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Unified war machine mechanics.

* it is possible to define new war machines
* added warMachine field to artifact configuration
This commit is contained in:
AlexVinS
2017-05-26 19:51:45 +03:00
parent 1f9c154ec2
commit a31c28ec33
16 changed files with 221 additions and 152 deletions

View File

@@ -14,7 +14,7 @@
#include "../ConstTransitivePtr.h"
#include "../GameConstants.h"
const ui32 SERIALIZATION_VERSION = 770;
const ui32 SERIALIZATION_VERSION = 771;
const ui32 MINIMAL_SERIALIZATION_VERSION = 753;
const std::string SAVEGAME_MAGIC = "VCMISVG";