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Remove bitmasks of PlayerColor's. Add encode/decode methods
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@@ -47,6 +47,7 @@ public:
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void readBitmaskBuildings(std::set<BuildingID> & dest, std::optional<FactionID> faction);
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void readBitmaskFactions(std::set<FactionID> & dest, bool invert);
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void readBitmaskPlayers(std::set<PlayerColor> & dest, bool invert);
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void readBitmaskResources(std::set<GameResID> & dest, bool invert);
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void readBitmaskHeroClassesSized(std::set<HeroClassID> & dest, bool invert);
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void readBitmaskHeroes(std::vector<bool> & dest, bool invert);
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