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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-17 20:58:07 +02:00

Removed the magic from CDefHandler::openFromMemory. CDefHandler::openDef is using that function instead of duplicating the code. Made a few few values unsigned instead of signed.

This commit is contained in:
Frank Zago 2009-10-11 18:26:36 +00:00
parent a5f7c913ee
commit a2861a82d2
2 changed files with 105 additions and 114 deletions

View File

@ -48,141 +48,85 @@ CDefEssential::~CDefEssential()
for(size_t i=0; i < ourImages.size(); ++i)
SDL_FreeSurface(ourImages[i].bitmap);
}
// Note: this function is unused
void CDefHandler::openDef(std::string name)
{
int i,j, totalInBlock;
char Buffer[13];
BMPPalette palette[256];
defName=name;
int andame;
std::ifstream * is = new std::ifstream();
is -> open(name.c_str(),std::ios::binary);
is->seekg(0,std::ios::end); // na koniec
andame = is->tellg(); // read length
is->seekg(0,std::ios::beg); // wracamy na poczatek
unsigned char * FDef = new unsigned char[andame]; // allocate memory
unsigned char * FDef = new unsigned char[andame]; // allocate memory
is->read((char*)FDef, andame); // read map file to buffer
is->close();
delete is;
i = 0;
DEFType = readNormalNr(i,4,FDef); i+=4;
width = readNormalNr(i,4,FDef); i+=4;
height = readNormalNr(i,4,FDef); i+=4;
i=0xc;
totalBlocks = readNormalNr(i,4,FDef); i+=4;
i=0x10;
for (int it=0;it<256;it++)
{
palette[it].R = FDef[i++];
palette[it].G = FDef[i++];
palette[it].B = FDef[i++];
palette[it].F = 0;
}
i=0x310;
totalEntries=0;
for (int z=0; z<totalBlocks; z++)
{
i+=4;
totalInBlock = readNormalNr(i,4,FDef); i+=4;
for (j=SEntries.size(); j<totalEntries+totalInBlock; j++)
SEntries.push_back(SEntry());
i+=8;
for (j=0; j<totalInBlock; j++)
{
for (int k=0;k<13;k++) Buffer[k]=FDef[i+k];
i+=13;
SEntries[totalEntries+j].name=Buffer;
}
for (j=0; j<totalInBlock; j++)
{
SEntries[totalEntries+j].offset = readNormalNr(i,4,FDef);
i+=4;
}
//totalEntries+=totalInBlock;
for(int hh=0; hh<totalInBlock; ++hh)
{
SEntries[totalEntries].group = z;
++totalEntries;
}
}
for(j=0; j<SEntries.size(); ++j)
{
SEntries[j].name = SEntries[j].name.substr(0, SEntries[j].name.find('.')+4);
}
for(size_t i=0; i < SEntries.size(); ++i)
{
Cimage nimg;
nimg.bitmap = getSprite(i, FDef, palette);
nimg.imName = SEntries[i].name;
nimg.groupNumber = SEntries[i].group;
ourImages.push_back(nimg);
}
openFromMemory(FDef, name);
delete [] FDef;
FDef = NULL;
}
void CDefHandler::openFromMemory(unsigned char *table, std::string name)
{
int i,j, totalInBlock;
BMPPalette palette[256];
defName=name;
i = 0;
DEFType = readNormalNr(i,4,table); i+=4;
width = readNormalNr(i,4,table); i+=4;
height = readNormalNr(i,4,table); i+=4;
i=0xc;
totalBlocks = readNormalNr(i,4,table); i+=4;
struct defEntry &de = *(struct defEntry *)table;
unsigned char *p;
i=0x10;
for (int it=0;it<256;it++)
defName = name;
DEFType = SDL_SwapLE32(de.DEFType);
width = SDL_SwapLE32(de.width);
height = SDL_SwapLE32(de.height);
totalBlocks = SDL_SwapLE32(de.totalBlocks);
for (unsigned int it=0;it<256;it++)
{
palette[it].R = table[i++];
palette[it].G = table[i++];
palette[it].B = table[i++];
palette[it].R = de.palette[it].R;
palette[it].G = de.palette[it].G;
palette[it].B = de.palette[it].B;
palette[it].F = 0;
}
i=0x310;
p = (unsigned char *)de.blocks;
totalEntries=0;
for (int z=0; z<totalBlocks; z++)
for (unsigned int z=0; z<totalBlocks; z++)
{
int unknown1 = readNormalNr(i,4,table); i+=4; //TODO use me
totalInBlock = readNormalNr(i,4,table); i+=4;
for (j=SEntries.size(); j<totalEntries+totalInBlock; j++)
struct defEntryBlock &block = *(struct defEntryBlock *)p;
unsigned int totalInBlock;
totalInBlock = SDL_SwapLE32(block.totalInBlock);
for (unsigned int j=SEntries.size(); j<totalEntries+totalInBlock; j++)
SEntries.push_back(SEntry());
int unknown2 = readNormalNr(i,4,table); //TODO use me
i+=4;
int unknown3 = readNormalNr(i,4,table); //TODO use me
i+=4;
for (j=0; j<totalInBlock; j++)
p = block.data;
for (unsigned int j=0; j<totalInBlock; j++)
{
char Buffer[13];
memcpy(Buffer, &table[i], 12);
memcpy(Buffer, p, 12);
Buffer[12] = 0;
SEntries[totalEntries+j].name=Buffer;
i+=13;
p += 13;
}
for (j=0; j<totalInBlock; j++)
for (unsigned int j=0; j<totalInBlock; j++)
{
SEntries[totalEntries+j].offset = readNormalNr(i,4,table);
int unknown4 = readNormalNr(i,4,table); //TODO use me
i+=4;
SEntries[totalEntries+j].offset = SDL_SwapLE32(*(Uint32 *)p);
p += 4;
}
//totalEntries+=totalInBlock;
for(int hh=0; hh<totalInBlock; ++hh)
for(unsigned int hh=0; hh<totalInBlock; ++hh)
{
SEntries[totalEntries].group = z;
++totalEntries;
}
}
for(j=0; j<SEntries.size(); ++j)
for(unsigned int j=0; j<SEntries.size(); ++j)
{
SEntries[j].name = SEntries[j].name.substr(0, SEntries[j].name.find('.')+4);
}
//RWEntries = new unsigned int[height];
for(size_t i=0; i < SEntries.size(); ++i)
for(unsigned int i=0; i < SEntries.size(); ++i)
{
Cimage nimg;
nimg.bitmap = getSprite(i, table, palette);
@ -256,24 +200,29 @@ SDL_Surface * CDefHandler::getSprite (int SIndex, unsigned char * FDef, BMPPalet
{
SDL_Surface * ret=NULL;
long BaseOffset,
unsigned int BaseOffset,
SpriteWidth, SpriteHeight, //format sprite'a
LeftMargin, RightMargin, TopMargin,BottomMargin,
i, add, FullHeight,FullWidth,
TotalRowLength, // dlugosc przeczytanego segmentu
RowAdd;//, NextSpriteOffset; //TODO use me
TotalRowLength, // dlugosc przeczytanego segmentu
add, FullHeight,FullWidth,
RowAdd, //, NextSpriteOffset; //TODO use me
prSize,
defType2;
int LeftMargin, RightMargin, TopMargin, BottomMargin;
unsigned char SegmentType;//, BL, BR; //TODO use me
i=BaseOffset=SEntries[SIndex].offset;
int prSize=readNormalNr(i,4,FDef);i+=4; //TODO use me
int defType2 = readNormalNr(i,4,FDef);i+=4;
FullWidth = readNormalNr(i,4,FDef);i+=4;
FullHeight = readNormalNr(i,4,FDef);i+=4;
SpriteWidth = readNormalNr(i,4,FDef);i+=4;
SpriteHeight = readNormalNr(i,4,FDef);i+=4;
LeftMargin = readNormalNr(i,4,FDef);i+=4;
TopMargin = readNormalNr(i,4,FDef);i+=4;
BaseOffset=SEntries[SIndex].offset;
struct spriteDef sd = *(struct spriteDef *)(FDef + BaseOffset);
prSize = SDL_SwapLE32(sd.prSize); //TODO use me
defType2 = SDL_SwapLE32(sd.defType2);
FullWidth = SDL_SwapLE32(sd.FullWidth);
FullHeight = SDL_SwapLE32(sd.FullHeight);
SpriteWidth = SDL_SwapLE32(sd.SpriteWidth);
SpriteHeight = SDL_SwapLE32(sd.SpriteHeight);
LeftMargin = SDL_SwapLE32(sd.LeftMargin);
TopMargin = SDL_SwapLE32(sd.TopMargin);
RightMargin = FullWidth - SpriteWidth - LeftMargin;
BottomMargin = FullHeight - SpriteHeight - TopMargin;
@ -292,7 +241,8 @@ SDL_Surface * CDefHandler::getSprite (int SIndex, unsigned char * FDef, BMPPalet
ret = SDL_CreateRGBSurface(SDL_SWSURFACE, FullWidth, FullHeight, 8, 0, 0, 0, 0);
//int tempee2 = readNormalNr(0,4,((unsigned char *)tempee.c_str()));
int BaseOffsetor = BaseOffset = i;
BaseOffset += sizeof(struct spriteDef);
int BaseOffsetor = BaseOffset;
for(int i=0; i<256; ++i)
{
@ -319,7 +269,7 @@ SDL_Surface * CDefHandler::getSprite (int SIndex, unsigned char * FDef, BMPPalet
{
case 0:
{
for (int i=0;i<SpriteHeight;i++)
for (unsigned int i=0;i<SpriteHeight;i++)
{
if (LeftMargin>0)
ftcp += LeftMargin;
@ -338,7 +288,7 @@ SDL_Surface * CDefHandler::getSprite (int SIndex, unsigned char * FDef, BMPPalet
{
unsigned int * RWEntriesLoc = (unsigned int *)(FDef+BaseOffset);
BaseOffset += sizeof(int) * SpriteHeight;
for (int i=0;i<SpriteHeight;i++)
for (unsigned int i=0;i<SpriteHeight;i++)
{
BaseOffset=BaseOffsetor+RWEntriesLoc[i];
if (LeftMargin>0)
@ -354,7 +304,7 @@ SDL_Surface * CDefHandler::getSprite (int SIndex, unsigned char * FDef, BMPPalet
if (SegmentType==0xFF)
{
for (int k=0; k<SegmentLength;k++)
for (unsigned int k=0; k<SegmentLength;k++)
{
((char*)(ret->pixels))[ftcp++]=FDef[BaseOffset+k];
if ((TotalRowLength+k)>=SpriteWidth)
@ -389,7 +339,7 @@ SDL_Surface * CDefHandler::getSprite (int SIndex, unsigned char * FDef, BMPPalet
RWEntries[i] = readNormalNr(BaseOffsetor+i*2*(SpriteWidth/32), 2, FDef);
}*/
BaseOffset = BaseOffsetor + *(unsigned short*)( FDef + BaseOffsetor ); //was + RWEntries[0];
for (int i=0;i<SpriteHeight;i++)
for (unsigned int i=0;i<SpriteHeight;i++)
{
//BaseOffset = BaseOffsetor+RWEntries[i];
if (LeftMargin>0)
@ -433,7 +383,7 @@ SDL_Surface * CDefHandler::getSprite (int SIndex, unsigned char * FDef, BMPPalet
{
RWEntries[i] = readNormalNr(BaseOffsetor+i*2*(SpriteWidth/32), 2, FDef);
}*/
for (int i=0;i<SpriteHeight;i++)
for (unsigned int i=0;i<SpriteHeight;i++)
{
BaseOffset = BaseOffsetor + *(unsigned short*)( FDef + BaseOffsetor+i*2*(SpriteWidth/32) ); //was + RWEntries[i] before speedup
if (LeftMargin>0)

View File

@ -1,6 +1,7 @@
#ifndef __CDEFHANDLER_H__
#define __CDEFHANDLER_H__
#include "../client/CBitmapHandler.h"
#include <SDL_stdinc.h>
struct SDL_Surface;
class CDefEssential;
class CLodHandler;
@ -22,10 +23,50 @@ struct Cimage
SDL_Surface * bitmap;
};
// Def entry in file. Integer fields are all little endian and will
// need to be converted.
struct defEntryBlock {
Uint32 unknown1;
Uint32 totalInBlock;
Uint32 unknown2;
Uint32 unknown3;
unsigned char data[0];
};
// Def entry in file. Integer fields are all little endian and will
// need to be converted.
struct defEntry {
Uint32 DEFType;
Uint32 width;
Uint32 height;
Uint32 totalBlocks;
struct {
unsigned char R;
unsigned char G;
unsigned char B;
} palette[256];
struct defEntryBlock blocks[0];
};
// Def entry in file. Integer fields are all little endian and will
// need to be converted.
struct spriteDef {
Uint32 prSize;
Uint32 defType2;
Uint32 FullWidth;
Uint32 FullHeight;
Uint32 SpriteWidth;
Uint32 SpriteHeight;
Uint32 LeftMargin;
Uint32 TopMargin;
};
class CDefHandler
{
private:
int totalEntries, DEFType, totalBlocks;
unsigned int totalEntries, DEFType, totalBlocks;
bool allowRepaint;
int length;
//unsigned int * RWEntries;