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Support for loading custom bonuses, slightly less hardcoded Skeleton
Transformer
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@ -585,9 +585,7 @@ void MoraleLuckBox::set(const AFactionMember * node)
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text = LIBRARY->generaltexth->arraytxt[textId[morale]];
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boost::algorithm::replace_first(text,"%s",LIBRARY->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
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if (morale && node && (node->getBonusBearer()->hasBonusOfType(BonusType::UNDEAD)
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|| node->getBonusBearer()->hasBonusOfType(BonusType::NON_LIVING)
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|| node->getBonusBearer()->hasBonusOfType(BonusType::MECHANICAL)))
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if (morale && node && node->unaffectedByMorale())
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{
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text += LIBRARY->generaltexth->arraytxt[113]; //unaffected by morale
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component.value = 0;
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