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Unified war machine mechanics.
* it is possible to define new war machines * added warMachine field to artifact configuration
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@@ -14,7 +14,7 @@
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#include "../ConstTransitivePtr.h"
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#include "../GameConstants.h"
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const ui32 SERIALIZATION_VERSION = 770;
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const ui32 SERIALIZATION_VERSION = 771;
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const ui32 MINIMAL_SERIALIZATION_VERSION = 753;
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const std::string SAVEGAME_MAGIC = "VCMISVG";
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