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Fix invalid logic which made AI not attack guards

This commit is contained in:
Tomasz Zieliński 2024-01-24 06:20:46 +01:00 committed by Ivan Savenko
parent 2f5bf64340
commit a2e0742ffb

View File

@ -273,9 +273,9 @@ PathfinderBlockingRule::BlockingReason MovementAfterDestinationRule::getBlocking
if(destination.guarded) if(destination.guarded)
{ {
if (pathfinderHelper->options.ignoreGuards) if (pathfinderHelper->options.ignoreGuards)
return BlockingReason::DESTINATION_GUARDED;
else
return BlockingReason::NONE; return BlockingReason::NONE;
else
return BlockingReason::DESTINATION_GUARDED;
} }
break; break;