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Support for loading custom bonuses, slightly less hardcoded Skeleton
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@@ -411,33 +411,35 @@ Increases starting amount of shots that unit has in battle
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## Creature abilities
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## Static abilities and immunities
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## Creature Natures
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### LIVING
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Affected unit is considered to be alive. Automatically granted to any unit that is not UNDEAD, NON_LIVING, MECHANICAL, GARGOYLE, or SIEGE_WEAPON.
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Affected unit is considered to be alive. Automatically granted to any unit that does not have any other creature nature bonus
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Living units can be affected by TRANSMUTATION, LIFE_DRAIN, and SOUL_STEAL bonuses
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### NON_LIVING
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Affected unit is considered to not be alive and not affected by morale and certain spells
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Creature nature bonus. Affected unit is considered to not be alive and not affected by morale and certain spells
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### MECHANICAL
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Affected unit is considered to not be alive and not affected by morale and certain spells but should be repairable from engineers (factory).
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Creature nature bonus. Affected unit is considered to not be alive and not affected by morale and certain spells but should be repairable from engineers (factory).
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### GARGOYLE
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Affected unit is considered to be a gargoyle and not affected by certain spells
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Creature nature bonus. Affected unit is considered to be a gargoyle and not affected by certain spells
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### UNDEAD
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Affected unit is considered to be undead, which makes it immune to many effects, and also reduce morale of allied living units.
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Creature nature bonus. Affected unit is considered to be undead, which makes it immune to many effects, and also reduce morale of allied living units.
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### SIEGE_WEAPON
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Affected unit is considered to be a siege machine and can not be raised, healed, have morale or move. All War Machines should have this bonus.
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Creature nature bonus. Affected unit is considered to be a siege machine and can not be raised, healed, have morale or move. All War Machines should have this bonus.
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## Static abilities and immunities
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### DRAGON_NATURE
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