name=Buffer;
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i+=13;
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p += 13;
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}
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for (j=0; j<totalInBlock; j++)
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for (unsigned int j=0; j<totalInBlock; j++)
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{
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SEntries[totalEntries+j].offset = readNormalNr(i,4,table);
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int unknown4 = readNormalNr(i,4,table); //TODO use me
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i+=4;
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SEntries[totalEntries+j].offset = SDL_SwapLE32(*(Uint32 *)p);
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p += 4;
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}
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//totalEntries+=totalInBlock;
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for(int hh=0; hh<totalInBlock; ++hh)
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for(unsigned int hh=0; hh<totalInBlock; ++hh)
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{
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SEntries[totalEntries].group = z;
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++totalEntries;
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}
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}
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for(j=0; j<SEntries.size(); ++j)
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for(unsigned int j=0; j<SEntries.size(); ++j)
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{
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SEntries[j].name = SEntries[j].name.substr(0, SEntries[j].name.find('.')+4);
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}
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//RWEntries = new unsigned int[height];
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for(size_t i=0; i < SEntries.size(); ++i)
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for(unsigned int i=0; i < SEntries.size(); ++i)
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{
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Cimage nimg;
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nimg.bitmap = getSprite(i, table, palette);
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@ -256,24 +200,29 @@ SDL_Surface * CDefHandler::getSprite (int SIndex, unsigned char * FDef, BMPPalet
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{
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SDL_Surface * ret=NULL;
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long BaseOffset,
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unsigned int BaseOffset,
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SpriteWidth, SpriteHeight, //format sprite'a
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LeftMargin, RightMargin, TopMargin,BottomMargin,
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i, add, FullHeight,FullWidth,
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TotalRowLength, // dlugosc przeczytanego segmentu
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RowAdd;//, NextSpriteOffset; //TODO use me
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TotalRowLength, // dlugosc przeczytanego segmentu
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add, FullHeight,FullWidth,
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RowAdd, //, NextSpriteOffset; //TODO use me
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prSize,
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defType2;
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int LeftMargin, RightMargin, TopMargin, BottomMargin;
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unsigned char SegmentType;//, BL, BR; //TODO use me
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i=BaseOffset=SEntries[SIndex].offset;
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int prSize=readNormalNr(i,4,FDef);i+=4; //TODO use me
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int defType2 = readNormalNr(i,4,FDef);i+=4;
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FullWidth = readNormalNr(i,4,FDef);i+=4;
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FullHeight = readNormalNr(i,4,FDef);i+=4;
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SpriteWidth = readNormalNr(i,4,FDef);i+=4;
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SpriteHeight = readNormalNr(i,4,FDef);i+=4;
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LeftMargin = readNormalNr(i,4,FDef);i+=4;
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TopMargin = readNormalNr(i,4,FDef);i+=4;
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BaseOffset=SEntries[SIndex].offset;
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struct spriteDef sd = *(struct spriteDef *)(FDef + BaseOffset);
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prSize = SDL_SwapLE32(sd.prSize); //TODO use me
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defType2 = SDL_SwapLE32(sd.defType2);
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FullWidth = SDL_SwapLE32(sd.FullWidth);
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FullHeight = SDL_SwapLE32(sd.FullHeight);
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SpriteWidth = SDL_SwapLE32(sd.SpriteWidth);
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SpriteHeight = SDL_SwapLE32(sd.SpriteHeight);
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LeftMargin = SDL_SwapLE32(sd.LeftMargin);
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TopMargin = SDL_SwapLE32(sd.TopMargin);
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RightMargin = FullWidth - SpriteWidth - LeftMargin;
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BottomMargin = FullHeight - SpriteHeight - TopMargin;
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@ -292,7 +241,8 @@ SDL_Surface * CDefHandler::getSprite (int SIndex, unsigned char * FDef, BMPPalet
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ret = SDL_CreateRGBSurface(SDL_SWSURFACE, FullWidth, FullHeight, 8, 0, 0, 0, 0);
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//int tempee2 = readNormalNr(0,4,((unsigned char *)tempee.c_str()));
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int BaseOffsetor = BaseOffset = i;
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BaseOffset += sizeof(struct spriteDef);
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int BaseOffsetor = BaseOffset;
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for(int i=0; i<256; ++i)
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{
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@ -319,7 +269,7 @@ SDL_Surface * CDefHandler::getSprite (int SIndex, unsigned char * FDef, BMPPalet
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{
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case 0:
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{
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for (int i=0;i<SpriteHeight;i++)
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for (unsigned int i=0;i<SpriteHeight;i++)
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{
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if (LeftMargin>0)
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ftcp += LeftMargin;
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@ -338,7 +288,7 @@ SDL_Surface * CDefHandler::getSprite (int SIndex, unsigned char * FDef, BMPPalet
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{
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unsigned int * RWEntriesLoc = (unsigned int *)(FDef+BaseOffset);
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BaseOffset += sizeof(int) * SpriteHeight;
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for (int i=0;i<SpriteHeight;i++)
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for (unsigned int i=0;i<SpriteHeight;i++)
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{
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BaseOffset=BaseOffsetor+RWEntriesLoc[i];
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if (LeftMargin>0)
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@ -354,7 +304,7 @@ SDL_Surface * CDefHandler::getSprite (int SIndex, unsigned char * FDef, BMPPalet
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if (SegmentType==0xFF)
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{
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for (int k=0; k<SegmentLength;k++)
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for (unsigned int k=0; k<SegmentLength;k++)
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{
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((char*)(ret->pixels))[ftcp++]=FDef[BaseOffset+k];
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if ((TotalRowLength+k)>=SpriteWidth)
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@ -389,7 +339,7 @@ SDL_Surface * CDefHandler::getSprite (int SIndex, unsigned char * FDef, BMPPalet
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RWEntries[i] = readNormalNr(BaseOffsetor+i*2*(SpriteWidth/32), 2, FDef);
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}*/
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BaseOffset = BaseOffsetor + *(unsigned short*)( FDef + BaseOffsetor ); //was + RWEntries[0];
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for (int i=0;i<SpriteHeight;i++)
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for (unsigned int i=0;i<SpriteHeight;i++)
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{
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//BaseOffset = BaseOffsetor+RWEntries[i];
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if (LeftMargin>0)
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@ -433,7 +383,7 @@ SDL_Surface * CDefHandler::getSprite (int SIndex, unsigned char * FDef, BMPPalet
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{
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RWEntries[i] = readNormalNr(BaseOffsetor+i*2*(SpriteWidth/32), 2, FDef);
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}*/
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for (int i=0;i<SpriteHeight;i++)
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for (unsigned int i=0;i<SpriteHeight;i++)
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{
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BaseOffset = BaseOffsetor + *(unsigned short*)( FDef + BaseOffsetor+i*2*(SpriteWidth/32) ); //was + RWEntries[i] before speedup
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if (LeftMargin>0)
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@ -1,6 +1,7 @@
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#ifndef __CDEFHANDLER_H__
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#define __CDEFHANDLER_H__
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#include "../client/CBitmapHandler.h"
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#include <SDL_stdinc.h>
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struct SDL_Surface;
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class CDefEssential;
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class CLodHandler;
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@ -22,10 +23,50 @@ struct Cimage
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SDL_Surface * bitmap;
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};
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// Def entry in file. Integer fields are all little endian and will
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// need to be converted.
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struct defEntryBlock {
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Uint32 unknown1;
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Uint32 totalInBlock;
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Uint32 unknown2;
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Uint32 unknown3;
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unsigned char data[0];
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};
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// Def entry in file. Integer fields are all little endian and will
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// need to be converted.
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struct defEntry {
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Uint32 DEFType;
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Uint32 width;
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Uint32 height;
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Uint32 totalBlocks;
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struct {
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unsigned char R;
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unsigned char G;
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unsigned char B;
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} palette[256];
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struct defEntryBlock blocks[0];
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};
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// Def entry in file. Integer fields are all little endian and will
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// need to be converted.
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struct spriteDef {
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Uint32 prSize;
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Uint32 defType2;
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Uint32 FullWidth;
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Uint32 FullHeight;
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Uint32 SpriteWidth;
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Uint32 SpriteHeight;
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Uint32 LeftMargin;
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Uint32 TopMargin;
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};
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class CDefHandler
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{
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private:
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int totalEntries, DEFType, totalBlocks;
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unsigned int totalEntries, DEFType, totalBlocks;
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bool allowRepaint;
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int length;
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//unsigned int * RWEntries;
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